The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 55
Search took
0.00
seconds.
Search:
Posts Made By:
Professor_Dyar
Forum:
Scenarios, Maps and Mods
June 14th, 2010, 09:31 AM
Replies:
14
Mod:
(Brainstorming) Steam-punk
Views:
4,806
Posted By
Professor_Dyar
Re: (Brainstorming) Steam-punk
Hey, interesting concept - I've been wanting to see what a more "modern" version of Dominions would look like. I also like almost all of the nation concepts (I think R'lyeh should stay truer to...
Forum:
Scenarios, Maps and Mods
June 13th, 2010, 12:04 PM
Replies:
13
Utility:
Spell Modding Returns
Views:
5,177
Posted By
Professor_Dyar
Re: Spell Modding Returns
Wow, thanks!
Forum:
Scenarios, Maps and Mods
June 10th, 2010, 07:43 PM
Replies:
6
Multi-summon spells
Views:
2,549
Posted By
Professor_Dyar
Re: Multi-summon spells
I was wondering if you might be able to chain it using #nextspell. Now I just gotta figure out a way to make the commanders (potentially) disappear! Thanks Burnsaber!
What I would like to do...
Forum:
Scenarios, Maps and Mods
June 9th, 2010, 11:34 PM
Replies:
6
Multi-summon spells
Views:
2,549
Posted By
Professor_Dyar
Re: Multi-summon spells
Darn, well, thanks. Hopefully, I can find some kind of work around...
Forum:
Scenarios, Maps and Mods
June 9th, 2010, 11:19 PM
Replies:
154
Wishlist:
Modding shortlist
Views:
25,899
Posted By
Professor_Dyar
Re: Modding shortlist
Allright, I have a couple of requests:
1. I see no "Spell Modding" section in the short list of requests. I can think of a number of things I would like to see, in particular spells with variable...
Forum:
Dominions 3: The Awakening
June 9th, 2010, 10:59 PM
Replies:
6
Multiple Fortresses in a province?
Views:
1,674
Posted By
Professor_Dyar
Re: Multiple Fortresses in a province?
Oh well, thanks - I guess I'll just have to test it if I need to.
Forum:
Dominions 3: The Awakening
June 9th, 2010, 07:50 PM
Replies:
6
Multiple Fortresses in a province?
Views:
1,674
Posted By
Professor_Dyar
Re: Multiple Fortresses in a province?
Thanks - I was wondering what would happen. This will help for adding forts to maps!
One question remains, then: does the order of whether the location of the fort or the placement of nations...
Forum:
Scenarios, Maps and Mods
June 9th, 2010, 06:52 PM
Replies:
6
Multi-summon spells
Views:
2,549
Posted By
Professor_Dyar
Multi-summon spells
Hi,
I'm trying to make some (themed) late-game diversity summons for a mod (the reason I don't simply take the Late Game Diversity Mod and use it is because I want something themed). In any case,...
Forum:
Dominions 3: The Awakening
June 9th, 2010, 06:31 PM
Replies:
6
Multiple Fortresses in a province?
Views:
1,674
Posted By
Professor_Dyar
Multiple Fortresses in a province?
It has been a *looong* time since I've posted here, mainly because I've been so busy in RL with other things. Anyhow, I've got a number of questions I would like cleared up, mostly concerning...
Forum:
Scenarios, Maps and Mods
May 22nd, 2008, 12:29 AM
Replies:
3
Map-making connundrum
Views:
1,214
Posted By
Professor_Dyar
Map-making connundrum
Intermittently while I work on my mod, I'm also making maps, but there is something I'm not clear on. Can somebody explain to me the mechanics of adding and removing provinces to/from an existing...
Forum:
Scenarios, Maps and Mods
May 19th, 2008, 03:29 AM
Replies:
59
Mod:
Age of Wonders Mod
Views:
6,946
Posted By
Professor_Dyar
Re: Age of Wonders Mod
Okay, time to actually work on this.
First, does anybody reading this (hopefully it's not just Edi and myself!) know where I could get sailor and ship graphics? Sailors I guess I could start with...
Forum:
Dominions 3: The Awakening
May 14th, 2008, 03:27 AM
Replies:
7
And the chorus goes "gold gold gold"...
Views:
2,302
Posted By
Professor_Dyar
Re: And the chorus goes \"gold gold gold\"...
Only the last of the four videos seems to have anything to do with what you say the link is... are they broken?
Forum:
Scenarios, Maps and Mods
May 12th, 2008, 01:51 PM
Replies:
59
Mod:
Age of Wonders Mod
Views:
6,946
Posted By
Professor_Dyar
Re: Age of Wonders Mod
So there is a #clearrec command - I see it now, it's in the "Name, Era & General" section of the reorganized modding manual, not in the "Unit Lists" section where I was looking for it. Thanks for...
