Quote:
Originally Posted by Juramentado
So - I've experienced the bizarre long-range accuracy of the Iraqi force (and trust me, I've got preferences dialed WAY down in favor of me). Anyway - more knowledgeable people than me have weighed in, but I'm just reiterating my experience with the campaign.
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Yeah, I do not know what to make of that either.
Quote:
Originally Posted by Juramentado
What is tough is that the last mission - Highway of Death - automatically penalizes me a couple of thousand points. I think it might be because both US and Iraqi forces are starting on the same side of the divider line? I've replayed it several times, including removing all but a couple of tanks and HQ unit and it still thinks I had too big an arty overload advantage. I've placed them at the corners, edges, anywhere away from the divider line and the highway. Nada. Not that I care too much since I think it's the last mission in the campaign, but I thought it was bizarre.
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I'm reporting today on the second scenario, so I'm read the above with much interest and anticipation.
Desert Storm 1991 Scenario 2 (DSCSSI-1991 Scn2)
I’m finding the campaign challenging in the expansion of my core. I’m thinking TF-Jones will become a HCAB with two MBT companies and an Mech Infantry company in subsequent scenarios. Below I’ve listed the equipment purchased, force deployment, initial action, and a few suggestions.
Equipment Purchase
- M1A1HA+ Abrahms Platoon x1
- AH-64A Apache Section x1
- Stinger Team (Wheeled) Sec x1
- M106A2 Sec x1
Deployment
Bn Hq atop hill @ 24, 36 SW of Village
Mech Inf Co
- Dismounted, Line Abreast, NW-SW 100m east of Village
- Mech Inf Co Hq mounted inside Village
MBT Co
- MBT hq ready @ 13,53 atop hill NW of Village
- E Platoon at same location as MBT Hq, Line Abreast
- D Platoon @ 37, 44 SE of Village, Line Abreast along ridge
- T Platoon Abrahms inside village
Engr Platoon @ 8,17 Column, behind MBT Hq
M3A2 Bradley Cavalry Scouts
- N Platoon @ 41, 52 Line Abreast mounted
- O Platoon @ 14, 15 Line Abreast mounted, interspersed with MBT
E Platoon
AH-64A Apache Sect @ 9, 10 Low Altitude
Other units behind MBT Hq
Fires
- MBT filters set at Armor at 30 hex
- Bradleys set Armor at 25 hex
Initial Action
T2, Bradley lit up a T-62 at 1850m
This scenario was every bit a “turkey shoot.” After the line units took their Oppty hits, I targeted any Iraqi unit within a 90% hit probability. By Turn 4, the scenario was over.
Suggestions
Identify Hq units.
Have TF-Jones placed on west of the Village on the road: a MBT platoon, a mounted Cavalry Scout section, and a section of M901A1. In subsequent turns have the remaining units enter the map. This forces the player to establish a hasty defense, which may prove more challenging.
Consider giving the Iraqi forces waypoints. If TF-Jones enters in Reinforcement Turns, then the Iraqi force should take the southern hill overlooking the village and the road running north to it.
Although I do not buy McDonalds, however, as the commerical says, “I’m loving it.”