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April 21st, 2003, 09:36 AM
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Mixing Mods
I was just wondering if theres anyone out there that already tried this...
Anyone mixed the proportions mod with Pirates and nomads?
Because I like aspects from both mods and didnt want to have to cut and paste... that and i was wondering if its still "playable" after mixing the two.
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April 21st, 2003, 03:53 PM
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Shrapnel Fanatic
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Re: Mixing Mods
That would be quite a large undertaking. I'm not even sure if the damage scales are compatible.
Is there anything in particular you are interested in?
I do have a 700kb settings.txt addon to improve the population modifiers for economics and build rate.
http://imagemodserver.mine.nu/OldPir...pmodifiers.zip
Just cut and paste into the P&N settings.txt (don't forget to remove the old pop modifiers)
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April 21st, 2003, 05:33 PM
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Lieutenant General
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Re: Mixing Mods
It may be not that difficult actually if one simply want to add pirates and nomades races to Proportions, not to do the full merge of tech tree !
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April 21st, 2003, 07:01 PM
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Shrapnel Fanatic
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Re: Mixing Mods
I hope there are at least a few more things that Xiodos wants from P&N!
Still, the Pirate/Nomadic/Normal traits will require quite a bit of modding to get them in. They have quite a few additional components nessesary for survival, plus components they are restricted from having.
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April 21st, 2003, 07:44 PM
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Lieutenant General
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Re: Mixing Mods
Quote:
Originally posted by Suicide Junkie:
I hope there are at least a few more things that Xiodos wants from P&N!
Still, the Pirate/Nomadic/Normal traits will require quite a bit of modding to get them in. They have quite a few additional components nessesary for survival, plus components they are restricted from having.
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What I really like in P&N are cross-over tech. I wish PvK add them to Proportions, but so far he resisted
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 21st, 2003, 07:50 PM
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Re: Mixing Mods
Quote:
Originally posted by oleg:
quote: Originally posted by Suicide Junkie:
I hope there are at least a few more things that Xiodos wants from P&N!
Still, the Pirate/Nomadic/Normal traits will require quite a bit of modding to get them in. They have quite a few additional components nessesary for survival, plus components they are restricted from having.
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What I really like in P&N are cross-over tech. I wish PvK add them to Proportions, but so far he resisted Resistance is futile! PVK shall be assimilated
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April 22nd, 2003, 02:20 AM
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Re: Mixing Mods
its definetly the nomadic life style that attracts me to pirates and nomads... and to combine that with the more slow progression of proportions, i think it could be an awesome mix.
Again however, comes the huge mixing process... and it would undoubtably have to be rebalanced afterwords...
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April 22nd, 2003, 11:41 PM
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Re: Mixing Mods
Actually, there was a mod, called dereks mod, that attempted to combine proportions P&N and Devnull, wish it had been completed... anybody up to the task?
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April 23rd, 2003, 01:30 AM
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Shrapnel Fanatic
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Re: Mixing Mods
If you don't care about AIs, I could do that in under an hour. But AIs will be the most time-consuming aspect, as there is a lot to take into consideration from all 3 mods.
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April 23rd, 2003, 07:52 AM
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Re: Mixing Mods
I havent even touched the AIs so, I wouldnt know...
Oh well, atleast now its in the back of Suicide's mind....
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