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  #11  
Old July 12th, 2008, 11:44 AM
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Default Re: Thug and SC Statistics

Quote:
das123 said:
If you had to quantify what statistics/buffs for a Thug and also for a Super Combatant are minimum, average, maximum, and also a rating out of 5 for the importance of the statistic, what would they be? With buffs and items put in brackets the importance, once again, out of 5. The statistics are AFTER buff and items have been applied.

Code:

SC
MIN AVG MAX IMPORTANCE
Hit Points 30 60 400 5
If you dont have much HP, you need really good protection
Protection 12 20 30 5
With low protection, you need mistform, without a prot of at least 20, so that swarming enemys dont hurt you too much.
Defence 10 14 20 1
Who cares for defence, you will be swarmed anyway
Magic Resist 18 22 30 5
Only use MR 18 agains non astral nations, the more the better
Strength 10 16 20 2
More strength more damage, but as must damage will come from AoE, it is not really important
Attack 14 18 21 2
Aoe hits always, and most SC chassis and weapons have high bonuses, so attack is not really an issue
Precision 8 11 15 1
SCs are not supposed to wield bows
Morale 13 18 50 3
Dont use low morale scs that dont fly so you dont suffer emberassing deaths
Encumbrance 0 0 2 5
SCs need fatigue 0, so encumbrance kills
Fatigue 0 0 0 5
there is no different option than 0
Move (Battle) 8 12 50 3
if it moves faster, it engages faster but wathever.

Buffs/Items
AoE Weapon (or lots of attacks)
High Protection
Poison Resistance
Fire Resistance
Cold Resistance
Shock Resistance
High MR
Luck
Body Ethereal
Mistform
Mirror Image
Soul Vortex
Regeneration
Reinvigoration
Quickness
Fire Shield
Astral Shield
Phoenix Pyre
Breath of Winter
Heat and Cold auras
and many more

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  #12  
Old July 12th, 2008, 11:51 AM

Zeldor Zeldor is offline
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Default Re: Thug and SC Statistics

Hadrian_II:

I think SCs should have at least 40-50HP. With your ranking it would make Harbinger and SC and he certainly isn't one.

And it all misses the most important thing - magic skills to buff himself.
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  #13  
Old July 12th, 2008, 12:01 PM

thejeff thejeff is offline
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Default Re: Thug and SC Statistics

Just to clarify/nitpick: SCs need some way to keep their fatigue from growing. That can be 0 encumbrance, it can be more reinvig than their encumbrance, it can be a life drain effect.

The buffs/items depend greatly on what your enemy is like and what your task is. For killing large numbers of chaff, AoE is nice, but what's really important is some kind of damage shield - Chill/heat aura, Fire Shield, soul Vortex, even Fear to rout them. And make sure your expected targets are vulnerable. Eg. undead are usually immune to Fear/Cold/life drain.

If he's an SC killer on the other hand, forget the area effect and go for multiple damage attacks. And all the buffs that help against chaff are wasted.
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  #14  
Old July 12th, 2008, 03:37 PM
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Default Re: Thug and SC Statistics

You're right Tifone. I guess I just had my own Sniper class that I used in my head, and after awhile my own reasoning became some sort of law. But when I do these charts, I'll try to do 3 of them, for SC, melee Thug, and ranged sniper.
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  #15  
Old July 12th, 2008, 03:48 PM
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Default Re: Thug and SC Statistics

I love mistform on my thugs/sc's. Indeed H1 (for a bless), A2 (mistorm, mirror image) and E1 (stoneskin, ironskin) are all I ask for and make me very happy.
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  #16  
Old July 12th, 2008, 04:35 PM
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Default Re: Thug and SC Statistics

Hey Jim you know, the Sniper definition seems appetible to me too ^^
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  #17  
Old July 12th, 2008, 10:28 PM
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Default Re: Thug and SC Statistics

When I kit out my SCs I'm usually aiming for these things:

Flying
Low encumbrance
AoE weapon
Luck
High MR
High Protection
Mistform
Body Ethereal
Regeneration
Quickness
Fire Shield

through a combination of items and self-buffs.
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