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Posts Made By:
Deathblob
Forum:
Dominions 3: The Awakening
January 17th, 2012, 10:20 AM
Replies:
3
Fate of Oedipus
Views:
3,270
Posted By
Deathblob
Re: Fate of Oedipus
Bah! Who needs eyes to become blind? This is magic. But don't worry, when you get the blindness affliction, if you are already blind then it doesn't have any effect.
Forum:
Dominions 3: The Awakening
January 17th, 2012, 10:01 AM
Replies:
2
Maverni Bug?
Views:
2,131
Posted By
Deathblob
Re: Maverni Bug?
If a nation can sacrifice, then only priests that do not have the ability are undead. So, no blood sacrifice allowed with your H4 mummy prophet.
Forum:
Dominions 3: The Awakening
December 28th, 2011, 02:41 AM
Replies:
11
Magic duel for base zero astral
Views:
4,647
Posted By
Deathblob
Re: Magic duel for base zero astral
Try this:
dom3.servegame.com/wiki/User:Sector24/Magic_Path_booster_guide (http://dom3.servegame.com/wiki/User:Sector24/Magic_Path_booster_guide)
Forum:
Dominions 3: The Awakening
December 26th, 2011, 08:57 PM
Replies:
28
Good Assassin in Conjuration?
Views:
7,154
Posted By
Deathblob
Re: Good Assassin in Conjuration?
Huh. I wasn't aware of that detail.[/QUOTE]
Really deathblob, or arth thou a christmass troll?[/QUOTE]
Sheesh, I resemble that accusation!
Domes attempt to block most rituals when they are...
Forum:
Dominions 3: The Awakening
December 25th, 2011, 10:57 PM
Replies:
28
Good Assassin in Conjuration?
Views:
7,154
Posted By
Deathblob
Re: Good Assassin in Conjuration?
Mind Hunt works if you have a mage in the dome to cast the spell.
Forum:
Dominions 3: The Awakening
December 25th, 2011, 05:44 AM
Replies:
28
Good Assassin in Conjuration?
Views:
7,154
Posted By
Deathblob
Re: Good Assassin in Conjuration?
Assassins are sometimes useful. They certainly make your opponent have to do a lot of tedious work, and they can cause havoc if they get lucky in some situations.
Harvesters are also useful, and...
Forum:
Dominions 3: The Awakening
December 25th, 2011, 01:00 AM
Replies:
28
Good Assassin in Conjuration?
Views:
7,154
Posted By
Deathblob
Re: Good Assassin in Conjuration?
The order of assassination/casting is irrelevant. The point is, your enemy knows every single turn where the Harvester is, when the Harvester is in your enemy's lands.
Non-reaper assassins are...
Forum:
Dominions 3: The Awakening
December 24th, 2011, 11:09 AM
Replies:
28
Good Assassin in Conjuration?
Views:
7,154
Posted By
Deathblob
Re: Good Assassin in Conjuration?
It's not the same issue at all. You know the harvester is there the moment it hits the province, before it would even have a chance to try assassination. MR18 is no defense against Mind Hunt.
...
Forum:
Dominions 3: The Awakening
December 24th, 2011, 08:24 AM
Replies:
28
Good Assassin in Conjuration?
Views:
7,154
Posted By
Deathblob
Re: Good Assassin in Conjuration?
That's not really a very good idea. Harvesters sneak around with a big neon sign on their back that says, "Here I am! Mind hunt me."
Forum:
Dominions 3: The Awakening
December 14th, 2011, 09:52 PM
Replies:
13
Greed for slave collar
Views:
5,172
Posted By
Deathblob
Re: Greed for slave collar
You can always pick up cursed items dropped by friendly units (including mercs).
If you can forge Kurgi, you are better off not giving it to a guy who can't survive single combat with a lesser...
Forum:
Dominions 3: The Awakening
December 13th, 2011, 06:29 PM
Replies:
6
Pretender with Feeble Mind
Views:
2,467
Posted By
Deathblob
Re: Pretender with Feeble Mind
That's right! (If you're immortal or have recuperation.)
Forum:
Dominions 3: The Awakening
December 6th, 2011, 12:49 AM
Replies:
29
OT: Chess
Views:
6,153
Posted By
Deathblob
Re: OT: Chess
Wait. The rules of chess have changed since you were a kid? How old are you?[/QUOTE]
Well, like I said, look at what's changed in NFL (or even soccer), it's the same stuff. In the good old days,...
Forum:
Dominions 3: The Awakening
October 30th, 2011, 05:59 AM
Replies:
42
Fatigue 100- ?