Forum:
Dominions 3: The Awakening
May 12th, 2008, 01:15 PM
Replies:
27
What does Arcoscephale mean?
Views:
4,801
Posted By
Professor_Dyar
Re: What does Arcoscephale mean?
Man is a reference to the Isle of Man, which is an island in the straits between Wales and Ireland that has had an active parliament for over a thousand years. I think that the island has been...
Forum:
Scenarios, Maps and Mods
May 12th, 2008, 02:55 AM
Replies:
59
Mod:
Age of Wonders Mod
Views:
6,946
Posted By
Professor_Dyar
Re: Age of Wonders Mod
Argh - next weekend, next weekend, I will finally have time to actually work on this!
Quick design advice question:
I'm basing the Humans off of late-era Man, which means that I have a lot of...
Forum:
Dominions 3: The Awakening
May 8th, 2008, 01:28 AM
Replies:
19
Battle simulator debug commands? Easter egg?
Views:
2,692
Posted By
Professor_Dyar
Re: Battle simulator debug commands? Easter egg?
Very curious!
I tried running Dominions3 with the -d command, but it refused to run. Then I ran it in regular mode, and both "K" and "U" functioned, or "K" did in any case. I used "U" to add 10...
Forum:
Dominions 3: The Awakening
May 7th, 2008, 07:58 PM
Replies:
19
Battle simulator debug commands? Easter egg?
Views:
2,692
Posted By
Professor_Dyar
Re: Battle simulator debug commands? Easter egg?
I use the Macintosh version of the game. Do I need to do anything special to activate the debug mode? What other commands are available?
Forum:
Dominions 3: The Awakening
May 7th, 2008, 07:57 PM
Replies:
42
Poll:
Which nations most represent chaos or evil?
Views:
6,038
Posted By
Professor_Dyar
Re: Which nations most represent chaos or evil?
Heh, well, as I said, it is a defensible position that humans as a rule are evil - it's an equally defensible position that they are not.
Still, the fact remains that the vast majority of the...
Forum:
Dominions 3: The Awakening
May 7th, 2008, 12:15 PM
Replies:
42
Poll:
Which nations most represent chaos or evil?
Views:
6,038
Posted By
Professor_Dyar
Re: Which nations most represent chaos or evil?
Considering how humans behave towards nature, I could entertain the idea that all of the human nations (okay, a few exceptions) are evil.
Forum:
Dominions 3: The Awakening
May 6th, 2008, 01:28 PM
Replies:
43
Poll:
Which nations represent order and good?
Views:
6,573
Posted By
Professor_Dyar
Re: Which nations represent order and good?
It's been said before, but I'll say it again:
There are a handful of nations that are obviously evil, but most of the nations in Dominions can be largely good, largely evil, or mixed, depending on...
Forum:
Dominions 3: The Awakening
May 5th, 2008, 07:41 PM
Replies:
10
LA Pythium questions
Views:
2,508
Posted By
Professor_Dyar
Re: LA Pythium questions
I can't answer your last question, however:
1. the angels of MA Pythium represent the Eastern Orthodox-inspired religion of the Byzantine-derived nation. LA Pythium has been taken over by the...
Forum:
Dominions 3: The Awakening
May 5th, 2008, 02:27 PM
Replies:
11
Naming conventions?
Views:
2,735
Posted By
Professor_Dyar
Re: Naming conventions?
Is there anywhere we can see a list of all the names in each of the different naming lists? And are there more naming lists that are unmoddable (aside from the hardcoded names of heros and unique...
Forum:
Dominions 3: The Awakening
April 28th, 2008, 07:35 PM
Replies:
17
Siege weapons
Views:
6,848
Posted By
Professor_Dyar
Re: Siege weapons
There are siege weapons in the game. They just are "off-stage".
The rationale is that the reducing power of an army besieging a fortress represents the ability of the attacking army to build...
Forum:
Dominions 3: The Awakening
April 27th, 2008, 11:03 PM
Replies:
21
Undoing Ermor's population kill
Views:
4,521
Posted By
Professor_Dyar
Re: Undoing Ermor\'s population kill
I agree that Gift of Health and possibly Gift of Nature's Bounty should result in more population. However, I think that the Lord of Fertility pretender does increase population, although I'm not...
Forum:
Dominions 3: The Awakening
April 27th, 2008, 10:56 PM
Replies:
25
Wish and Horrors
Views:
4,316
Posted By
Professor_Dyar
Re: Wish and Horrors
The Vastness in Dominions is clearly inspired by Yog-Soloth, one of the Outer Gods of Lovecraft, but is not as openly hostile as some of Lovecraft's other lovelies like Cthulhu. Obviously, Yog-Soloth...
Showing results 1 to 25 of 55
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:47 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.