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Search: Posts Made By: RubberNeck
Forum: TO&Es May 7th, 2008, 06:34 PM
Replies: 9
Views: 1,526
Posted By RubberNeck
Re: An unimportant question for the Gods of SPMBT

My father-in-law drove an ammo truck in Korea. He's passed on now but from what I recall and the pictures we have I'm not sure that he even carried a sidearm. If things got hot his plan was to run...
Forum: WinSPWW2 March 31st, 2008, 02:46 PM
Replies: 5
Views: 1,290
Posted By RubberNeck
Re: suggestion for the distant future

Breakdowns and getting bogged down by unsuitable terrain are great ways to throw in some randomness to the game. I'm as frustrated as anyone else when a tank ace sinks up to his hull in mud, but it...
Forum: WinSPWW2 February 27th, 2008, 03:39 PM
Replies: 6
Views: 1,272
Posted By RubberNeck
Bug? Not really... Bunker phantom fire

I've noticed this before but haven't seen it mentioned on the forum. Also, quick search didn't find anything related.

Playing the 'Ferdinands at Kursk' scenario, Germans attacking a series of...
Forum: WinSPMBT January 21st, 2008, 12:25 PM
Replies: 31
Views: 6,993
Posted By RubberNeck
Re: Graphic mod. What do you think about this ?

Those icons sure take me back to another time. Many a summer afternoon was spent with those cardboard counters. Almost makes me want to go and dig those games out of the closet where they have not...
Forum: WinSPWW2 December 11th, 2007, 12:14 PM
Replies: 22
Views: 4,871
Posted By RubberNeck
Re: long Campaign

"Secondry point; I can deal with the massed waves of Soviet Infantry but are there any suggeestions on dealing with the masses of Soviet Armour; 130 AFV's vs 35 of mine; even when half the...
Forum: WinSPWW2 June 9th, 2007, 09:21 AM
Replies: 22
Views: 3,293
Posted By RubberNeck
Re: A place to say thanks

Count me in...
Forum: WinSPWW2 May 18th, 2007, 02:49 PM
Replies: 12
Views: 2,597
Posted By RubberNeck
Re: Rough Speeds.

For a modern example, as a firefighter I recently drove our rescue unit in full emergency response mode on a paved road through our city during a period of very light traffic. Top speed never...
Forum: WinSPWW2 May 11th, 2007, 12:43 PM
Replies: 13
Views: 2,882
Posted By RubberNeck
Re: Tactics and Correct use of Scouts ?

Because my scout units tend to vaporize at first contact with the enemy, I have changed my way of using them. I no longer probe the enemy positions with them, but instead I find a good vantage point...
Forum: WinSPWW2 April 19th, 2007, 06:55 PM
Replies: 4
Views: 1,332
Posted By RubberNeck
DRG - take a bow

I was going to PM this but since you're not accepting PM's I'll have to say this here in the forum. Thank you Don for this game. I don't get to play it as often as I would like to, but every day...
Forum: WinSPWW2 April 16th, 2007, 02:56 PM
Replies: 42
Views: 8,644
Posted By RubberNeck
Re: LOS and spotting

In the old version (I have yet to see it happen in the new Win version) my most vexing spotting issue was to sit in the same hex as an AT gun and still not see it, even after it had been visible a...
Forum: WinSPWW2 April 3rd, 2007, 03:17 PM
Replies: 7
Views: 1,819
Posted By RubberNeck
Re: Ex SPII player - observations so far

I am, by nature, a very cautious commander so I can see why you have a problem with scenarios ending too early. Many times I have had to hold back from that final victory hex because I have spent...
Forum: WinSPWW2 February 6th, 2007, 01:10 PM
Replies: 4
Views: 1,206
Posted By RubberNeck
Re: Just for fun...

Sadly, I've played missions which were surprisingly similar. All except for the tea, that is...
Forum: WinSPWW2 January 8th, 2007, 07:03 PM
Replies: 9
Views: 1,615
Posted By RubberNeck
Re: How does Cover work?

