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December 5th, 2007, 09:41 PM
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Corporal
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Join Date: Mar 2004
Posts: 107
Thanks: 0
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Re: Good late game SCs?
I need to try too. A magic carpet didn't work. :-(
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December 6th, 2007, 09:58 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
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Re: Good late game SCs?
It's expensive !
40 for the treelord + ? for Transformation + risk of bad transform
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December 6th, 2007, 02:38 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Good late game SCs?
Unless you really want a natural N4 mage, or really love those meese(as we all do) then you would probably be better with an ivy king+thistle mace.
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December 6th, 2007, 08:36 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
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Re: Trees
35 ng Treelord
8 ng Transformation
If the transformation kills it you lost 43ng and that is far more likely than an ape or ettin. If you want the 5N tree even an IvyKing+Treelord Staff from a hammer would be a better deal. If you want the N4+1B tree then the lamia queen + items. The only thing the N4+1E tree could do is Gaia's 50%allresist spell, but it wouldn't be too hard for an enchantress to do that.
A safe transformation could come from the lycanthropy amulet, but then the magic is useless in battle and you might as well give it a snickers because it's still not going anywhere for awhile. A thistle mace for an ivy king is still better.
I don't see an immobile treelord making hero so mummification is highly unlikely.
IF you can get it into battle and kill it off (maybe with your death mages with soul vortex near it and high chill?) with Life After Death (also a L7 enchantment) active then a 5N tree becomes a 5N mobile soulless with all slots. 5N + 2N treelord staff + 1N thorn armor + 2rings (moon/sorcery/wizardry) and you have a 10N lifeless mage, but IIRC at only 15life. Even then does anyone really need that extra 2N (maybe for a few more mandragoras per turn edit:mandragoras require death so only lamias and slightly more impressive battle spells)?
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December 6th, 2007, 09:44 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Good late game SCs?
I like seraph/mandaha. against astral races that get higher level s mages, the seraph is risky.
Mandaha's weakness is no natural resistances, so it is hard to cover every base.
Late game sc's should be considered expendable because none can travel safely solo.
In alpaca Llamabeast, I had no astral or death, so I went with vampire lords. They can cast like for a life and are also decent thugs with a brand and shield.
Took down tyrant's water queens with vampires.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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December 6th, 2007, 09:49 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Good late game SCs?
Aren't vampire lords a blood/death summon?
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December 6th, 2007, 10:29 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Good late game SCs?
Vampire Lord only costs bloodslaves. Does take 4 death/3 blood magical paths. I was playing Pangaea, so with 1 empowerment and boosters i made it to d4.
But it is much easier to get to d4 than d7 for tar gates.
So if you are not a d nation, but find a d1 mage somewhere, vampire lords are obtainable.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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December 7th, 2007, 02:12 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Good late game SCs?
Quote:
Xietor said:
Vampire Lord only costs bloodslaves. Does take 4 death/3 blood magical paths. I was playing Pangaea, so with 1 empowerment and boosters i made it to d4.
But it is much easier to get to d4 than d7 for tar gates.
So if you are not a d nation, but find a d1 mage somewhere, vampire lords are obtainable.
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If you have a d1 you can add boosters so you can cast lichcraft. With lots of boosters they can summon tartanians.
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December 7th, 2007, 06:01 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Good late game SCs?
in late game, I prefer many Thugs than "good late game SC" who will be killed by some nasty spell I forgot.
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