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April 18th, 2004, 04:08 PM
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Brigadier General
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Join Date: Aug 2002
Location: Carlisle, UK
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Re: Null-space weapons vs. temporal weapon
Especially against your AI MB!!!
Those Tesselate are tougher than the Aquilaeians!
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April 18th, 2004, 07:13 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Null-space weapons vs. temporal weapon
Quote:
Originally posted by Spoo:
quote: ...the combat bonus are great defensive facilities...
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I remember reading here that the Events Predictor only gives an offsensive bonus. Sadly, this is true. But, the facility is still primarily defensive in nature, as you can only use it in your systems, when you are being attacked.
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April 18th, 2004, 11:31 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Null-space weapons vs. temporal weapon
Unless you send a cloaked colony ship into enemy territory, along with a storm generator, and create storms over the planet you colonize hoping to God that you get a cloaking storm
Of course then the opponent, if he were a human, would sooner or later realize that one of those tiny toxic planets he'd been meaning to colonize sooner or later had suddenly disappeared, and he'd research hyper optics for a few turns, then crush your puny outpost
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The Ed draws near! What dost thou deaux?
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April 19th, 2004, 03:38 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Null-space weapons vs. temporal weapon
Quote:
Originally posted by Spoo:
quote: ...the combat bonus are great defensive facilities...
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I remember reading here that the Events Predictor only gives an offsensive bonus. I wrote it in the sense that Fyron said... then again, Fyron is right!
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April 19th, 2004, 03:42 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Null-space weapons vs. temporal weapon
Quote:
Originally posted by Raging Deadstar:
Especially against your AI MB!!!
Those Tesselate are tougher than the Aquilaeians!
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Think they're strong if had enough time to survive until get the Talisman and BB.
But really I'm very happy with the BA ships that designed for them. Sure, they're slow and the AI will need a good time until research the tech to build those ships... but the Crystalline Armors make them hard to defeat and cheap to build.
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April 19th, 2004, 06:10 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Null-space weapons vs. temporal weapon
Tesselate? I'll have to include them in my next game!
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April 19th, 2004, 12:55 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Null-space weapons vs. temporal weapon
one thing i think that needs to be resolved is the cloaking and mine problem.
As mines are developed rather early They render cloaking obsolete rather early.
ps. I know this brings this down a different path... but it will go back to temporal soon enough
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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