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  #811  
Old October 29th, 2003, 04:05 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
quote:
Originally posted by DavidG:
quote:
Originally posted by Imperator Fyron:
Check the maximum allowed tonnage in various game starts in the AI files.
DOH!! Well that explains it.

From the Federation AI_settings.txt

Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns := 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0

Ya I stumbled onto this as well. What would a value of 0 do if set in all size Tonnage?

0 means there is no maximum.
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  #812  
Old October 29th, 2003, 05:51 PM
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Default Re: STM "Final v1.7.5" Discussion

In 1.2.7 UFP there is no Distroyer, resursh for mount but did not come up in design window unless only Fed size ship!?

[ October 29, 2003, 15:51: Message edited by: mottlee ]
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  #813  
Old October 30th, 2003, 12:33 AM
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Default Re: STM "Final v1.7.5" Discussion

So the old double blank line claims another victim.

The Romulans won't design units due to a double blank line in their DesignCreation file.

Edit: there are a least 2 occurances of a double blank line

Edit2: doh. I see you already fixed this in 1.30

[ October 29, 2003, 22:35: Message edited by: DavidG ]
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  #814  
Old October 30th, 2003, 01:29 AM
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Default Re: STM "Final v1.7.5" Discussion

I don�t know it this this happening to anybody else but the Kilingon and the Tholian are not making any units designs. I�ve already added the fixes for the Feds and Romulans that was talk about on this thread, but when I started a new game the Kilingons and the Tholians were not making any unit designs. I don�t know if this been fixed or not, so I decide to bring it up.
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  #815  
Old October 30th, 2003, 01:52 AM
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Default Re: STM "Final v1.7.5" Discussion

They work fine for me.
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  #816  
Old October 30th, 2003, 02:37 AM
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Default Re: STM "Final v1.7.5" Discussion

I may have mess with it.
Sorry!!!!
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  #817  
Old October 30th, 2003, 02:41 AM
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Default Re: STM "Final v1.7.5" Discussion

This is something that I�ve been thinking about a little bit. During my Last game at around turn 100 I was getting around 100,000 research points a turn. And to research a different colony tech would have only taken me five turns. So I was thinking maybe the research cost should be raised to around 1 to 2 million research points instead of 500,000.

Or maybe have something like this

Go from Rock native to = Ice = 1,000,000 Research points.
Go from Rock native to = Gas = 2,000,000 Research points.

Go from Ice native to = Rock = 100,000 Research points.
Go from Ice native to = Gas = 2,000,000 Research points.

Go from Gas native to = Rock = 1,500,000 Research points.
Go from Gas native to = Ice = 1,500,000 Research points.
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  #818  
Old October 30th, 2003, 03:00 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Cosmos:
This is something that I’ve been thinking about a little bit. During my Last game at around turn 100 I was getting around 100,000 research points a turn. And to research a different colony tech would have only taken me five turns. So I was thinking maybe the research cost should be raised to around 1 to 2 million research points instead of 500,000.

Or maybe have something like this

Go from Rock native to = Ice = 1,000,000 Research points.
Go from Rock native to = Gas = 2,000,000 Research points.

Go from Ice native to = Rock = 100,000 Research points.
Go from Ice native to = Gas = 2,000,000 Research points.

Go from Gas native to = Rock = 1,500,000 Research points.
Go from Gas native to = Ice = 1,500,000 Research points.
Gas, Ice?? What are you talking about? Every Trek fan knows that every single species in the galaxy breaths Oxygen and speaks English.
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  #819  
Old October 30th, 2003, 03:04 AM
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Default Re: STM "Final v1.7.5" Discussion

and lives on a rock planet. maybe ice.
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  #820  
Old October 30th, 2003, 04:48 AM
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Default Re: STM "Final v1.7.5" Discussion

LOL ....Yes..... that English speaking part is very important.
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