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February 29th, 2012, 11:37 AM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by Nightfall
Quote:
Originally Posted by legowarrior
Personally, I found the map very crowded.
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I think that both this and the boring comment are, frankly, your own fault. It's mostly a function of the right half of the map playing, seemingly, very passively.
If you want more than 12 or 13 provinces your going to have to actually fight someone for them.
The left half has been a serpent's nest in comparison...
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Yeah I'm not actually bored with the game at all thanks to being at war since before the first year was over. That helps a lot!
CoE3 has just been... distracting. 
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February 29th, 2012, 02:43 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
At this moment, I'm happy with the lack of war going on.
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February 29th, 2012, 07:57 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Quote:
Originally Posted by legowarrior
At this moment, I'm happy with the lack of war going on.
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I'd be happy to send some of my wars your way if you're feeling bored? Perhaps Arco will have you?
Personally, I feel a bit too popular atm. Don't get me wrong, I love all the attention I'm getting but things may be getting out of hand a bit for me. 3 wars in 20 turns tend to do that. This lifestyle doesn't suit me.
I can already feel this is going to be a silly turn for me.
Perhaps R'lyeh would be kind enough not to use Vastness for the next say 5 turns to even things out? 
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February 29th, 2012, 09:21 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Speaking of peace, anyone want to trade for a Dwarven hammer or Earth Boots? I'm looking for paths boosters, but I'd love to hear some more offers.
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March 1st, 2012, 02:24 PM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I'm bumping the quickhost time to 48 hours from here on in, as per the original post. Obviously, if everyone do it quicker, that's awesome.
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March 1st, 2012, 03:07 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
That was an embarrasing turn - for me....
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March 1st, 2012, 03:18 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Still have hammers and other things. A bloodstone will get you two hammers from me. Any water, earth, death, fire or nature booster will get you a hammer as well.
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March 2nd, 2012, 12:30 AM
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Sergeant
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Join Date: Mar 2008
Posts: 220
Thanks: 19
Thanked 10 Times in 5 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Ugh. Winter was brutal to me this year.
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March 2nd, 2012, 04:08 AM
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Corporal
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Join Date: Feb 2011
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I am going to guarantee that I'll have trouble with this weekends turns, so if some time gets arbitrarily added, sorry, that's me.
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March 2nd, 2012, 05:26 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
C'tis looking for a thistle mace. Will pay very generously for one.
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