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STM "Final v1.7.5" Discussion
The Star Trek Mod
I have talked it over with both Kwok and CNC Raymond about re-modding the AST Mod into a mod similar to the one Kwok was working on. Kwok has given his support of this, and is allowing me to use many of his concepts and ideas. Thank you Captain Kwok. CNC has agreed to allow me to scavenge the AST mod as needed. If all progresses well, I will have a beta Version of the mod out by the middle of July. The mod will use most, if not all of Captain Kowks original Star Trek mod concepts, settings, ideas, etc, in conjunction with a few from the AST mod. I will set up a web page soon that will list my progress. In the mean time your comments are welcome. [ June 15, 2004, 06:03: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Cool but isn't mid july a bit optimistic if you know how long it took Capt'n?
Anyway, i hope you succeed in doing so because if want to play a good ST mod. It was one of the initial reasons i bought the game: i saw many of your shipsets so i knew the game was very moddable http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
Much of Kwok's time (until the Last few months) was spent theorizing and coming up with ideas, and also making graphics. The actual implementation of them in the data files takes much less time.
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Re: STM "Final v1.7.5" Discussion
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So I am hopeful. The ships sets are already done, the basic mod blue print is done, all that really remains is taking what Kwok has generated for the Star Trek mod and make it using his concepts. |
Re: STM "Final v1.7.5" Discussion
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I've given Atrocities the full go ahead to use whatever he wants from the old mod, and I'd stay on in more of a consulting role. We discussed this Last night and the new mod should be along the lines of what I was working on, but minus the ships and other graphics I had before the loss. I'm going to keep the STmod site up, but I might move in to a different web address in the next week or so. I'll redo my current site to feature more info about SE4, StarFury, and other fun Captain Kwok stuff I'll be working on once I my new computer arrives. Anyways, good luck to Atrocities on this task and I hope he meets his self-imposed timeline. http://forum.shrapnelgames.com/images/icons/tongue.gif [ June 24, 2003, 17:22: Message edited by: Captain Kwok ] |
Re: STM "Final v1.7.5" Discussion
Maybe this is a good time to explain the differences between both mods to us forum-goers who weren't around when work on them began ?
If it's been explained elsewhere, just point me in the right direction. |
Re: STM "Final v1.7.5" Discussion
Heres an update.
1. I have set up the basic features of the mod. a. The Races are in place b. The races ship images are organized c. The neutral races are in place d. The basic data files are in place e. The basic race AI is in place f. The Vehicle.txt file has been established g. The IntelProject.txt file has been established h. The cultures.txt file has been established i. The TechArea.txt file haa been established j. The RacialTraits.txt file has been established What I mean by established is that they are set up and ready for testing. I have ran a test game with a few errors which I have corrected. =================================== PLEASE NOTE FOR FUTURE REFERENCE: =================================== 1. At this time setting up the System and Quadrant Types will be a low priority. The mod at first will have to use standard SEIV settings. 2. I had to use the Star Trek ship images from NASY for all of the races with the exception of the neutral races. 3. The neutral races will use defualt ship images. 4. At this time I have removed the fighters from the mod. (Each race will have 1 shuttle to begin with.) 5. On some races I had to devate from what Kwok has listed as ship types and images. This can be fixed later if needed. 6. I need help on setting up the pseudo-Newtonian propulsion model for the mod. 7. I need help on setting up the "leaky Armor & Shield" model for the mod. 8. I need help on setting up additional population modifiers to help to reduce or increase construction and production rates for various sized populations. 9. If any one is interested in working on System types and planet settings please let me know. 10. The Mod is on track thus far for a private beta toward the middle of July. If you are interested in signing up for the beta, and can offer help in the areas listed above, please email me at [email protected]. I have to limit the amount of beta testers so please only submit your name if you can contribute to the development of the mod. ==================== WHATS NEXT ==================== 1. I will start on the Captian Components 2. Start on the race facilities 3. Start on the race components I have every intention of getting this mod out for play soon. I do not expect to use the Planet image mod but I will be using the Components and Facilities image mods for some items. I may even make a few specific images for things myself. Question or Comments are welcome. |
Re: STM "Final v1.7.5" Discussion
Actually, the Borg shield depleter and the Borg tractor beam were two separate weapons that they happened to use in conjunction. At least it seemed that way to me from watching the TNG episodes.
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
AT, make sure to incorporate USM (linked in sig). Makes the game much better IMO.
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