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  #1  
Old June 11th, 2010, 10:23 AM
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Default (Brainstorming) Steam-punk

Every single nation gets to recruit sacred, resource intensive, KILLER ROBOTS. For reasons that are the same as why-blood-magic-works, all KILLER ROBOTS are piloted by young girls.

Killer robots typically have modest magic powers (nominally their pilots do) for use in self-buffing, and some slots for weapons and misc. items.

Deceased nations - C'tis (folded into Pythium), Pangaea (folded into Arcoscephale - or could exist, but would have to be autospawn only), Utgard (folded into Midgard).


The nations would be -
Abysia: All human-bred now. Giant robots look like scaled-up demonbred.

Agartha: Now underwater. The land agarthans are extinct, but wet-ones remain. Generally stealthy.

Arcoscephale: Gets a few pangaea and oceania units, either recruitable or summoned.

Atlantis: Returned beneath the waves, but must surface to obtain sacrifices for their blood god. Has a mixture of mictlan-type and LA atlantis-type troops. Giant robots have an aztec "frog" theme.

Bandar Log: All monkeys, all the time, with 6 armed robots.

Bogarus: Their robots are big, clunky and soviet. Don't ask.

Caelum: Most native Caelumites are now wingless, but their *robots* (and a few other units, now all sacred) have wings.

Ermor: Is now full of more friendly, recruited undead. Dominion still kills population, but more slowly (like pre-patch R'lyeh.) No dominion spawn but has numerous freespawners, animaters, etc. Giant robots are made of bones, naturally, and piloted by vampire girls.

Gath: Robots are named things like "Goliath class" and so forth.

Jomon: Robot samurai, mainly. The robot dragons are capital only. You knew this was coming.

Marignon: Has *red* robots with giant crosses on them. These robots shoot fire.

Man: Has *green* robots with giant crosses on them. These robots are faster.

Mictlan: Think "seven cities of gold", that is, giant gold flying feathered-serpent robots. Doesn't do blood sacrifice. Yes, I know that's Incan. Sue me.

Midgard: Has *invisible* (that is, glamoured) giant robots. Spells are available to summon giants (who can then fight robots.)

Pythium: Robots are serpent-themed. Get's the LA C'tis undead summons (C'tisians are extinct.)

R'lyeh: Driven into caves (that is, on land). All recruitable again, gets a mix of human-type agarthans (many of them devolved into Moorlocks), and of star-spawn hybrids.

T'ien Ch'i: Ruled by blood-magic wielding eunuchs. Robots look rather classically like Ogres.

Ulm: Has *blue* robots with giant crosses on them. These robots are tougher.
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  #2  
Old June 11th, 2010, 11:24 AM
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Default Re: (Brainstorming) Steam-punk

Quote:
Originally Posted by DrPraetorious View Post
Every single nation gets to recruit sacred, resource intensive, KILLER ROBOTS. For reasons that are the same as why-blood-magic-works, all KILLER ROBOTS are piloted by young girls.

Killer robots typically have modest magic powers (nominally their pilots do) for use in self-buffing, and some slots for weapons and misc. items.

Deceased nations - C'tis (folded into Pythium), Pangaea (folded into Arcoscephale - or could exist, but would have to be autospawn only), Utgard (folded into Midgard).


The nations would be -
Abysia: All human-bred now. Giant robots look like scaled-up demonbred.

Agartha: Now underwater. The land agarthans are extinct, but wet-ones remain. Generally stealthy.

Arcoscephale: Gets a few pangaea and oceania units, either recruitable or summoned.a giant 3headed doglike robot goes here, maybe slap a saint seya summon spell

Atlantis: Returned beneath the waves, but must surface to obtain sacrifices for their blood god. Has a mixture of mictlan-type and LA atlantis-type troops. Giant robots have an aztec "frog" theme.i think the disney movie "atlantis" is a perfect source here

Bandar Log: All monkeys, all the time, with 6 armed robots.

Bogarus: Their robots are big, clunky and soviet. Don't ask.

Caelum: Most native Caelumites are now wingless, but their *robots* (and a few other units, now all sacred) have wings.

Ermor: Is now full of more friendly, recruited undead. Dominion still kills population, but more slowly (like pre-patch R'lyeh.) No dominion spawn but has numerous freespawners, animaters, etc. Giant robots are made of bones, naturally, and piloted by vampire girls.

Gath: Robots are named things like "Goliath class" and so forth.

Jomon: Robot samurai, mainly. The robot dragons are capital only. You knew this was coming.

Marignon: Has *red* robots with giant crosses on them. These robots shoot fire.not a warhammer expert, but there isn't a relygious fanatic army with robots?

Man: Has *green* robots with giant crosses on them. These robots are faster.

Mictlan: Think "seven cities of gold", that is, giant gold flying feathered-serpent robots. Doesn't do blood sacrifice. Yes, I know that's Incan. Sue me.

Midgard: Has *invisible* (that is, glamoured) giant robots. Spells are available to summon giants (who can then fight robots.)

