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Showing results 1 to 25 of 146
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Posts Made By:
Wikd Thots
Forum:
Dominions 3: The Awakening
December 17th, 2007, 11:25 AM
Replies:
4
Problem starting game (WinXP)
Views:
1,050
Posted By
Wikd Thots
Re: Problem starting game (WinXP)
Sounds like a path problem. Calling the exe long distance tries to execute it where you are instead of where it is. Try using the directory browser to go to the Dominions directory and run the exe by...
Forum:
Dominions 3: The Awakening
December 17th, 2007, 11:19 AM
Replies:
8
Operating Systems (Linux)
Views:
1,297
Posted By
Wikd Thots
Re: Operating Systems (Linux)
Actually they didn't support Linux.
They write it ON Linux. They were nice enough 9smart enough) to support Windows and Mac also.
It seems to be the best of all worlds. The Linux version has made...
Forum:
Scenarios, Maps and Mods
November 30th, 2007, 12:35 PM
Replies:
12
Remaining numbers
Views:
1,669
Posted By
Wikd Thots
Re: Remaining numbers
Something else that Gandy said. Maybe it was in an email response to one of my jabs to get him to hurry up and make a mode before its too late.
Recycling numbers? If someone is making a early...
Forum:
Scenarios, Maps and Mods
November 28th, 2007, 02:29 PM
Replies:
43
Sticky:
Tools and Tutorials
Views:
63,816
Posted By
Wikd Thots
Re: Turn backup script
Is that better than the one gandolph has on his download page?
Forum:
Scenarios, Maps and Mods
November 28th, 2007, 02:25 PM
Replies:
39
Making a Map Database?
Views:
4,884
Posted By
Wikd Thots
Re: Making a Map Database?
I think that a lot of the projects have been hosted on gandolfs servers. Does anyone know if those are still running? His domains seem to still work but maybe it's just in my cache since nothing...
Forum:
Dominions 3: The Awakening
November 28th, 2007, 02:18 PM
Replies:
5
Quick question...
Views:
816
Posted By
Wikd Thots
Re: Quick question...
you can also run with --scoreboard switch and the top of the scores.html file it tells you the turn number
Forum:
Dominions 3: The Awakening
November 28th, 2007, 02:17 PM
Replies:
4
Good low level equipment for assassins?
Views:
819
Posted By
Wikd Thots
Re: Good low level equipment for assassins?
Many assassins get killed in one hit. The pendent of luck can really help. And going against mages the pendent that helps you avoid a magic hit. And always the little skull thing.
The rings can be...
Forum:
Dominions 3: The Awakening
November 28th, 2007, 02:14 PM
Replies:
13
Dom3 or Dom2
Views:
1,832
Posted By
Wikd Thots
Re: Dom3 or Dom2
I agree. The Dom3 demo is your best bet for helping you to decide.
Forum:
Dominions 3: The Awakening
November 28th, 2007, 02:12 PM
Replies:
7
Evading Taxes??
Views:
1,050
Posted By
Wikd Thots
Re: Evading Taxes??
That's so kewl. Especially if you know who Bogus is and where he came from.
Forum:
Dominions 3: The Awakening
November 28th, 2007, 02:10 PM
Replies:
16
National Heros
Views:
1,871
Posted By
Wikd Thots
Re: National Heros
LOL I was wondering if anyone had noticed that.
Chased him off did we? We didn't "pay" him for free things?
Or he would spout that the good heroes are part of the balance for some nations...
Forum:
Dominions 3: The Awakening
November 8th, 2007, 11:38 AM
Replies:
9
How do you make "Seduction" effective?
Views:
2,332
Posted By
Wikd Thots
Re: How do you make \"Seduction\" effective?
Remember not to send them after female commanders. It only works on guys.
Forum:
Dominions 3: The Awakening
November 8th, 2007, 11:38 AM
Replies:
13
E-Manual?
Views:
2,710
Posted By
Wikd Thots
Re: E-Manual?
Its a valid query BUT Scrapnel and Ilwinter have already said that it will not happen.
THere are plenty of computer file docs for this game. The ones that came with the game in the /doc directory,...
Forum:
Dominions 3: The Awakening
November 8th, 2007, 11:31 AM
Replies:
7
Things not documented in the manual
Views:
1,385
Posted By
Wikd Thots
Re: Things not documented in the manual
You can get exact data by running the game with --scoredump on. That generates a scores.html every turn that lists everything in hard numbers.
