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Search: Posts Made By: Professor_Dyar
Forum: Scenarios, Maps and Mods June 14th, 2010, 09:31 AM
Replies: 14
Views: 4,806
Posted By Professor_Dyar
Re: (Brainstorming) Steam-punk

Hey, interesting concept - I've been wanting to see what a more "modern" version of Dominions would look like. I also like almost all of the nation concepts (I think R'lyeh should stay truer to...
Forum: Scenarios, Maps and Mods June 13th, 2010, 12:04 PM
Replies: 13
Views: 5,177
Posted By Professor_Dyar
Forum: Scenarios, Maps and Mods June 10th, 2010, 07:43 PM
Replies: 6
Views: 2,549
Posted By Professor_Dyar
Thumbs up Re: Multi-summon spells

I was wondering if you might be able to chain it using #nextspell. Now I just gotta figure out a way to make the commanders (potentially) disappear! Thanks Burnsaber!


What I would like to do...
Forum: Scenarios, Maps and Mods June 9th, 2010, 11:34 PM
Replies: 6
Views: 2,549
Posted By Professor_Dyar
Re: Multi-summon spells

Darn, well, thanks. Hopefully, I can find some kind of work around...
Forum: Scenarios, Maps and Mods June 9th, 2010, 11:19 PM
Replies: 154
Wishlist: Modding shortlist
Views: 25,899
Posted By Professor_Dyar
Re: Modding shortlist

Allright, I have a couple of requests:

1. I see no "Spell Modding" section in the short list of requests. I can think of a number of things I would like to see, in particular spells with variable...
Forum: Dominions 3: The Awakening June 9th, 2010, 10:59 PM
Replies: 6
Views: 1,674
Posted By Professor_Dyar
Re: Multiple Fortresses in a province?

Oh well, thanks - I guess I'll just have to test it if I need to.
Forum: Dominions 3: The Awakening June 9th, 2010, 07:50 PM
Replies: 6
Views: 1,674
Posted By Professor_Dyar
Re: Multiple Fortresses in a province?

Thanks - I was wondering what would happen. This will help for adding forts to maps!

One question remains, then: does the order of whether the location of the fort or the placement of nations...
Forum: Scenarios, Maps and Mods June 9th, 2010, 06:52 PM
Replies: 6
Views: 2,549
Posted By Professor_Dyar
Multi-summon spells

Hi,

I'm trying to make some (themed) late-game diversity summons for a mod (the reason I don't simply take the Late Game Diversity Mod and use it is because I want something themed). In any case,...
Forum: Dominions 3: The Awakening June 9th, 2010, 06:31 PM
Replies: 6
Views: 1,674
Posted By Professor_Dyar
Multiple Fortresses in a province?

It has been a *looong* time since I've posted here, mainly because I've been so busy in RL with other things. Anyhow, I've got a number of questions I would like cleared up, mostly concerning...
Forum: Scenarios, Maps and Mods May 22nd, 2008, 12:29 AM
Replies: 3
Views: 1,214
Posted By Professor_Dyar
Map-making connundrum

Intermittently while I work on my mod, I'm also making maps, but there is something I'm not clear on. Can somebody explain to me the mechanics of adding and removing provinces to/from an existing...
Forum: Scenarios, Maps and Mods May 19th, 2008, 03:29 AM
Replies: 59
Views: 6,946
Posted By Professor_Dyar
Re: Age of Wonders Mod

Okay, time to actually work on this.

First, does anybody reading this (hopefully it's not just Edi and myself!) know where I could get sailor and ship graphics? Sailors I guess I could start with...
Forum: Dominions 3: The Awakening May 14th, 2008, 03:27 AM
Replies: 7
Views: 2,302
Posted By Professor_Dyar
Re: And the chorus goes \"gold gold gold\"...

Only the last of the four videos seems to have anything to do with what you say the link is... are they broken?
Forum: Scenarios, Maps and Mods May 12th, 2008, 01:51 PM
Replies: 59
Views: 6,946
Posted By Professor_Dyar
Re: Age of Wonders Mod

So there is a #clearrec command - I see it now, it's in the "Name, Era & General" section of the reorganized modding manual, not in the "Unit Lists" section where I was looking for it. Thanks for...
Forum: Dominions 3: The Awakening May 12th, 2008, 01:15 PM
Replies: 27
Views: 4,801
Posted By Professor_Dyar
Re: What does Arcoscephale mean?

