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Search: Posts Made By: Tomgs
Forum: Space Empires: IV & V March 18th, 2001, 08:40 AM
Replies: 17
Views: 2,263
Posted By Tomgs
Re: One reason for strange AI attack behavior

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
Thanks for the post, Alpha Kodiak. It sounds to me like a ship sent to resupply
won't engage in...
Forum: Space Empires: IV & V March 18th, 2001, 02:14 AM
Replies: 16
Views: 2,205
Posted By Tomgs
Re: odd 1.30 observation

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Arralen:
Saw the Ai still building mineral miner facs at a 4% world, because it needed more minerals.
I hope...
Forum: Space Empires: IV & V March 15th, 2001, 06:19 PM
Replies: 5
Views: 1,117
Posted By Tomgs
Re: Started playing

When you colonize that new planet try building weapon platforms or satellites first before anything else. If the AI doesn't have point defence weapons yet put missles on them and see if that helps...
Forum: Space Empires: IV & V March 15th, 2001, 10:00 AM
Replies: 26
Views: 2,809
Posted By Tomgs
Re: Warp Speed

I notice the game moves faster when my modem is on. Some people say it goes faster when some sound programs are on also. It also goes very slow for me when I have been using my modem and then turn it...
Forum: Space Empires: IV & V March 15th, 2001, 09:49 AM
Replies: 18
Views: 1,926
Posted By Tomgs
Re: New Manual??

Well I remember they said they didn't want the official CD manual out on the web in a long ago thread but I think there is much more information in this forum than there is in the official manuals....
Forum: Space Empires: IV & V March 15th, 2001, 03:17 AM
Replies: 28
Views: 4,376
Posted By Tomgs
Re: Secret of the 89 Movement point BaseShip

The colonists are dehydrated and frozen then stored on racks thereby using up much less room http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. Just defrost and add water.
Forum: Space Empires: IV & V March 15th, 2001, 03:05 AM
Replies: 2
Views: 1,025
Posted By Tomgs
Re: Question to Tampa Gamer about Darlok

If you have any of the racial abilities set to less than 100 the computer ignores them. So if you hope to create more points by for instance setting Strength to 50 then setting cunning higher you...
Forum: Space Empires: IV & V March 14th, 2001, 07:03 AM
Replies: 5
Views: 1,224
Posted By Tomgs
Re: Trek fans, Name the Founder leader

Since the founders are a group mind they probably don't have any individual names. Except of course for the ones created in the experiment that created Odo. None of the founders seem to want to stay...
Forum: Space Empires: IV & V February 17th, 2001, 06:00 AM
Replies: 14
Views: 2,561
Posted By Tomgs
Re: TG contest and system facilities bug ?

I think as the game is set up right now (not including the bug with time shrines) Religious is a good choice for roleplay and to give the computer a small edge. Its definately not an overwelming tech...
Forum: Space Empires: IV & V February 17th, 2001, 05:46 AM
Replies: 9
Views: 2,522
Posted By Tomgs
Re: What the ....?

Sometimes by page 3 I forget what was on the first few Posts. I am sure I have repeated myself a few times just because I didn't remember what I said 2 or 3 weeks ago on the bottom of a thread. But I...
Forum: Space Empires: IV & V February 16th, 2001, 10:37 PM
Replies: 14
Views: 2,561
Posted By Tomgs
Re: TG contest and system facilities bug ?

Well it says right on the Time shrine and the SRF that there can be only one with this effect per system. Since the effects are the same they should not stack. The only advantage the time shrines...
Forum: Space Empires: IV & V February 16th, 2001, 10:22 PM
Replies: 19
Views: 2,883
Posted By Tomgs
Re: Can some atmosphere be changed to none ?

Actually there are a lot of "none" planets out there you just call them moons http://www.shrapnelgames.com/ubb/images/icons/icon12.gif. A no atmosphere start isn't that much of a handicap really. I...
Forum: Space Empires: IV & V February 16th, 2001, 11:29 AM
Replies: 7
Views: 1,435
Posted By Tomgs
Re: What atmosphere type have RWs ?

