.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #21  
Old May 23rd, 2008, 09:30 PM
moderation's Avatar

moderation moderation is offline
Second Lieutenant
 
Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
moderation is on a distinguished road
Default Re: No Magic sites

This does sound interesting. Nice and simple.

I imagine this would whack out a good deal of micro.
__________________
How to observe blitzes
Reply With Quote
  #22  
Old May 23rd, 2008, 09:45 PM
jimkehn's Avatar

jimkehn jimkehn is offline
Second Lieutenant
 
Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
jimkehn is on a distinguished road
Default Re: No Magic sites

I would not like to see the Bless, nerfed. I think that would be fairly thematic with a no magic motiff. Knights Templars and all that. I would not like to see the magic on the Pretenders restricted,either, just for that reason.
Reply With Quote
  #23  
Old May 23rd, 2008, 11:12 PM

fictionfan fictionfan is offline
Corporal
 
Join Date: Jan 2008
Posts: 55
Thanks: 1
Thanked 0 Times in 0 Posts
fictionfan is on a distinguished road
Default Re: No Magic sites

post removed for being stupid
__________________
life is like a hot tube it's good well your in it ,but if you stay in to long you get all wrinkly
Reply With Quote
  #24  
Old May 23rd, 2008, 11:15 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: No Magic sites

I also think it would be better to allow *some* magic on the pretenders. I could see it totally open, or at the least just capped at 4. Only allowing the minor blesses keeps them from being the focal point of the game, but still allows a little more range of strategy than "+3 all scales, build troops, go!".
Reply With Quote
  #25  
Old May 23rd, 2008, 11:40 PM
jimkehn's Avatar

jimkehn jimkehn is offline
Second Lieutenant
 
Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
jimkehn is on a distinguished road
Default Re: No Magic sites

Good Point, "Doors Man". It allows for a "military" scenario, but still allows for the differentiation for the different nation's sacreds.
Reply With Quote
  #26  
Old May 24th, 2008, 06:04 AM

Griefor Griefor is offline
Corporal
 
Join Date: Apr 2008
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Griefor is on a distinguished road
Default Re: No Magic sites

Quote:
jimkehn said:
I would not like to see the Bless, nerfed. I think that would be fairly thematic with a no magic motiff. Knights Templars and all that. I would not like to see the magic on the Pretenders restricted,either, just for that reason.
Yes, yes, thematic and all that. The problem is that with that setup, the hardcore bless nations become completely invincible. The balance of the game will be completely off.

I'm cool with stuff that is thematic but not at (such great) cost of game balance.
Reply With Quote
  #27  
Old May 24th, 2008, 03:48 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: No Magic sites

Not sure if I agree or disagree. Trying to evaluate that, would an example be Vans? What others?

The 4-star blessings being:

+2 attack
20% air shield
+2 defense
+2 reinvigoration
+1 magic resistance
+100% affliction chance
+5% regeneration
+2 strength
Reply With Quote
  #28  
Old May 24th, 2008, 10:02 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: No Magic sites

Personally I think the first rank minor blesses seem reasonable. Nothing overpowered by any means, just some options and variations on how to organize your military. No one is going to be making hardcore thugs with those blesses.
Reply With Quote
  #29  
Old May 24th, 2008, 10:54 PM

fictionfan fictionfan is offline
Corporal
 
Join Date: Jan 2008
Posts: 55
Thanks: 1
Thanked 0 Times in 0 Posts
fictionfan is on a distinguished road
Default Re: No Magic sites

To me it would seem a waste of points to put all that magic on a pretenders when it won't be able to cast any decent spells
__________________
life is like a hot tube it's good well your in it ,but if you stay in to long you get all wrinkly
Reply With Quote
  #30  
Old May 24th, 2008, 11:23 PM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: No Magic sites

This is very interesting to me. I think if I were creating it, I would use these settings:

Definite:
--Age: Late
--Map Size: 200-300 provinces
--Magic Sites: 0
--Spell Level Limit: 3
--Research: Very Hard
--Pretender: Limited to level 6 in all schools of magic
--Worthy Heroes mod
--Conceptual Balance (Pretenders and Scales ONLY) mod

Possible:
--Ban Ermor and R'lyeh
--Few scattered water provinces, rest land
--Pretender limited to level 4 in all schools
--No independents mod
--Level 1 spells moved to level 2, 2 moved to 4, and 3 to 6
--Ban Caelum and Arco (tramplers may be overpowered)
--Limited selection of MA and EA nations permitted if desired (i.e. MA Man, EA T'ien Ch'i, etc)
__________________
MP Guide to MA Ermor
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.