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  #1  
Old May 27th, 2007, 02:39 PM

PyroStock PyroStock is offline
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Default Item Mod

I've modded other games before, but I'm not completely familiar with Dom3 yet. I know there are some mods to help AIs now, but one area the AI seems to be quite weak where humans excel is items (boosters, SC items, etc etc). So I would like to make a mod that simply doubles the price for items...

1water items cost 10water gems instead of 5water gems;
3earth items cost 30earth gems instead of 15earth gems;
4death items cost 50death gems instead of 25death gems;
etc.

Granted this would make empowerment more attractive at some levels, but item boosters also allow you to swap them around to other mages all over the map for different path combos so I don't see a problem.

Is there a way to simply increase the cost for all item forges (so 1water = 10gems instead of 5) or would I need to manually change each individual item? Any tips/suggestions welcome.

Thanks.
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  #2  
Old May 27th, 2007, 02:45 PM
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Edi Edi is offline
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Default Re: Item Mod

No, there are no ways to do that currently. The cost is fixed to the path levels.
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Old May 27th, 2007, 02:52 PM
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PvK PvK is offline
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Default Re: Item Mod

Ya, you'd need to change every item's cost, and it will affect the path level required. Which is ok.
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Old May 27th, 2007, 05:44 PM

Turin Turin is offline
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Default Re: Item Mod

There used to be a trick in dom 2 to make that work if your baseline item requires only one magic path. It should still work in dom 3, but I haven�t tested it.

For example if you have an item that costs 5 water gems base game, you simply add another
#secondarypath 2
#secondarylevel 1
.

It then shows up in the game as "requires 5 water and 5 water" , and can still be forged by a level 1 mage, although it looks a bit strange.
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