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World War II! The 2024 winSPWW2 Upgrade Patch is In!
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Showing results 1 to 25 of 29
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Posts Made By:
RubberNeck
Forum:
TO&Es
May 7th, 2008, 06:34 PM
Replies:
9
An unimportant question for the Gods of SPMBT
Views:
1,526
Posted By
RubberNeck
Re: An unimportant question for the Gods of SPMBT
My father-in-law drove an ammo truck in Korea. He's passed on now but from what I recall and the pictures we have I'm not sure that he even carried a sidearm. If things got hot his plan was to run...
Forum:
WinSPWW2
March 31st, 2008, 02:46 PM
Replies:
5
suggestion for the distant future
Views:
1,290
Posted By
RubberNeck
Re: suggestion for the distant future
Breakdowns and getting bogged down by unsuitable terrain are great ways to throw in some randomness to the game. I'm as frustrated as anyone else when a tank ace sinks up to his hull in mud, but it...
Forum:
WinSPWW2
February 27th, 2008, 03:39 PM
Replies:
6
Bug? Not really... Bunker phantom fire
Views:
1,272
Posted By
RubberNeck
Bug? Not really... Bunker phantom fire
I've noticed this before but haven't seen it mentioned on the forum. Also, quick search didn't find anything related.
Playing the 'Ferdinands at Kursk' scenario, Germans attacking a series of...
Forum:
WinSPMBT
January 21st, 2008, 12:25 PM
Replies:
31
Graphic mod. What do you think about this ?
Views:
6,993
Posted By
RubberNeck
Re: Graphic mod. What do you think about this ?
Those icons sure take me back to another time. Many a summer afternoon was spent with those cardboard counters. Almost makes me want to go and dig those games out of the closet where they have not...
Forum:
WinSPWW2
December 11th, 2007, 12:14 PM
Replies:
22
long Campaign
Views:
4,871
Posted By
RubberNeck
Re: long Campaign
"Secondry point; I can deal with the massed waves of Soviet Infantry but are there any suggeestions on dealing with the masses of Soviet Armour; 130 AFV's vs 35 of mine; even when half the...
Forum:
WinSPWW2
June 9th, 2007, 09:21 AM
Replies:
22
A place to say thanks
Views:
3,293
Posted By
RubberNeck
Re: A place to say thanks
Count me in...
Forum:
WinSPWW2
May 18th, 2007, 02:49 PM
Replies:
12
Rough Speeds.
Views:
2,597
Posted By
RubberNeck
Re: Rough Speeds.
For a modern example, as a firefighter I recently drove our rescue unit in full emergency response mode on a paved road through our city during a period of very light traffic. Top speed never...
Forum:
WinSPWW2
May 11th, 2007, 12:43 PM
Replies:
13
Tactics and Correct use of Scouts ?
Views:
2,882
Posted By
RubberNeck
Re: Tactics and Correct use of Scouts ?
Because my scout units tend to vaporize at first contact with the enemy, I have changed my way of using them. I no longer probe the enemy positions with them, but instead I find a good vantage point...
Forum:
WinSPWW2
April 19th, 2007, 06:55 PM
Replies:
4
DRG - take a bow
Views:
1,332
Posted By
RubberNeck
DRG - take a bow
I was going to PM this but since you're not accepting PM's I'll have to say this here in the forum. Thank you Don for this game. I don't get to play it as often as I would like to, but every day...
Forum:
WinSPWW2
April 16th, 2007, 02:56 PM
Replies:
42
LOS and spotting
Views:
8,644
Posted By
RubberNeck
Re: LOS and spotting
In the old version (I have yet to see it happen in the new Win version) my most vexing spotting issue was to sit in the same hex as an AT gun and still not see it, even after it had been visible a...
Forum:
WinSPWW2
April 3rd, 2007, 03:17 PM
Replies:
7
Ex SPII player - observations so far
Views:
1,819
Posted By
RubberNeck
Re: Ex SPII player - observations so far
I am, by nature, a very cautious commander so I can see why you have a problem with scenarios ending too early. Many times I have had to hold back from that final victory hex because I have spent...
Forum:
WinSPWW2
February 6th, 2007, 01:10 PM
Replies:
4
Just for fun...
Views:
1,206
Posted By
RubberNeck
Re: Just for fun...
Sadly, I've played missions which were surprisingly similar. All except for the tea, that is...
