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Posts Made By:
Tomgs
Forum:
Space Empires: IV & V
March 18th, 2001, 08:40 AM
Replies:
17
One reason for strange AI attack behavior
Views:
2,263
Posted By
Tomgs
Re: One reason for strange AI attack behavior
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
Thanks for the post, Alpha Kodiak. It sounds to me like a ship sent to resupply
won't engage in...
Forum:
Space Empires: IV & V
March 18th, 2001, 02:14 AM
Replies:
16
odd 1.30 observation
Views:
2,205
Posted By
Tomgs
Re: odd 1.30 observation
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Arralen:
Saw the Ai still building mineral miner facs at a 4% world, because it needed more minerals.
I hope...
Forum:
Space Empires: IV & V
March 15th, 2001, 06:19 PM
Replies:
5
Started playing
Views:
1,117
Posted By
Tomgs
Re: Started playing
When you colonize that new planet try building weapon platforms or satellites first before anything else. If the AI doesn't have point defence weapons yet put missles on them and see if that helps...
Forum:
Space Empires: IV & V
March 15th, 2001, 10:00 AM
Replies:
26
Warp Speed
Views:
2,809
Posted By
Tomgs
Re: Warp Speed
I notice the game moves faster when my modem is on. Some people say it goes faster when some sound programs are on also. It also goes very slow for me when I have been using my modem and then turn it...
Forum:
Space Empires: IV & V
March 15th, 2001, 09:49 AM
Replies:
18
New Manual??
Views:
1,926
Posted By
Tomgs
Re: New Manual??
Well I remember they said they didn't want the official CD manual out on the web in a long ago thread but I think there is much more information in this forum than there is in the official manuals....
Forum:
Space Empires: IV & V
March 15th, 2001, 03:17 AM
Replies:
28
Secret of the 89 Movement point BaseShip
Views:
4,376
Posted By
Tomgs
Re: Secret of the 89 Movement point BaseShip
The colonists are dehydrated and frozen then stored on racks thereby using up much less room http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. Just defrost and add water.
Forum:
Space Empires: IV & V
March 15th, 2001, 03:05 AM
Replies:
2
Question to Tampa Gamer about Darlok
Views:
1,025
Posted By
Tomgs
Re: Question to Tampa Gamer about Darlok
If you have any of the racial abilities set to less than 100 the computer ignores them. So if you hope to create more points by for instance setting Strength to 50 then setting cunning higher you...
Forum:
Space Empires: IV & V
March 14th, 2001, 07:03 AM
Replies:
5
Trek fans, Name the Founder leader
Views:
1,224
Posted By
Tomgs
Re: Trek fans, Name the Founder leader
Since the founders are a group mind they probably don't have any individual names. Except of course for the ones created in the experiment that created Odo. None of the founders seem to want to stay...
Forum:
Space Empires: IV & V
February 17th, 2001, 06:00 AM
Replies:
14
TG contest and system facilities bug ?
Views:
2,561
Posted By
Tomgs
Re: TG contest and system facilities bug ?
I think as the game is set up right now (not including the bug with time shrines) Religious is a good choice for roleplay and to give the computer a small edge. Its definately not an overwelming tech...
Forum:
Space Empires: IV & V
February 17th, 2001, 05:46 AM
Replies:
9
What the ....?
Views:
2,522
Posted By
Tomgs
Re: What the ....?
Sometimes by page 3 I forget what was on the first few Posts. I am sure I have repeated myself a few times just because I didn't remember what I said 2 or 3 weeks ago on the bottom of a thread. But I...
Forum:
Space Empires: IV & V
February 16th, 2001, 10:37 PM
Replies:
14
TG contest and system facilities bug ?
Views:
2,561
Posted By
Tomgs
Re: TG contest and system facilities bug ?
Well it says right on the Time shrine and the SRF that there can be only one with this effect per system. Since the effects are the same they should not stack. The only advantage the time shrines...
Forum:
Space Empires: IV & V
February 16th, 2001, 10:22 PM
Replies:
19
Can some atmosphere be changed to none ?
Views:
2,883
Posted By
Tomgs
Re: Can some atmosphere be changed to none ?
Actually there are a lot of "none" planets out there you just call them moons http://www.shrapnelgames.com/ubb/images/icons/icon12.gif. A no atmosphere start isn't that much of a handicap really. I...