Cover seems to be diminished by firing from different angles. The source code wizards would have to address this more specifically, but I make it a practice to engage enemy infantry with multiple...
Forum: WinSPWW2 December 18th, 2006, 11:35 AM
Replies: 3
Views: 1,330
Posted By RubberNeck
Re: Smoke dischargers

Thanks, gentlemen.
Forum: WinSPWW2 December 15th, 2006, 04:02 PM
Replies: 3
Views: 1,330
Posted By RubberNeck
Smoke dischargers

What triggers a vehicle to pop smoke? If this is covered somewhere in the manual, forgive me as I was not able to find it. Sometimes a non-penetrating hit will cause defensive smoke, other times a...
Forum: WinSPWW2 November 21st, 2006, 12:21 PM
Replies: 4
Views: 2,107
Posted By RubberNeck
Re: Star shells and artificial moonlight

Thanks gentlemen. So it would seem that there are some reasonable workarounds, which I always suspected. One only needs to know where to ask the questions!!

Dean
Forum: WinSPWW2 November 20th, 2006, 06:41 PM
Replies: 4
Views: 2,107
Posted By RubberNeck
Star shells and artificial moonlight

Is there any way to model the use of star shells or 'Monty's Moonlight' (bouncing searchlights off of low cloud at night) which illuminate specific areas? It is possible to decrease visibility using...
Forum: WinSPWW2 November 16th, 2006, 07:27 PM
Replies: 7
Views: 1,742
Posted By RubberNeck
Re: German Improvisation in WWII

Interesting bit on engineers using explosives for digging emergency foxholes in Russia.

Dean
Forum: WinSPWW2 November 15th, 2006, 12:20 PM
Replies: 4
Views: 1,654
Posted By RubberNeck
Knocking out AT and AA guns

I have been doing some unscientific testing to see if a crewed gun can be knocked out with a direct hit on the gun itself. So far I have seen guns destroyed by tank fire, inf fire and artillery, but...
Forum: WinSPWW2 November 4th, 2006, 03:43 AM
Replies: 2
Views: 1,456
Posted By RubberNeck
They won\'t stay bailed out!

My Opel truck took some mortar fragments and became immobilized. No big deal, as I left them to their own devices to try and correct their situation and hopefully get mobile. Now the Canadians are...
Forum: WinSPWW2 November 3rd, 2006, 06:00 PM
Replies: 2
Views: 1,456
Posted By RubberNeck
Re: They won\'t stay bailed out!

Yes, they do have some suppression, even though it has been 6 or 8 turns since they were last fired upon. It is frustrating since the tank crew that really needs to mount up right now doesn't, but...
Forum: WinSPWW2 July 4th, 2006, 11:02 AM
Replies: 4
Views: 2,203
Posted By RubberNeck
Re: While you\'re at it...

Starmyth,

Luckily the lead-lined undies are almost unnecessary, as the breeding opportunities decrease as monitor exposure time increases!
Forum: WinSPWW2 June 29th, 2006, 07:26 PM
Replies: 4
Views: 2,203
Posted By RubberNeck
While you\'re at it...

Since the team is working on a patch I would like to request two small items which I believe would make this game absolutely perfect.

1. Is it possible to alter the radiation from my monitor so I...
Forum: Campaigns, Scenarios & Maps March 7th, 2006, 04:34 PM
Replies: 2
Views: 1,187
Posted By RubberNeck
How to playtest?

For those of you who have created or playtested scenarios, what are the criteria you use? When my creation is complete I would like to have it tested thoroughly before release but I've never done...
Forum: WinSPMBT February 20th, 2006, 12:09 PM
Replies: 21
Views: 3,134
Posted By RubberNeck
Re: Elevating infantry units

The Ortona campaign has been rattling around for a couple years now and with the long-awaited new release of WW2 hopefully just around the corner I've decided to wait until the new platform. Once it...
Showing results 1 to 25 of 29

 
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