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Search: Posts Made By: Turin
Forum: Scenarios, Maps and Mods October 20th, 2009, 05:21 AM
Replies: 741
Views: 194,818
Posted By Turin
Re: Conceptual Balance Mod 1.6

I agree that getting an air 6 hero roughly once every ~666 turns with luck 3 is problematic and should be addressed immediately ;).

More seriously the design philosophy was that the heroes should...
Forum: Scenarios, Maps and Mods January 22nd, 2009, 05:50 PM
Replies: 108
Views: 16,790
Posted By Turin
Re: Conceptual Balance Mod 1.4

Thanks. Continuing only on those where I still disagree:


But he's an Illuminati mage, not a priest! :)


But he is free! :) Banner, etc., I think would be enough. And making him able to...
Forum: Scenarios, Maps and Mods January 20th, 2009, 08:35 AM
Replies: 108
Views: 16,790
Posted By Turin
Re: Conceptual Balance Mod 1.4

Since this is effectively worthy heroes feedback, I'll reply:

Bartholomeus: A relic from dom2, where arch theurgs had 8 base encumbrance, so reducing it to 6 was a buff. Should be brought in line...
Forum: Scenarios, Maps and Mods January 18th, 2009, 01:37 PM
Replies: 108
Views: 16,790
Posted By Turin
Re: Conceptual Balance Mod 1.4

I gave them "skills of the gladiator" in worthy heroes, which was a variety of newly defined weapons with armloss or heartfinding as the effect. Might be possible that the new weapon define got...
Forum: Dominions 3: The Awakening July 16th, 2008, 03:47 AM
Replies: 7
Views: 963
Posted By Turin
Re: Worthy Heroes and ARCO

As Endoperez and Chrispedersen said, heros are special commanders that can arrive randomly at your capital dependign on your luck scale.

The description just means that every nation has at least...
Forum: Scenarios, Maps and Mods July 14th, 2008, 04:24 PM
Replies: 22
Views: 4,133
Posted By Turin
Re: Throne of Heroes

Yeah sorry about keeping you waiting. As I said in the pm I simply had not logged in in months.

I'd advise you against creating heroes from popular fiction though. I think that part of the...
Forum: Dominions 3: The Awakening July 14th, 2008, 01:23 PM
Replies: 17
Views: 3,563
Posted By Turin
Re: Complete List of MA Heroes(base game).

Back when I was testing for worthy heroes I noticed him missing as well, so I enabled him in worthy heroes.

By the way a more effective way of testing is to set it up as a server game with all...
Forum: Scenarios, Maps and Mods December 27th, 2007, 05:33 PM
Replies: 89
Views: 35,659
Posted By Turin
Re: Worthy Heroes 1.8

Especially the Markata Hero! I wanted to add one of them for a long time, but could never create a cool backstory.

I didn�t see much stuff, which could be considered overpowered. I rather think...
Forum: Scenarios, Maps and Mods December 27th, 2007, 11:38 AM
Replies: 89
Views: 35,659
Posted By Turin
Re: Worthy Heroes 1.8

Awesome stuff! If QM doesn�t incorporate those in the next version I�ll have to go back to updating worthy heroes myself http://forum.shrapnelgames.com/images/smilies/tongue.gif.
Forum: Dominions 3: The Awakening December 6th, 2007, 02:27 PM
Replies: 5
Views: 943
Posted By Turin
Re: It can happen to you too.

Did you intentionally upload it as a .bmp file? http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Scenarios, Maps and Mods June 11th, 2007, 07:44 AM
Replies: 71
Views: 8,446
Posted By Turin
Re: worthy heroes mod version 1.4

I�d be honored to have you working on the graphics sombre.
Forum: Multiplayer and AARs June 10th, 2007, 05:02 PM
Replies: 378
Views: 34,521
Posted By Turin
Re: Possible delay....

For your info, I had a nasty bug with one of the heroes( the sentient hydra) in Version 1_7 of my worthy heroes mod that gave him the wrong and pretty overpowered domsummon. It affects EA Sauromatia,...
Forum: Multiplayer and AARs June 10th, 2007, 04:58 PM
Replies: 259
Views: 19,731
Posted By Turin
Re: Possible delays....