Views:
11,965
Posted By
Deathblob
Re: Fatigue 100- ?
The difference is that for each 100, it will cost you one gem (or slave to cast it).
And a mage can only use as many gems (or slaves) as his current path level.
Also, if the mage is a higher...
Forum:
Dominions 3: The Awakening
October 30th, 2011, 02:19 AM
Replies:
5
MA Ulm Invades MA C'tis (advice requested)
Views:
1,708
Posted By
Deathblob
Re: MA Ulm Invades MA C'tis (advice requested)
Foodstamp is right, the following unit types will not be affected by Miasma:
Cold-blooded
Swamp Survival
And the following units are immune to disease (and hence Miasma):
Lifeless
Undead
...
Forum:
Dominions 3: The Awakening
October 29th, 2011, 05:43 AM
Replies:
42
Fatigue 100- ?
Views:
11,965
Posted By
Deathblob
Re: Fatigue 100- ?
200 is the limit. So, even if he is currently at 99 fatigue, if he casts a 500 fatigue spell, he will just have a total of 200 fatigue.
From there his fatigue would normally decrease by 5 per...
Forum:
Scenarios, Maps and Mods
October 28th, 2011, 08:40 PM
Replies:
28
Wishlist:
Does a mod like this exist?
Views:
7,734
Posted By
Deathblob
Re: Does a mod like this exist?
Did you miss this part:
Ond,
100 fatigue means the spell requires a gem. You should try 99 instead.
Forum:
Dominions 3: The Awakening
October 28th, 2011, 08:30 PM
Replies:
42
Fatigue 100- ?
Views:
11,965
Posted By
Deathblob
Re: Fatigue 100- ?
I dunno. Maybe it depends on how fast your CPU is?
Forum:
Dominions 3: The Awakening
October 26th, 2011, 07:34 PM
Replies:
4
color of province names
Views:
1,453
Posted By
Deathblob
Re: color of province names
The map definition file (.map) in the game is defined by the server, so you can't change that.
But the graphics file (.tga) is local, so you can edit it, and use gimp or something to darken it...
Forum:
Dominions 3: The Awakening
October 25th, 2011, 09:33 PM
Replies:
37
Killing Indi Commanders
Views:
4,949
Posted By
Deathblob
Re: Killing Indi Commanders
Sounds to me more like a workaround for lack of full battle scripting, rather than an exploit.
I mean, it makes sense that a unit with a stealth form could sneak into someone's house, kill them on...
Forum:
Scenarios, Maps and Mods
October 24th, 2011, 10:12 AM
Replies:
71
Mod:
MA -Myconos- Last of the Fungi
Views:
25,008
Posted By
Deathblob
Re: MA -Myconos- Last of the Fungi
This is my new desktop background. Awesome!
Forum:
Dominions 3: The Awakening
October 21st, 2011, 10:36 PM
Replies:
14
64x version of Dominions?
Views:
4,675
Posted By
Deathblob
Re: 64x version of Dominions?
Yes! That's so true, if you are reading your 64-bit words over an 8-bit bus.[/QUOTE]
The memory bus is at least 64 bits, that's not a problem.
The problem is 64 bit code is simply bigger than...
Forum:
Dominions 3: The Awakening
October 21st, 2011, 03:39 AM
Replies:
79
Machaka – a sorcerer’s fevered arachnophobia
Views:
38,346
Posted By
Deathblob
Re: Machaka – a sorcerer’s fevered arachnophobia
Thanks!
I understand now. Machaka will nevur win, because of teh PD and cap-only. It's like Fomoria and monkeys, all rolled into one!
Forum:
Dominions 3: The Awakening
October 21st, 2011, 02:20 AM
Replies:
79
Machaka – a sorcerer’s fevered arachnophobia
Views:
38,346
Posted By
Deathblob
Re: Machaka – a sorcerer’s fevered arachnophobia
I think what you are saying, and please correct me if I'm wrong on this, is that Machaka will nevur win, because of teh PD.
Is that right?
Forum:
Dominions 3: The Awakening
October 20th, 2011, 06:33 PM
Replies:
14
64x version of Dominions?
Views:
4,675
Posted By
Deathblob
Re: 64x version of Dominions?
Yes! That's so true, if you are reading your 64-bit words over an 8-bit bus.
Forum:
Dominions 3: The Awakening
October 20th, 2011, 10:07 AM
Replies:
14
64x version of Dominions?
Views:
4,675
Posted By
Deathblob
Re: 64x version of Dominions?
Really? I find the turns take so long because I keep forgetting what I was forging for who, and where my armies are headed, and why the heck did I hire that guy.
Showing results 1 to 25 of 102
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