.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old April 18th, 2004, 04:08 PM

Raging Deadstar Raging Deadstar is offline
Brigadier General
 
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
Raging Deadstar is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

Especially against your AI MB!!!

Those Tesselate are tougher than the Aquilaeians!
Reply With Quote
  #12  
Old April 18th, 2004, 07:13 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Null-space weapons vs. temporal weapon

Quote:
Originally posted by Spoo:
quote:
...the combat bonus are great defensive facilities...
I remember reading here that the Events Predictor only gives an offsensive bonus.
Sadly, this is true. But, the facility is still primarily defensive in nature, as you can only use it in your systems, when you are being attacked.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #13  
Old April 18th, 2004, 11:31 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

Unless you send a cloaked colony ship into enemy territory, along with a storm generator, and create storms over the planet you colonize hoping to God that you get a cloaking storm

Of course then the opponent, if he were a human, would sooner or later realize that one of those tiny toxic planets he'd been meaning to colonize sooner or later had suddenly disappeared, and he'd research hyper optics for a few turns, then crush your puny outpost
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #14  
Old April 19th, 2004, 03:38 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

Quote:
Originally posted by Spoo:
quote:
...the combat bonus are great defensive facilities...
I remember reading here that the Events Predictor only gives an offsensive bonus.
I wrote it in the sense that Fyron said... then again, Fyron is right!
Reply With Quote
  #15  
Old April 19th, 2004, 03:42 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

Quote:
Originally posted by Raging Deadstar:
Especially against your AI MB!!!

Those Tesselate are tougher than the Aquilaeians!
Think they're strong if had enough time to survive until get the Talisman and BB.

But really I'm very happy with the BA ships that designed for them. Sure, they're slow and the AI will need a good time until research the tech to build those ships... but the Crystalline Armors make them hard to defeat and cheap to build.
Reply With Quote
  #16  
Old April 19th, 2004, 06:10 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

Tesselate? I'll have to include them in my next game!
Reply With Quote
  #17  
Old April 19th, 2004, 12:55 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

one thing i think that needs to be resolved is the cloaking and mine problem.

As mines are developed rather early They render cloaking obsolete rather early.

ps. I know this brings this down a different path... but it will go back to temporal soon enough
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.