Ring/Sphere world that you create automatically have your atmosphere type. If you are going to build it I guess you make it like home http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. It also...
Forum: Space Empires: IV & V February 16th, 2001, 11:19 AM
Replies: 14
Views: 2,561
Posted By Tomgs
Re: TG contest and system facilities bug ?

I did build both time shrines on the same planet to test them but the SRF and the Time shrines were in many systems and most were on other planets and that is why I though they stacked that way. Good...
Forum: Space Empires: IV & V February 16th, 2001, 04:15 AM
Replies: 13
Views: 2,683
Posted By Tomgs
Re: The 2000 unit limit

But the ships limit is really broken I haven't tried it with seperate units but I have on seperate occasions built more than 2000 ships and bases so I know at least that these limits are broken. The...
Forum: Space Empires: IV & V February 15th, 2001, 09:26 AM
Replies: 2
Views: 1,187
Posted By Tomgs
Re: Race experience

Well it used to have a big effect but it was a bug and got patched away http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. If you used population bonuses in race creation every time you used...
Forum: Space Empires: IV & V February 14th, 2001, 09:12 AM
Replies: 12
Views: 2,514
Posted By Tomgs
Re: Newbie question--autolaunch?

Thats enough for normal use only up it from there if you are going to do a lot of expensive refitting all at once or if you want to build a lot of stellar manipulation ships or Ring/Sphereworlds. I...
Forum: Space Empires: IV & V February 14th, 2001, 04:06 AM
Replies: 12
Views: 2,514
Posted By Tomgs
Re: Newbie question--autolaunch?

Well having more units is good but build a few resource storage facilities also if you have a surplus. You will need it to allow you to keep building ships later.
Forum: Space Empires: IV & V February 14th, 2001, 04:03 AM
Replies: 10
Views: 2,083
Posted By Tomgs
Re: Game map too small

Sinapus the fix for the cluster quadrant is on the patch list.
Forum: Space Empires: IV & V February 13th, 2001, 10:41 PM
Replies: 34
Views: 4,194
Posted By Tomgs
Re: Good TG contest map available

Well I will be lucky to break 100M in my game so your score looks safe for now http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. I didn't use emergency build as aggressively as I should. I am...
Forum: Space Empires: IV & V February 13th, 2001, 10:37 AM
Replies: 10
Views: 2,083
Posted By Tomgs
Re: Game map too small

Also look in the mod section for a file with more system names in it. If you go over the default 150 systems you will find systems without names unless you add more names to that file.
Forum: Space Empires: IV & V February 13th, 2001, 10:33 AM
Replies: 13
Views: 2,505
Posted By Tomgs
Re: Value of Fighters

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
In general, I agree with you. But because fighters don't pay maintenance, I wonder if it might not be...
Forum: Space Empires: IV & V February 12th, 2001, 10:38 PM
Replies: 2
Views: 1,221
Posted By Tomgs
Re: Can someone please make a SE3 tech mod

The closest you could come to the SEIII way of building ships is to purchase just the ship body and required components like the bridge then upgrade to the ship you wish to actually purchase. You can...
Forum: Space Empires: IV & V February 12th, 2001, 10:57 AM
Replies: 13
Views: 2,505
Posted By Tomgs
Re: Value of Fighters

I agree that fighters are very powerful if used correctly and it seems you do. I don't use them myself anymore because the micromanagement is very high with large numbers of fighters in combat and if...
Forum: Space Empires: IV & V February 11th, 2001, 11:46 PM
Replies: 22
Views: 3,395
Posted By Tomgs
Re: Race characteristics - what\'s hot... what\'s not

I like the religious tech area because it is not all powerful but does have some good infrastructure effects. The war shrine and death shrine aren't that useful yet but if the AI gets more powerful...
Showing results 1 to 25 of 357

 
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