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February 18th, 2015, 04:45 PM
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Sergeant
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Join Date: Dec 2007
Posts: 239
Thanks: 160
Thanked 82 Times in 51 Posts
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Desert Storm 1991 Campaign - Working Copy
After some weeping and gnashing of teeth, I finally got my campaign working, thanks to Suhiir, Shahadi, and others.
This is my adaptation of the original SSI campaign for SP2 for WinSPMBT 7.0.
Hope you enjoy!
Matt
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The Following 3 Users Say Thank You to mkr8683 For This Useful Post:
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February 18th, 2015, 08:01 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,498
Thanks: 3,967
Thanked 5,705 Times in 2,816 Posts
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Re: Desert Storm 1991 Campaign - Working Copy
It plays OK and moves from one scenario to the other but I think it's the fourth or fifth that shows ID tags from ghost units ( never build scenarios with unit ID tags on.... it's just too easy to forget ) and when I try to extract the scenarios I get this error
Loading file header C:\Working Games\WinSPMBT\Campaigns\ucamp015.dat
UNABLE to find scenario 0
UNABLE to find scenario 1
UNABLE to find scenario 2
UNABLE to find scenario 3
UNABLE to find scenario 4
UNABLE to find scenario 5
UNABLE to find scenario 6
UNABLE to find scenario 7
and that should NOT be happening so it's not 100% yet
If you want to send me the original scenarios you built this from you know my email address
Don
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February 18th, 2015, 08:12 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: Desert Storm 1991 Campaign - Working Copy
Quote:
Originally Posted by mkr8683
After some weeping and gnashing of teeth, I finally got my campaign working, thanks to Suhiir, Shahadi, and others.
This is my adaptation of the original SSI campaign for SP2 for WinSPMBT 7.0.
Hope you enjoy!
Matt
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Ah great. I'll open it up and take it for a spin, then report back to the forum.
------------
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February 18th, 2015, 08:37 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Desert Storm 1991 Campaign - Working Copy
Hey half the fun of building a campaign is getting it working the way you want (or sometimes at all) ... I've been working on one (VERY part time) for years.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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February 19th, 2015, 04:34 AM
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Sergeant
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Join Date: Dec 2007
Posts: 239
Thanks: 160
Thanked 82 Times in 51 Posts
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Re: Desert Storm 1991 Campaign - Working Copy
Ah crap, looks like I designed this for version 7.0. That's probably why we're seeing ghost units, and why it works fine for me and no one else.
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February 19th, 2015, 08:14 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,498
Thanks: 3,967
Thanked 5,705 Times in 2,816 Posts
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Re: Desert Storm 1991 Campaign - Working Copy
Quote:
Originally Posted by mkr8683
Ah crap, looks like I designed this for version 7.0. That's probably why we're seeing ghost units, and why it works fine for me and no one else.
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not ghost units........ left over unit id flags. Those happen when you remove a unit from the list with the ID tags on
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February 19th, 2015, 11:35 AM
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Corporal
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Join Date: May 2007
Location: 59 Lille France
Posts: 76
Thanks: 4
Thanked 17 Times in 14 Posts
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Re: Desert Storm 1991 Campaign - Working Copy
Sorry to return to the charge but I still encounter the same problem.
On the first map the buildings do not appear.
Example The hex 59.15 shows nothing but if I pass the cursor over it, it tells me
"hex 59.15 Height 0 A.Building Clear ..". ..
By cons, if during the turn this invisible building is damaged, the drawing of a damaged building appears.
Someone else does it the same kind of phenomenon?
I use the V8.0-DL release. My OS is XP3.
I did not encounter this problem with other scenarios offered on this site.
If it ever came to a malfunction home, someone will have an idea to solve this?
DRG ?
Regards
Yves
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February 19th, 2015, 01:35 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,498
Thanks: 3,967
Thanked 5,705 Times in 2,816 Posts
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Re: Desert Storm 1991 Campaign - Working Copy
Quote:
Originally Posted by glaude1955
Sorry to return to the charge but I still encounter the same problem.
On the first map the buildings do not appear.
Example The hex 59.15 shows nothing but if I pass the cursor over it, it tells me
"hex 59.15 Height 0 A.Building Clear ..". ..
Yves
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Well this is what I see in 59, 15 so unless someone else reports the same problem I'd say the problem is at your end
you say......"buildings do not appear"
NONE of them ???..... if the answer is none of them you are missing a SHP file that everyone else has.
TER25 - Single Hex Desert Buildings........ do you see desert buildings when you auto-generate a desert map ?
EDIT.....THIS IS NOT A DL vs CD VERSION ISSUE. I double checked a DL version of the game and those buildings show up just fine.......
so I would suggest you need to re-install your game because it appears you have missed WinSPMBT version 5.5 if you do not see desert houses which means you'll need to DL the main 167.6 mb patch then patch ver 6, ver7 and ver8 in order
Last edited by DRG; February 19th, 2015 at 02:13 PM..
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February 19th, 2015, 02:22 PM
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Corporal
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Join Date: May 2007
Location: 59 Lille France
Posts: 76
Thanks: 4
Thanked 17 Times in 14 Posts
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Re: Desert Storm 1991 Campaign - Working Copy
thank you DRG,
Indeed, some files were missing!
I reinstalled everything and now it works.
thank you again
Regards
Yves
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February 19th, 2015, 07:42 PM
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Corporal
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Join Date: Feb 2015
Posts: 97
Thanks: 552
Thanked 43 Times in 30 Posts
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Re: Desert Storm 1991 Campaign - Working Copy
I just played through the first scenario and it appeared to work fine for me, campaign also extracted correctly, but since I have a number 15 campaign, I had to renumber the files to a higher number. There wasn't an obvious pre-battle briefing before the first scenario, but a road leading to a town with victory squares and people in the town shooting at me made it obvious what needed to be done
And the number of first round hits at over 2000 yards makes me wonder if I'm fighting the Iraqis or Rommel's Afrika Korps
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