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December 14th, 2011, 06:09 AM
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Private
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Join Date: Dec 2009
Posts: 22
Thanks: 1
Thanked 2 Times in 1 Post
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Greed for slave collar
My prophet was greedy indeed, couldn't resist to loot that slave collar carried by some even dumber druid (mercenary Master Druid). I guess slaying a retarded druid doesn't feel accomplished enough...Anybody actually tricked another player's early rush pretender into picking up a slave collar?
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December 14th, 2011, 10:32 AM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: Greed for slave collar
I thought looting cursed items was patched out (you'd think they could just put them in their bag for later examination).
If you're blood, the only way to salvage the situation is to make the gift of Kurgi and give it to him.
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December 14th, 2011, 01:05 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Greed for slave collar
How does that solve the situation?
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December 14th, 2011, 03:10 PM
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Private
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Join Date: Dec 2009
Posts: 22
Thanks: 1
Thanked 2 Times in 1 Post
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Re: Greed for slave collar
Got the latest patch installed, why is a master druid mercenary wearing a slave collar anyways lol, doesn't make any sense.
Oh well, my prophet has lived long enough to get +5 attack skill from staying in the hall of fame. I guess even though it's bad to have a slave collar on a guy with any magic skill, but it gives you the comfort to send him on suicide Thug missions. He's got 21 attack skill and 19 defense without any artifacts, but only meager 13 hp on neutral dom. Anything other than gift of health that could increase his hp, preferably an item?
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December 14th, 2011, 04:40 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: Greed for slave collar
No items boost hp. Can healers fix item induced injury? Or the chalice?
There are two hall of fame bonuses that grant extra hp, the obesity one and a general extra hp one.
Personally, I'd just suicide the guy. Just beware to collar doing the rounds
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December 14th, 2011, 05:29 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: Greed for slave collar
Quote:
Originally Posted by Doo
Can healers fix item induced injury? Or the chalice?
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Afflictions caused by items can be cured like normal provided the item has been removed. For example, handing a rod of the leper king will cause the equipped unit to become diseased. If you put the rod back in the lab, the unit remains diseased but that affliction can be healed like normal. If you give a unit the black heart, since the black heart can't be removed you can never heal the unit's chest wound.
I think the same is true of default afflictions for pretenders (i.e. you can't cure the Forge Lord's limp or the Allfather's missing eye), though I'm not 100% on that.
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December 14th, 2011, 09:41 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: Greed for slave collar
Quote:
Originally Posted by Soyweiser
How does that solve the situation?
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Doesn't solve it, but you can make an SC out of him
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December 14th, 2011, 09:52 PM
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Corporal
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Join Date: May 2011
Posts: 103
Thanks: 17
Thanked 24 Times in 17 Posts
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Re: Greed for slave collar
Quote:
Originally Posted by brxbrx
I thought looting cursed items was patched out
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You can always pick up cursed items dropped by friendly units (including mercs).
Quote:
Originally Posted by brxbrx
If you're blood, the only way to salvage the situation is to make the gift of Kurgi and give it to him.
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If you can forge Kurgi, you are better off not giving it to a guy who can't survive single combat with a lesser horror.
Quote:
Originally Posted by shatner
I think the same is true of default afflictions for pretenders (i.e. you can't cure the Forge Lord's limp or the Allfather's missing eye), though I'm not 100% on that.
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That's not true. Pretender afflictions, including initial afflictions, can be cured just like normal unit afflictions.
Quote:
Originally Posted by Doo
Personally, I'd just suicide the guy. Just beware to collar doing the rounds
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This. And since he's in the HOF, when he dies you could even make a H3 mummy out of him, assuming you'll eventually get the Chalice or GoH.
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December 15th, 2011, 01:15 AM
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Sergeant
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Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
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Re: Greed for slave collar
Quote:
Originally Posted by shatner
I think the same is true of default afflictions for pretenders (i.e. you can't cure the Forge Lord's limp or the Allfather's missing eye), though I'm not 100% on that.
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You can cure them, no problem. If you are playing Arcocephale it isn't even expensive to do so.
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December 15th, 2011, 12:57 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Greed for slave collar
One way to remove a cursed item is to change unit type to another with different slots, such as with the transformation spell (or by being a shapechanger in the first place)
The other solution is to die and be reborn:
- immortal unit diying in dominion
- god killed and brought back by priests
- using twiceborn to came back as a wigth mage
- coming back as a mummy (hall of fame hero only)
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