Forum:
Space Empires: IV & V
February 16th, 2001, 11:29 AM
Replies:
7
What atmosphere type have RWs ?
Views:
1,435
Posted By
Tomgs
Re: What atmosphere type have RWs ?
Ring/Sphere world that you create automatically have your atmosphere type. If you are going to build it I guess you make it like home http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. It also...
Forum:
Space Empires: IV & V
February 16th, 2001, 11:19 AM
Replies:
14
TG contest and system facilities bug ?
Views:
2,561
Posted By
Tomgs
Re: TG contest and system facilities bug ?
I did build both time shrines on the same planet to test them but the SRF and the Time shrines were in many systems and most were on other planets and that is why I though they stacked that way. Good...
Forum:
Space Empires: IV & V
February 16th, 2001, 04:15 AM
Replies:
13
The 2000 unit limit
Views:
2,683
Posted By
Tomgs
Re: The 2000 unit limit
But the ships limit is really broken I haven't tried it with seperate units but I have on seperate occasions built more than 2000 ships and bases so I know at least that these limits are broken. The...
Forum:
Space Empires: IV & V
February 15th, 2001, 09:26 AM
Replies:
2
Race experience
Views:
1,187
Posted By
Tomgs
Re: Race experience
Well it used to have a big effect but it was a bug and got patched away http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. If you used population bonuses in race creation every time you used...
Forum:
Space Empires: IV & V
February 14th, 2001, 09:12 AM
Replies:
12
Newbie question--autolaunch?
Views:
2,514
Posted By
Tomgs
Re: Newbie question--autolaunch?
Thats enough for normal use only up it from there if you are going to do a lot of expensive refitting all at once or if you want to build a lot of stellar manipulation ships or Ring/Sphereworlds. I...
Forum:
Space Empires: IV & V
February 14th, 2001, 04:06 AM
Replies:
12
Newbie question--autolaunch?
Views:
2,514
Posted By
Tomgs
Re: Newbie question--autolaunch?
Well having more units is good but build a few resource storage facilities also if you have a surplus. You will need it to allow you to keep building ships later.
Forum:
Space Empires: IV & V
February 14th, 2001, 04:03 AM
Replies:
10
Game map too small
Views:
2,083
Posted By
Tomgs
Re: Game map too small
Sinapus the fix for the cluster quadrant is on the patch list.
Forum:
Space Empires: IV & V
February 13th, 2001, 10:41 PM
Replies:
34
Good TG contest map available
Views:
4,194
Posted By
Tomgs
Re: Good TG contest map available
Well I will be lucky to break 100M in my game so your score looks safe for now http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. I didn't use emergency build as aggressively as I should. I am...
Forum:
Space Empires: IV & V
February 13th, 2001, 10:37 AM
Replies:
10
Game map too small
Views:
2,083
Posted By
Tomgs
Re: Game map too small
Also look in the mod section for a file with more system names in it. If you go over the default 150 systems you will find systems without names unless you add more names to that file.
Forum:
Space Empires: IV & V
February 13th, 2001, 10:33 AM
Replies:
13
Value of Fighters
Views:
2,505
Posted By
Tomgs
Re: Value of Fighters
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
In general, I agree with you. But because fighters don't pay maintenance, I wonder if it might not be...
Forum:
Space Empires: IV & V
February 12th, 2001, 10:38 PM
Replies:
2
Can someone please make a SE3 tech mod
Views:
1,221
Posted By
Tomgs
Re: Can someone please make a SE3 tech mod
The closest you could come to the SEIII way of building ships is to purchase just the ship body and required components like the bridge then upgrade to the ship you wish to actually purchase. You can...
Forum:
Space Empires: IV & V
February 12th, 2001, 10:57 AM
Replies:
13
Value of Fighters
Views:
2,505
Posted By
Tomgs
Re: Value of Fighters
I agree that fighters are very powerful if used correctly and it seems you do. I don't use them myself anymore because the micromanagement is very high with large numbers of fighters in combat and if...
Forum:
Space Empires: IV & V
February 11th, 2001, 11:46 PM
Replies:
22
Race characteristics - what's hot... what's not
Views:
3,395
Posted By
Tomgs
Re: Race characteristics - what\'s hot... what\'s not
I like the religious tech area because it is not all powerful but does have some good infrastructure effects. The war shrine and death shrine aren't that useful yet but if the AI gets more powerful...
Showing results 1 to 25 of 357
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