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Posts Made By:
Turin
Forum:
Scenarios, Maps and Mods
October 20th, 2009, 05:21 AM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
194,818
Posted By
Turin
Re: Conceptual Balance Mod 1.6
I agree that getting an air 6 hero roughly once every ~666 turns with luck 3 is problematic and should be addressed immediately ;).
More seriously the design philosophy was that the heroes should...
Forum:
Scenarios, Maps and Mods
January 22nd, 2009, 05:50 PM
Replies:
108
Conceptual Balance Mod 1.4
Views:
16,790
Posted By
Turin
Re: Conceptual Balance Mod 1.4
Thanks. Continuing only on those where I still disagree:
But he's an Illuminati mage, not a priest! :)
But he is free! :) Banner, etc., I think would be enough. And making him able to...
Forum:
Scenarios, Maps and Mods
January 20th, 2009, 08:35 AM
Replies:
108
Conceptual Balance Mod 1.4
Views:
16,790
Posted By
Turin
Re: Conceptual Balance Mod 1.4
Since this is effectively worthy heroes feedback, I'll reply:
Bartholomeus: A relic from dom2, where arch theurgs had 8 base encumbrance, so reducing it to 6 was a buff. Should be brought in line...
Forum:
Scenarios, Maps and Mods
January 18th, 2009, 01:37 PM
Replies:
108
Conceptual Balance Mod 1.4
Views:
16,790
Posted By
Turin
Re: Conceptual Balance Mod 1.4
I gave them "skills of the gladiator" in worthy heroes, which was a variety of newly defined weapons with armloss or heartfinding as the effect. Might be possible that the new weapon define got...
Forum:
Dominions 3: The Awakening
July 16th, 2008, 03:47 AM
Replies:
7
Worthy Heroes and ARCO
Views:
963
Posted By
Turin
Re: Worthy Heroes and ARCO
As Endoperez and Chrispedersen said, heros are special commanders that can arrive randomly at your capital dependign on your luck scale.
The description just means that every nation has at least...
Forum:
Scenarios, Maps and Mods
July 14th, 2008, 04:24 PM
Replies:
22
Throne of Heroes.
Views:
4,133
Posted By
Turin
Re: Throne of Heroes
Yeah sorry about keeping you waiting. As I said in the pm I simply had not logged in in months.
I'd advise you against creating heroes from popular fiction though. I think that part of the...
Forum:
Dominions 3: The Awakening
July 14th, 2008, 01:23 PM
Replies:
17
Complete List of MA Heroes(base game).
Views:
3,563
Posted By
Turin
Re: Complete List of MA Heroes(base game).
Back when I was testing for worthy heroes I noticed him missing as well, so I enabled him in worthy heroes.
By the way a more effective way of testing is to set it up as a server game with all...
Forum:
Scenarios, Maps and Mods
December 27th, 2007, 05:33 PM
Replies:
89
Mod:
Worthy Heroes 1.8
Views:
35,659
Posted By
Turin
Re: Worthy Heroes 1.8
Especially the Markata Hero! I wanted to add one of them for a long time, but could never create a cool backstory.
I didn�t see much stuff, which could be considered overpowered. I rather think...
Forum:
Scenarios, Maps and Mods
December 27th, 2007, 11:38 AM
Replies:
89
Mod:
Worthy Heroes 1.8
Views:
35,659
Posted By
Turin
Re: Worthy Heroes 1.8
Awesome stuff! If QM doesn�t incorporate those in the next version I�ll have to go back to updating worthy heroes myself http://forum.shrapnelgames.com/images/smilies/tongue.gif.
Forum:
Dominions 3: The Awakening
December 6th, 2007, 02:27 PM
Replies:
5
It can happen to you too.
Views:
943
Posted By
Turin
Re: It can happen to you too.
Did you intentionally upload it as a .bmp file? http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Scenarios, Maps and Mods
June 11th, 2007, 07:44 AM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
8,446
Posted By
Turin
Re: worthy heroes mod version 1.4
I�d be honored to have you working on the graphics sombre.
Forum:
Multiplayer and AARs
June 10th, 2007, 05:02 PM
Replies:
378
Armadillo - started
Views:
34,521
Posted By
Turin
Re: Possible delay....
For your info, I had a nasty bug with one of the heroes( the sentient hydra) in Version 1_7 of my worthy heroes mod that gave him the wrong and pretty overpowered domsummon. It affects EA Sauromatia,...
Forum:
Multiplayer and AARs
June 10th, 2007, 04:58 PM
Replies:
259
Alpaca: 10 player game to test new server(started)
Views:
19,731
Posted By
Turin
Re: Possible delays....
For your info, I had a nasty bug with one of the heroes( the sentient hydra) in Version 1_7 of my worthy heroes mod that gave him the wrong and pretty overpowered domsummon. It affects EA Sauromatia,...
