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-   -   No Magic sites (http://forum.shrapnelgames.com/showthread.php?t=38891)

fictionfan May 22nd, 2008 12:50 PM

No Magic sites
 
Settings:
Map - Glory of the gods
Game name - anti-magic
Gold, Resources, Supplies - standard
Independents - 6
HoF - 15
Renaming - allowed
Research - hard
Score graphs - on
early ages
no magic sites

This should be a simply army on army battle. with some mages casting maybe. However magic is not what decides the game as so often happens.

Twan May 22nd, 2008 01:01 PM

Re: No Magic sites
 
No magic sites is not really possible, ultra rare yes.

0% site frequency means provinces with bonus (mountains, forests, wastes I think) have 20% to have one.

fictionfan May 22nd, 2008 04:59 PM

Re: No Magic sites
 
Really can't you just put for 0 magic sites.
well the starting Magic sites are still there, but magic levels will be low.

ano May 22nd, 2008 05:20 PM

Re: No Magic sites
 
Also, there's already a game named Alexandria.

Ironhawk May 22nd, 2008 08:38 PM

Re: No Magic sites
 
Why play a low-magic game in the Early Age? Late Age nations are the ones best equipped for conventional battle.

PvK May 22nd, 2008 09:42 PM

Re: No Magic sites
 
Fighting is interesting in all Ages. The stated settings will still result in plenty of magic power, just less than typical.

fictionfan May 23rd, 2008 02:22 AM

Re: No Magic sites
 
All right so maybe it's a bad idea. I just wanted to do something new.

Zeldor May 23rd, 2008 02:26 AM

Re: No Magic sites
 
So who wins? Lanka, Niefel or Mictlan? It would be hard to find someone stupid enough to take non-bless nation. Unless you limit max levels of magic on pretenders.

Cor2 May 23rd, 2008 02:42 AM

Re: No Magic sites
 
For a low/no magic game There are mods that were released by KO limiting research to level 4 and 6 respectivly, but I am pretty sure they could be modified to cap research even lower, say 2.

If you interested I can try to dig through the forum and find them, Or I can just attach my copies.

Fiction fan, dont give up, I like the idea, it just needs some tweeking.

quantum_mechani May 23rd, 2008 04:47 AM

Re: No Magic sites
 
I ran a game much like this in Dom2. The rule of no extra magic on pretender chassis worked well.


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