For your info, I had a nasty bug with one of the heroes( the sentient hydra) in Version 1_7 of my worthy heroes mod that gave him the wrong and pretty overpowered domsummon. It affects EA Sauromatia,...
Forum: Multiplayer and AARs June 10th, 2007, 04:56 PM
Replies: 316
Views: 20,230
Posted By Turin
Re: Pretender Scylla, Mod installation instruction

For your info, I had a nasty bug with one of the heroes in my worthy heroes mod that gave him the wrong and pretty overpowered domsummon. It affects EA Sauromatia, MA C�tis and Pythium.
The fixed...
Forum: Scenarios, Maps and Mods June 10th, 2007, 04:30 PM
Replies: 71
Views: 8,446
Posted By Turin
Re: ReBig Bug-problem with Hydra Hero

Sorry about that, I made a typo and had domsummon 20 719 instead of the intended domsummon20 719. And there I thought I had tested all of the newly summoning critters.

Fixed Version is uploaded in...
Forum: Dominions 3: The Awakening June 9th, 2007, 05:29 PM
Replies: 19
Views: 3,584
Posted By Turin
Re: Wild Hunt & Ghost Ship Armada too weak?

Doesn�t ghost ship armada have a couple of unique dudes, like the captain? You could improve their stats to make them a bit more fearsome.
Forum: Dominions 3: The Awakening May 29th, 2007, 08:03 PM
Replies: 75
Views: 7,273
Posted By Turin
Re: Idea thread: special provinces, unique defende

Is it possible to disable the randomly spawning indies nowadays? If it is, you could double the number of the units listed, I figured they would be there in addition to the normal indies.
Anyway...
Forum: Dominions 3: The Awakening May 29th, 2007, 12:09 PM
Replies: 75
Views: 7,273
Posted By Turin
Obvious ones

The grey tower of nexus:
knownfeature: grey tower of nexus
3 shadow seers with a clam of pearls each (106)
2 grey lords (391)
20 grey knights (390)
poptype: standard farmlands


The factory:...
Forum: Dominions 3: The Awakening May 29th, 2007, 11:37 AM
Replies: 35
Views: 3,234
Posted By Turin
Re: Arcane Nexus

Actually it�s a public goods game, a prisoner�s dilemma usually only has 2 players. Additionally you are arguably still better off dispelling the global on your own even if your partners don�t help...
Forum: Scenarios, Maps and Mods May 27th, 2007, 05:44 PM
Replies: 3
Views: 1,071
Posted By Turin
Re: Item Mod

There used to be a trick in dom 2 to make that work if your baseline item requires only one magic path. It should still work in dom 3, but I haven�t tested it.

For example if you have an item that...
Forum: Scenarios, Maps and Mods May 24th, 2007, 06:19 PM
Replies: 185
Views: 28,813
Posted By Turin
Re: Some feedback

Edit: Just noticed that Xietor has toned the tien�chi hero down reasonably, so the stuff below doesn�t really apply anymore. I�ll leave it here, because it�s fun arguing with Dr. Praet.


Umm why...
Forum: Scenarios, Maps and Mods May 24th, 2007, 05:57 PM
Replies: 71
Views: 8,446
Posted By Turin
Re: Nations that still need heroes

Sorry for the long delay, I really wanted to include some of the epic hero mod heroes, but I don�t have the time for that in the near future. I just got around to finishing the tests for the fixed...
Forum: Scenarios, Maps and Mods May 24th, 2007, 05:28 PM
Replies: 185
Views: 28,813
Posted By Turin
Re: Some feedback

Ok if EA Celestial masters get a total of 10 magic picks you are right, but last I checked they get only 7 to 8, aren�t immortal and are old.

As for inferior rainbow pretender, creating him with...
Forum: Scenarios, Maps and Mods May 23rd, 2007, 06:43 PM
Replies: 185
Views: 28,813
Posted By Turin
Re: Some feedback

You are forgetting nature 3, which you can�t get and which is a huge jump in power because it lets you access gift of health and mother oak with boosters.
Also air 3 which is very important...
Forum: Scenarios, Maps and Mods May 23rd, 2007, 03:07 PM
Replies: 185
Views: 28,813
Posted By Turin
Some feedback

I usually focus on the aspects I don�t like when giving feedback, so if I come across as too harsh, please keep this in mind. Overall it�s a great mod and highly recommended for SP.

So here is the...
Showing results 1 to 25 of 482

 
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