Pythium: Robots are serpent-themed. Get's the LA C'tis undead summons (C'tisians are extinct.)

R'lyeh: Driven into caves (that is, on land). All recruitable again, gets a mix of human-type agarthans (many of them devolved into Moorlocks), and of star-spawn hybrids.

T'ien Ch'i: Ruled by blood-magic wielding eunuchs. Robots look rather classically like Ogres.

Ulm: Has *blue* robots with giant crosses on them. These robots are tougher.Fullmetal alchemist is something i suggest look into
this is a wonderful idea, but i have a question
1)steampunk theme means a)robots or b)robots plus trains, machineguns, bombs(i'm looking at you, arcanum)?
i wrote some ideas, maybe they are no robot friendly, but i think robot eveywhere maybe boring
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  #3  
Old June 11th, 2010, 12:53 PM
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Default Re: (Brainstorming) Steam-punk

Trains, definitely. Breech-loading rifles, yes. Machine-guns? Maybe Ulm would get them. Not otherwise.
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Old June 11th, 2010, 02:23 PM
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Default Re: (Brainstorming) Steam-punk

some ideas, pretty random, don't know if they are possible
-shockshield: big shield, decrese shock resistance, increase mr, cast "chargebody" on the wielder.[shield, forgeable]

-traintravel: teleport the caster and his army in the chosen province[spell, ritual]

-home-made gun: similar to the fiery bolas

-various kind of grenades: bonus weapon, 1-2 ammo, various effect(poison, fatigue damage, armor break)

-a flying castle(maybe a remote summon castle speel)

-a jetpack unit
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  #5  
Old June 11th, 2010, 05:07 PM
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Default Re: (Brainstorming) Steam-punk

This mod sounds awesome, with capital AWSUM. More awesome than even this, in fact:



Now for some brainstorming (or brainfarting, like GP calls it):
Quote:
Originally Posted by DrPraetorious View Post
Agartha: Now underwater. The land agarthans are extinct, but wet-ones remain. Generally stealthy.
Don't forget high siege strength.

Quote:
Originally Posted by DrPraetorious View Post
Arcoscephale: Gets a few pangaea and oceania units, either recruitable or summoned.
This would be the premier bronze antique giant, like the Colossus.

Quote:
Originally Posted by DrPraetorious View Post
Bandar Log: All monkeys, all the time, with 6 armed robots.
And three heads!

Quote:
Originally Posted by DrPraetorious View Post
Jomon: Robot samurai, mainly. The robot dragons are capital only. You knew this was coming.
See above

Quote:
Originally Posted by DrPraetorious View Post
Midgard: Has *invisible* (that is, glamoured) giant robots. Spells are available to summon giants (who can then fight robots.)
You meant to write "stealth field" or "thermoptical camouflage".

Quote:
Originally Posted by DrPraetorious View Post
R'lyeh: Driven into caves (that is, on land). All recruitable again, gets a mix of human-type agarthans (many of them devolved into Moorlocks), and of star-spawn hybrids.
Where are them tentacles?

Quote:
Originally Posted by DrPraetorious View Post
Ulm: Has *blue* robots with giant crosses on them. These robots are tougher.
I vote for iron-y giants, running on tears and fumes.
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Last edited by lch; June 11th, 2010 at 05:22 PM..
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  #6  
Old June 12th, 2010, 03:46 AM

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Default Re: (Brainstorming) Steam-punk

This mod sounds like a lot of fun. Can't wait to see it
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Old June 12th, 2010, 03:07 PM
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Default Re: (Brainstorming) Steam-punk

Quote:
Originally Posted by lch View Post
Quote:
Originally Posted by DrPraetorious View Post
Ulm: Has *blue* robots with giant crosses on them. These robots are tougher.
I vote for iron-y giants, running on tears and fumes.
That is truly dreadful. I take my hat off to you.
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  #8  
Old June 12th, 2010, 06:40 PM
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Default Re: (Brainstorming) Steam-punk

Further notes:
Machaka should exist, and should get spider-bots.

PATHS -
Abysia - F[SED] on robots.
F2B2S1D1E1 in capital
F1B1S1D1 everywhere

Agartha - W[EFD] on robots.
W2E2F1D1S1 in capital
W2E1F1 everywhere

Arco - SN on robots
S2N2E1F1W1 in capital
N1E1F1W1 everywhere

... with a similar pattern, every nation gets X2X2X1X1X1 in the capital, and either X2X1X1 or X1X1X1X1 everywhere else, with robot commanders (which are mostly recruitable everywhere) having 2 picks.

How's this look?
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  #9  
Old June 12th, 2010, 08:57 PM

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Default Re: (Brainstorming) Steam-punk

I think the robot is brilliant, personally.
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  #10  
Old June 13th, 2010, 03:42 AM
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Default Re: (Brainstorming) Steam-punk

The robot has a nice shape. I don't like the color though. And it's a bit too dark. I'd tone the blue down and make it look a little dirty, and add a few shades of grey to highlight the black areas.
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