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  #861  
Old November 3rd, 2003, 12:39 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:

Good luck on making the mod 1.49 compatable. If you pull it off, and I think you will, you will be a hero to many.
Woohoo I wanna be a hero. I got it working in ver 1.49. At least to the point were I can add a couple empires and do the first couple turns with no errors.
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  #862  
Old November 3rd, 2003, 04:38 PM
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Default Re: STM "Final v1.7.5" Discussion

AT, you can hardly expect to pump out a mod in under a month and have it be perfect! Getting there though.

Quote:
Originally posted by DavidG:
I guess there must have been. The Klingon Battle arena had a family number of 416. I changed it to 16 and the file seem to load in ver 1.49
Doesn't that overlap with something now?

[ November 03, 2003, 14:39: Message edited by: Imperator Fyron ]
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  #863  
Old November 3rd, 2003, 05:03 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:


quote:
Originally posted by DavidG:
I guess there must have been. The Klingon Battle arena had a family number of 416. I changed it to 16 and the file seem to load in ver 1.49
Doesn't that overlap with something now?
Oh yea no doubt. I just changed it quick to see if the high number was the problem.
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  #864  
Old November 4th, 2003, 12:34 AM
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Default Re: STM "Final v1.7.5" Discussion

Is it possable to incress the speed of the CSM? in this mod (not that I am complaining) ships can out run them
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  #865  
Old November 4th, 2003, 06:13 AM

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Default Re: STM "Final v1.7.5" Discussion

Thanks for the input.... Now I have a few ideas to work on... I once did a huge load of tech adds in order to lengthen the game and make it more interesting... I found some paper copies of those ideas for the tech areas, facilities, ships, components, and so on... It should be easy for me to get the way these files work back into my head and do it all over again. Challenges like this are fun to me!

No problem on any overlapping families and such, I'll figure something out which will also seem logical.
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  #866  
Old November 4th, 2003, 12:28 PM
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Default Re: STM "Final v1.7.5" Discussion

I have been really neglecting the web page for this mod lately. Oh well, who visits it any ways. Besides there is a link to this thread there.

Here is the latest info on the next Version.

=============================
Star Trek Mod v1.3.1
=============================

1. Fixed Photon Torpedo III had Roman numberal of 8
2. Fixed Impulse Engine VI had wrong roman numeral
3. Updated Comments
4. Changed Anti - Matter Torpedo I - V Tonnage Space Taken and Tonnage Structure from 15 to 20
5. Changed Photon Torpedo I - X Tonnage Space Taken and Tonnage Structure from 30 to 20
6. Changed Race AI DesignCreation file slightly to improve late game ship design
7. Changed Vorta Captain I - II from Standard movement to Combat Movement (Avoid engine conflicts)
8. Changed Capital Ship Missile I - V speed from 5 to 6
9. Changed All Races Troop Components Vehicle Type from Ftr/Trp to Troop
10. Added Weapons Family List (For AI Modders)
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  #867  
Old November 4th, 2003, 07:46 PM
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Default Re: STM "Final v1.7.5" Discussion

COOL Pic!
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  #868  
Old November 5th, 2003, 12:03 AM

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Default Re: STM "Final v1.7.5" Discussion

Very nice!! It is now my desktop pic!
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  #869  
Old November 5th, 2003, 01:52 AM
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Default Re: STM "Final v1.7.5" Discussion

I would like to make a new intro splash screen for the mod. I have a new on already for the 1.3.1 Version, but want to look into making a entirely new one for this mod.

One that looks like this in a why, but that reflects the mod better.

Oh well, the quest continues.
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  #870  
Old November 5th, 2003, 02:28 AM
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Default Re: STM "Final v1.7.5" Discussion

the stars seem to move more if i focus in the my left-hand corner of the BOP and it's wing. was that coherent?
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