Forum:
WinSPWW2
January 8th, 2007, 07:03 PM
Replies:
9
How does Cover work?
Views:
1,615
Posted By
RubberNeck
Re: How does Cover work?
Cover seems to be diminished by firing from different angles. The source code wizards would have to address this more specifically, but I make it a practice to engage enemy infantry with multiple...
Forum:
WinSPWW2
December 18th, 2006, 11:35 AM
Replies:
3
Smoke dischargers
Views:
1,330
Posted By
RubberNeck
Re: Smoke dischargers
Thanks, gentlemen.
Forum:
WinSPWW2
December 15th, 2006, 04:02 PM
Replies:
3
Smoke dischargers
Views:
1,330
Posted By
RubberNeck
Smoke dischargers
What triggers a vehicle to pop smoke? If this is covered somewhere in the manual, forgive me as I was not able to find it. Sometimes a non-penetrating hit will cause defensive smoke, other times a...
Forum:
WinSPWW2
November 21st, 2006, 12:21 PM
Replies:
4
Star shells and artificial moonlight
Views:
2,107
Posted By
RubberNeck
Re: Star shells and artificial moonlight
Thanks gentlemen. So it would seem that there are some reasonable workarounds, which I always suspected. One only needs to know where to ask the questions!!
Dean
Forum:
WinSPWW2
November 20th, 2006, 06:41 PM
Replies:
4
Star shells and artificial moonlight
Views:
2,107
Posted By
RubberNeck
Star shells and artificial moonlight
Is there any way to model the use of star shells or 'Monty's Moonlight' (bouncing searchlights off of low cloud at night) which illuminate specific areas? It is possible to decrease visibility using...
Forum:
WinSPWW2
November 16th, 2006, 07:27 PM
Replies:
7
German Improvisation in WWII
Views:
1,742
Posted By
RubberNeck
Re: German Improvisation in WWII
Interesting bit on engineers using explosives for digging emergency foxholes in Russia.
Dean
Forum:
WinSPWW2
November 15th, 2006, 12:20 PM
Replies:
4
Knocking out AT and AA guns
Views:
1,654
Posted By
RubberNeck
Knocking out AT and AA guns
I have been doing some unscientific testing to see if a crewed gun can be knocked out with a direct hit on the gun itself. So far I have seen guns destroyed by tank fire, inf fire and artillery, but...
Forum:
WinSPWW2
November 4th, 2006, 03:43 AM
Replies:
2
They won't stay bailed out!
Views:
1,456
Posted By
RubberNeck
They won\'t stay bailed out!
My Opel truck took some mortar fragments and became immobilized. No big deal, as I left them to their own devices to try and correct their situation and hopefully get mobile. Now the Canadians are...
Forum:
WinSPWW2
November 3rd, 2006, 06:00 PM
Replies:
2
They won't stay bailed out!
Views:
1,456
Posted By
RubberNeck
Re: They won\'t stay bailed out!
Yes, they do have some suppression, even though it has been 6 or 8 turns since they were last fired upon. It is frustrating since the tank crew that really needs to mount up right now doesn't, but...
Forum:
WinSPWW2
July 4th, 2006, 11:02 AM
Replies:
4
While you're at it...
Views:
2,203
Posted By
RubberNeck
Re: While you\'re at it...
Starmyth,
Luckily the lead-lined undies are almost unnecessary, as the breeding opportunities decrease as monitor exposure time increases!
Forum:
WinSPWW2
June 29th, 2006, 07:26 PM
Replies:
4
While you're at it...
Views:
2,203
Posted By
RubberNeck
While you\'re at it...
Since the team is working on a patch I would like to request two small items which I believe would make this game absolutely perfect.
1. Is it possible to alter the radiation from my monitor so I...
Forum:
Campaigns, Scenarios & Maps
March 7th, 2006, 04:34 PM
Replies:
2
How to playtest?
Views:
1,187
Posted By
RubberNeck
How to playtest?
For those of you who have created or playtested scenarios, what are the criteria you use? When my creation is complete I would like to have it tested thoroughly before release but I've never done...
Forum:
WinSPMBT
February 20th, 2006, 12:09 PM
Replies:
21
Elevating infantry units
Views:
3,134
Posted By
RubberNeck
Re: Elevating infantry units
The Ortona campaign has been rattling around for a couple years now and with the long-awaited new release of WW2 hopefully just around the corner I've decided to wait until the new platform. Once it...
Showing results 1 to 25 of 29
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