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-   -   Mixing Mods (http://forum.shrapnelgames.com/showthread.php?t=9235)

Xiodos April 21st, 2003 09:36 AM

Mixing Mods
 
I was just wondering if theres anyone out there that already tried this...

Anyone mixed the proportions mod with Pirates and nomads?

Because I like aspects from both mods and didnt want to have to cut and paste... that and i was wondering if its still "playable" after mixing the two.

Suicide Junkie April 21st, 2003 03:53 PM

Re: Mixing Mods
 
That would be quite a large undertaking. I'm not even sure if the damage scales are compatible.

Is there anything in particular you are interested in?

I do have a 700kb settings.txt addon to improve the population modifiers for economics and build rate.
http://imagemodserver.mine.nu/OldPir...pmodifiers.zip

Just cut and paste into the P&N settings.txt (don't forget to remove the old pop modifiers)

oleg April 21st, 2003 05:33 PM

Re: Mixing Mods
 
It may be not that difficult actually if one simply want to add pirates and nomades races to Proportions, not to do the full merge of tech tree !

Suicide Junkie April 21st, 2003 07:01 PM

Re: Mixing Mods
 
I hope there are at least a few more things that Xiodos wants from P&N!

Still, the Pirate/Nomadic/Normal traits will require quite a bit of modding to get them in. They have quite a few additional components nessesary for survival, plus components they are restricted from having.

oleg April 21st, 2003 07:44 PM

Re: Mixing Mods
 
Quote:

Originally posted by Suicide Junkie:
I hope there are at least a few more things that Xiodos wants from P&N!

Still, the Pirate/Nomadic/Normal traits will require quite a bit of modding to get them in. They have quite a few additional components nessesary for survival, plus components they are restricted from having.

<font size="2" face="Verdana, Helvetica, sans-serif">What I really like in P&N are cross-over tech. I wish PvK add them to Proportions, but so far he resisted http://forum.shrapnelgames.com/images/icons/icon12.gif

Raging Deadstar April 21st, 2003 07:50 PM

Re: Mixing Mods
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Suicide Junkie:
I hope there are at least a few more things that Xiodos wants from P&N!

Still, the Pirate/Nomadic/Normal traits will require quite a bit of modding to get them in. They have quite a few additional components nessesary for survival, plus components they are restricted from having.

<font size="2" face="Verdana, Helvetica, sans-serif">What I really like in P&N are cross-over tech. I wish PvK add them to Proportions, but so far he resisted http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Resistance is futile! PVK shall be assimilated http://forum.shrapnelgames.com/images/icons/icon12.gif

Xiodos April 22nd, 2003 02:20 AM

Re: Mixing Mods
 
its definetly the nomadic life style that attracts me to pirates and nomads... and to combine that with the more slow progression of proportions, i think it could be an awesome mix.

Again however, comes the huge mixing process... and it would undoubtably have to be rebalanced afterwords...

ZeroAdunn April 22nd, 2003 11:41 PM

Re: Mixing Mods
 
Actually, there was a mod, called dereks mod, that attempted to combine proportions P&N and Devnull, wish it had been completed... anybody up to the task?

Fyron April 23rd, 2003 01:30 AM

Re: Mixing Mods
 
If you don't care about AIs, I could do that in under an hour. But AIs will be the most time-consuming aspect, as there is a lot to take into consideration from all 3 mods. http://forum.shrapnelgames.com/images/icons/icon7.gif

Xiodos April 23rd, 2003 07:52 AM

Re: Mixing Mods
 
I havent even touched the AIs so, I wouldnt know...

Oh well, atleast now its in the back of Suicide's mind....


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