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October 19th, 2011, 12:53 PM
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Private
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Join Date: Aug 2009
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64x version of Dominions?
I'am playing at win 7 64x.
dom.exe - 32x
is there 64 version?
huge maps make turn too long((
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October 19th, 2011, 02:44 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Re: 64x version of Dominions?
It is not a ram issue. 2gig leaves plenty of room for the application. The sole determining factor for turn speed on modern machines is the speed of one core of your processor.
I've played Dominions on every type of PC imaginable, from netbooks to my top of the line i7 990x overclocked at 4.5 with 24gb ram and that is the only deciding difference as far as hardware goes.
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October 19th, 2011, 02:54 PM
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Sergeant
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Join Date: Feb 2011
Posts: 210
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Re: 64x version of Dominions?
Is there a version that makes use of my 8 core AMD Bulldozer chipset?
I've been a real good boy this year so Santa can't deny this present I'm entitled to. hmm...
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October 19th, 2011, 03:12 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: 64x version of Dominions?
I wish, but unfortunately it will only use 1 core .
Maybe COE 3 will utilize all cores!
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October 19th, 2011, 10:43 PM
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Major General
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Join Date: Jun 2009
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Re: 64x version of Dominions?
More specifically, dom3 is not multi-threaded, so it can't use mutliple cores. The best machine to run dom3 on is going to be one with the highest possible single-core performance.
This is an even bigger problem with, eg, Dwarf Fortress, which makes Dom3's runtime issues look like small potatoes, and is also single-threaded.
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October 20th, 2011, 08:17 AM
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Captain
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Join Date: Feb 2004
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Re: 64x version of Dominions?
Yes, there is a 64bit version of Dominions3.
I choose the download version, and it came with a 32bit executable and a 64bit executable - for Linux.
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October 20th, 2011, 09:30 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: 64x version of Dominions?
Quote:
Originally Posted by Squirrelloid
More specifically, dom3 is not multi-threaded, so it can't use mutliple cores. The best machine to run dom3 on is going to be one with the highest possible single-core performance.
This is an even bigger problem with, eg, Dwarf Fortress, which makes Dom3's runtime issues look like small potatoes, and is also single-threaded.
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Yeah, that's a lot more specific.
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October 20th, 2011, 10:07 AM
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Corporal
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Join Date: May 2011
Posts: 103
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Re: 64x version of Dominions?
Quote:
Originally Posted by Foodstamp
It is not a ram issue. 2gig leaves plenty of room for the application. The sole determining factor for turn speed on modern machines is the speed of one core of your processor.
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Really? I find the turns take so long because I keep forgetting what I was forging for who, and where my armies are headed, and why the heck did I hire that guy.
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October 20th, 2011, 11:33 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: 64x version of Dominions?
Btw, if you really think your turns are slow because Dominions cannot utilize over 2gb of ram, there are programs out there that let you bypass the limit on 32 bit applications.
Here is a link to the one people were using to get around the 2gb limit for Elemental...
http://forums.elementalgame.com/403315
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October 20th, 2011, 03:51 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: 64x version of Dominions?
Quote:
Originally Posted by Kirill
I'am playing at win 7 64x.
dom.exe - 32x
is there 64 version?
huge maps make turn too long((
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64bit doesn't add one bit of speed unless you're doing 64bit arithmetic. In general it will actually cost you a bit of speed as 64 bit code is bigger than 32 bit code.
The reason for 64 bit is to handle huge amounts of data.
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