Man is a reference to the Isle of Man, which is an island in the straits between Wales and Ireland that has had an active parliament for over a thousand years. I think that the island has been...
Forum: Scenarios, Maps and Mods May 12th, 2008, 02:55 AM
Replies: 59
Views: 6,946
Posted By Professor_Dyar
Re: Age of Wonders Mod

Argh - next weekend, next weekend, I will finally have time to actually work on this!

Quick design advice question:

I'm basing the Humans off of late-era Man, which means that I have a lot of...
Forum: Dominions 3: The Awakening May 8th, 2008, 01:28 AM
Replies: 19
Views: 2,692
Posted By Professor_Dyar
Re: Battle simulator debug commands? Easter egg?

Very curious!

I tried running Dominions3 with the -d command, but it refused to run. Then I ran it in regular mode, and both "K" and "U" functioned, or "K" did in any case. I used "U" to add 10...
Forum: Dominions 3: The Awakening May 7th, 2008, 07:58 PM
Replies: 19
Views: 2,692
Posted By Professor_Dyar
Re: Battle simulator debug commands? Easter egg?

I use the Macintosh version of the game. Do I need to do anything special to activate the debug mode? What other commands are available?
Forum: Dominions 3: The Awakening May 7th, 2008, 07:57 PM
Replies: 42
Views: 6,038
Posted By Professor_Dyar
Re: Which nations most represent chaos or evil?

Heh, well, as I said, it is a defensible position that humans as a rule are evil - it's an equally defensible position that they are not.

Still, the fact remains that the vast majority of the...
Forum: Dominions 3: The Awakening May 7th, 2008, 12:15 PM
Replies: 42
Views: 6,038
Posted By Professor_Dyar
Re: Which nations most represent chaos or evil?

Considering how humans behave towards nature, I could entertain the idea that all of the human nations (okay, a few exceptions) are evil.
Forum: Dominions 3: The Awakening May 6th, 2008, 01:28 PM
Replies: 43
Views: 6,573
Posted By Professor_Dyar
Re: Which nations represent order and good?

It's been said before, but I'll say it again:

There are a handful of nations that are obviously evil, but most of the nations in Dominions can be largely good, largely evil, or mixed, depending on...
Forum: Dominions 3: The Awakening May 5th, 2008, 07:41 PM
Replies: 10
Views: 2,508
Posted By Professor_Dyar
Re: LA Pythium questions

I can't answer your last question, however:

1. the angels of MA Pythium represent the Eastern Orthodox-inspired religion of the Byzantine-derived nation. LA Pythium has been taken over by the...
Forum: Dominions 3: The Awakening May 5th, 2008, 02:27 PM
Replies: 11
Views: 2,735
Posted By Professor_Dyar
Re: Naming conventions?

Is there anywhere we can see a list of all the names in each of the different naming lists? And are there more naming lists that are unmoddable (aside from the hardcoded names of heros and unique...
Forum: Dominions 3: The Awakening April 28th, 2008, 07:35 PM
Replies: 17
Views: 6,848
Posted By Professor_Dyar
Re: Siege weapons

There are siege weapons in the game. They just are "off-stage".

The rationale is that the reducing power of an army besieging a fortress represents the ability of the attacking army to build...
Forum: Dominions 3: The Awakening April 27th, 2008, 11:03 PM
Replies: 21
Views: 4,521
Posted By Professor_Dyar
Re: Undoing Ermor\'s population kill

I agree that Gift of Health and possibly Gift of Nature's Bounty should result in more population. However, I think that the Lord of Fertility pretender does increase population, although I'm not...
Forum: Dominions 3: The Awakening April 27th, 2008, 10:56 PM
Replies: 25
Views: 4,316
Posted By Professor_Dyar
Re: Wish and Horrors

The Vastness in Dominions is clearly inspired by Yog-Soloth, one of the Outer Gods of Lovecraft, but is not as openly hostile as some of Lovecraft's other lovelies like Cthulhu. Obviously, Yog-Soloth...
Showing results 1 to 25 of 55

 
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