If you add --scoredump to the icon that starts your...
Forum:
Dominions 3: The Awakening
November 6th, 2007, 05:34 PM
Replies:
4
Forgot my password
Views:
1,291
Posted By
Wikd Thots
Re: Forgot my password
If the game was started with a master password then you can use that to play your guy anyway. All multiplayer games should always be started with a master password. It saves much headache later
Forum:
Dominions 3: The Awakening
November 6th, 2007, 05:33 PM
Replies:
4
How long does a game last?
Views:
1,281
Posted By
Wikd Thots
Re: How long does a game last?
There are some AAR's in the multiplayer subforum here.
As to how long? I know that some of the dedicated solo players here posted links to game stats that showed the game going on for almost a...
Forum:
Dominions 3: The Awakening
November 6th, 2007, 05:30 PM
Replies:
9
AI self destructs
Views:
1,645
Posted By
Wikd Thots
Re: AI self destructs
There is a program available in the modding section that does that. I think it is called Semirandom or RandGen or something like that. One of the players here wrote it (BallBarian?)
Forum:
Dominions 3: The Awakening
November 6th, 2007, 05:26 PM
Replies:
90
Grossly, insanely different PD strengths
Views:
10,180
Posted By
Wikd Thots
Re: Grossly, insanely different PD strengths
The PD is not supposed to be balanced. Each nation has good and bad, and for some of them thats their PD
Forum:
Dominions 3: The Awakening
October 30th, 2007, 02:37 PM
Replies:
21
make all AI's allied
Views:
3,795
Posted By
Wikd Thots
Re: make all AI\'s allied
Thank you llamabeast.
To the others:
I wasn't trying to be demanding. I asked nice in the first post. But I did not ask how to do it. So it's just that answers like "it is easy to do" strike me...
Forum:
Dominions 3: The Awakening
October 29th, 2007, 12:29 PM
Replies:
10
How does the AI work?
Views:
2,420
Posted By
Wikd Thots
Re: How does the AI work?
Also turn up the resources. That makes the AI stupid.
And play on bigger maps with more AIs
Forum:
Dominions 3: The Awakening
October 29th, 2007, 12:28 PM
Replies:
21
make all AI's allied
Views:
3,795
Posted By
Wikd Thots
Re: make all AI\'s allied
Cool. Export the whole list to a text file and attach it to this thread please
Forum:
Dominions 3: The Awakening
October 27th, 2007, 01:36 PM
Replies:
20
First Impressions of a Newbie
Views:
3,444
Posted By
Wikd Thots
Re: First Impressions of a Newbie
Slowing down the computer players:
#1 Turn the independent strength UP when you start a game. The AI is not as smart as you about choosing who he should attack.
#2 Turn the resources up. It...
Forum:
Dominions 3: The Awakening
October 27th, 2007, 01:17 PM
Replies:
49
AI nation skills
Views:
4,683
Posted By
Wikd Thots
Re: AI nation skills
It started as a way to change Gandolphs random maps to something more sensable. Instead of just wild things thrown everywhere people are supposed to design logical provinces. Where the pop, sites,...
Forum:
Dominions 3: The Awakening
October 27th, 2007, 01:09 PM
Replies:
21
make all AI's allied
Views:
3,795
Posted By
Wikd Thots
Re: make all AI\'s allied
All in one would be fine since any that are not in that game would be ignored I think.
Except that would be a LOT of lines. But it would be easier to trim it down than to build it up.
Forum:
Dominions 3: The Awakening
October 26th, 2007, 12:16 PM
Replies:
18
So what makes this game so fun?
Views:
2,293
Posted By
Wikd Thots
Re: So what makes this game so fun?
Ive been playing this game for years (Dom, DomII, Dom3) and I can never quite delete it from my machines. I get a new machine, I consider not loading this, I try it just for a second and I'm sucked...
Forum:
Dominions 3: The Awakening
October 26th, 2007, 12:01 PM
Replies:
49
AI nation skills
Views:
4,683
Posted By
Wikd Thots
Re: AI nation skills
Don't bother. Somber has gotten that argument many times.
A better AI mod needs to be written by one of these people who feels that the AI sucks and they know exactly what it should do to play...
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