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November 9th, 2006, 05:12 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Testmod/-map for combat tests/checking spells
I love this map, ive set up a horror catching factory with 3 archangels who have wished for power and have penetration and defensive items (i have captured umor eater of gods, the eater of dreams and KURGI)
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November 9th, 2006, 06:11 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Testmod/-map for combat tests/checking spells
Nice, thanks Boron. ^^
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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December 28th, 2006, 08:53 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Testmod/-map for combat tests/checking spells
It doesn't work with 3.04, nations id have changed (Ermor 1 Ulm 2 instead of 7 and 17)...
Even with that changed the gem generator mod doesn't work for me, there may be a problem with monster id 1801-1805, I thought there were only 1760 or so !
Boron did you have an update or can you just tell how to change it ?
Edit : -- FORGET IT it works Ok, I don't know what I did to make it buggy last time --
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January 2nd, 2007, 10:42 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
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Re: Testmod/-map for combat tests/checking spells
Many thanks Boron!
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--Uh-Nu-Buh, Fire/Death
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April 11th, 2008, 10:15 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Testmod/-map for combat tests/checking spells *DELETED*
Post deleted by Argitoth
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April 11th, 2008, 01:49 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Testmod/-map for combat tests/checking spells
Go to the screen where you see your gem reservers (F7 or something). While there, you can press the "pool" button next to the type of gem; it will pool all gems from all commanders in provinces with lab.
What have you tried to summon? Are you sure it isn't appearing as units (e.g. Tartarians).
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April 23rd, 2008, 03:22 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Testmod/-map for combat tests/checking spells
Quote:
Endoperez said:
Go to the screen where you see your gem reservers (F7 or something). While there, you can press the "pool" button next to the type of gem; it will pool all gems from all commanders in provinces with lab.
What have you tried to summon? Are you sure it isn't appearing as units (e.g. Tartarians).
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omg... what the heck, I thought I deleted the post you just responded to. I just came back to re-download the map and I noticed my stupid post was still here.
gonna delete it now.
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