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December 3rd, 2007, 09:37 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Good late game SCs?
What chassis do people use for SCs late in the game.
Things that come to mind for me are:
- Tartarians
- Elemental Royalty
- Angels
But, assuming I don't have access to either angels or death magic, and I'm too slow to grab the elemental royalty, what other options are there? Surely Tartarians can't be the only widely availably non-unique SCs?
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December 3rd, 2007, 09:44 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Good late game SCs?
Ice Devils and Arch Devils are nice enough to solo, and there's a few of each, if you want to dabble in blood.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 3rd, 2007, 10:23 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Good late game SCs?
Wish for seraph, gift of reason him; perhaps the best SC possible.
Pray that you dont play against micltan, because then your mighty SC will miserably lose to mere blood hunters with Leech or Life for Life. Did I mention Mictlan is... slightly higher than life?
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December 3rd, 2007, 11:12 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Thanked 37 Times in 27 Posts
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Re: Good late game SCs?
Other chassis that I have used are Tree Lords, Tarrasque and abominations. The last two only have 2 slots, but they have plenty of hit points. And I believe all 3 are not unit limited. I've used them because I could get them.
Basically, you need to make use of the highest hit point units that you can obtain. They all work. Some are better, but all can be killed somehow. Wish obtained Seraphs are great, but very expensive and if you don't have access to 2W1N (?) mages, clam spamming is not viable and Wish all but out of the question. Arcane nexus fills the bill, but it has the same problems getting to as Wish.
I think the cheapest SC's obtainable are Tartarians, if you have death.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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December 3rd, 2007, 11:17 AM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Good late game SCs?
Wish for a giant pretender works good. If you can afford it you can empower your monster at 50 gems for his/her first time (empower in air for cloud trapeze and mistform/mirror image).
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December 3rd, 2007, 11:38 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Good late game SCs?
Clams are 3W1N
With conjuration 6, Jade sorceress can craft bracelet (W1 needed) and a robe (W2). Also, there are amber clan tritons with water and nature paths. Normally, Seraph costs 120 astral, so 100 astral and 40? Nature isnt too expensive in comparison.
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December 3rd, 2007, 11:41 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
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Re: Good late game SCs?
@Edratman how do you use Tree Lords ???
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December 3rd, 2007, 12:05 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Good late game SCs?
Don't summon a treelord in wasteland like I did once !
I thought I was getting a bargain at a 50% off site. Well, I did pay less than full price, but immobility was a wee bit of a limiting factor.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 3rd, 2007, 12:11 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
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Re: Good late game SCs?
I'm a big fan of poison golems. They are mindless, which makes them immune to a whole plethora of badness, and you don't have to GoR them.
They also come out of construction, which is the same path that gives you the equipment with which you outfit them.
They absolutely *must* be given bone armor, and probably a life draining weapon as well, because they can't be given regeneration. This tends to limit their MR vs. other crazy-late-game chassis types, but you do what you can.
My favorite chassis for late game SCs? The Niefel Jarl
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 3rd, 2007, 12:22 PM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Good late game SCs?
But Poison Golem kill pop, isn't it ?
So when you have one around, you never want to go back it at home.
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