Forum:
Multiplayer and AARs
June 10th, 2007, 04:56 PM
Replies:
316
Jaguar - finished, Szumo declared winner
Views:
20,230
Posted By
Turin
Re: Pretender Scylla, Mod installation instruction
For your info, I had a nasty bug with one of the heroes in my worthy heroes mod that gave him the wrong and pretty overpowered domsummon. It affects EA Sauromatia, MA C�tis and Pythium.
The fixed...
Forum:
Scenarios, Maps and Mods
June 10th, 2007, 04:30 PM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
8,446
Posted By
Turin
Re: ReBig Bug-problem with Hydra Hero
Sorry about that, I made a typo and had domsummon 20 719 instead of the intended domsummon20 719. And there I thought I had tested all of the newly summoning critters.
Fixed Version is uploaded in...
Forum:
Dominions 3: The Awakening
June 9th, 2007, 05:29 PM
Replies:
19
Wild Hunt & Ghost Ship Armada too weak?
Views:
3,584
Posted By
Turin
Re: Wild Hunt & Ghost Ship Armada too weak?
Doesn�t ghost ship armada have a couple of unique dudes, like the captain? You could improve their stats to make them a bit more fearsome.
Forum:
Dominions 3: The Awakening
May 29th, 2007, 08:03 PM
Replies:
75
Idea thread: special provinces, unique defenders
Views:
7,273
Posted By
Turin
Re: Idea thread: special provinces, unique defende
Is it possible to disable the randomly spawning indies nowadays? If it is, you could double the number of the units listed, I figured they would be there in addition to the normal indies.
Anyway...
Forum:
Dominions 3: The Awakening
May 29th, 2007, 12:09 PM
Replies:
75
Idea thread: special provinces, unique defenders
Views:
7,273
Posted By
Turin
Obvious ones
The grey tower of nexus:
knownfeature: grey tower of nexus
3 shadow seers with a clam of pearls each (106)
2 grey lords (391)
20 grey knights (390)
poptype: standard farmlands
The factory:...
Forum:
Dominions 3: The Awakening
May 29th, 2007, 11:37 AM
Replies:
35
Arcane Nexus
Views:
3,234
Posted By
Turin
Re: Arcane Nexus
Actually it�s a public goods game, a prisoner�s dilemma usually only has 2 players. Additionally you are arguably still better off dispelling the global on your own even if your partners don�t help...
Forum:
Scenarios, Maps and Mods
May 27th, 2007, 05:44 PM
Replies:
3
Item Mod
Views:
1,071
Posted By
Turin
Re: Item Mod
There used to be a trick in dom 2 to make that work if your baseline item requires only one magic path. It should still work in dom 3, but I haven�t tested it.
For example if you have an item that...
Forum:
Scenarios, Maps and Mods
May 24th, 2007, 06:19 PM
Replies:
185
Mod:
Epic Heroes Mod -Version 1.5 Released
Views:
28,813
Posted By
Turin
Re: Some feedback
Edit: Just noticed that Xietor has toned the tien�chi hero down reasonably, so the stuff below doesn�t really apply anymore. I�ll leave it here, because it�s fun arguing with Dr. Praet.
Umm why...
Forum:
Scenarios, Maps and Mods
May 24th, 2007, 05:57 PM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
8,446
Posted By
Turin
Re: Nations that still need heroes
Sorry for the long delay, I really wanted to include some of the epic hero mod heroes, but I don�t have the time for that in the near future. I just got around to finishing the tests for the fixed...
Forum:
Scenarios, Maps and Mods
May 24th, 2007, 05:28 PM
Replies:
185
Mod:
Epic Heroes Mod -Version 1.5 Released
Views:
28,813
Posted By
Turin
Re: Some feedback
Ok if EA Celestial masters get a total of 10 magic picks you are right, but last I checked they get only 7 to 8, aren�t immortal and are old.
As for inferior rainbow pretender, creating him with...
Forum:
Scenarios, Maps and Mods
May 23rd, 2007, 06:43 PM
Replies:
185
Mod:
Epic Heroes Mod -Version 1.5 Released
Views:
28,813
Posted By
Turin
Re: Some feedback
You are forgetting nature 3, which you can�t get and which is a huge jump in power because it lets you access gift of health and mother oak with boosters.
Also air 3 which is very important...
Forum:
Scenarios, Maps and Mods
May 23rd, 2007, 03:07 PM
Replies:
185
Mod:
Epic Heroes Mod -Version 1.5 Released
Views:
28,813
Posted By
Turin
Some feedback
I usually focus on the aspects I don�t like when giving feedback, so if I come across as too harsh, please keep this in mind. Overall it�s a great mod and highly recommended for SP.
So here is the...
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