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October 29th, 2003, 04:05 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
quote: Originally posted by DavidG:
quote: Originally posted by Imperator Fyron:
Check the maximum allowed tonnage in various game starts in the AI files.
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DOH!! Well that explains it.
From the Federation AI_settings.txt
Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns := 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0 Ya I stumbled onto this as well. What would a value of 0 do if set in all size Tonnage? 0 means there is no maximum.
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October 29th, 2003, 05:51 PM
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Colonel
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Re: STM "Final v1.7.5" Discussion
In 1.2.7 UFP there is no Distroyer, resursh for mount but did not come up in design window unless only Fed size ship!?
[ October 29, 2003, 15:51: Message edited by: mottlee ]
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October 30th, 2003, 12:33 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
So the old double blank line claims another victim.
The Romulans won't design units due to a double blank line in their DesignCreation file.
Edit: there are a least 2 occurances of a double blank line
Edit2: doh. I see you already fixed this in 1.30
[ October 29, 2003, 22:35: Message edited by: DavidG ]
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October 30th, 2003, 01:29 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
I don�t know it this this happening to anybody else but the Kilingon and the Tholian are not making any units designs. I�ve already added the fixes for the Feds and Romulans that was talk about on this thread, but when I started a new game the Kilingons and the Tholians were not making any unit designs. I don�t know if this been fixed or not, so I decide to bring it up.
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October 30th, 2003, 01:52 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
They work fine for me.
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October 30th, 2003, 02:37 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
I may have mess with it.
Sorry!!!!
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October 30th, 2003, 02:41 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
This is something that I�ve been thinking about a little bit. During my Last game at around turn 100 I was getting around 100,000 research points a turn. And to research a different colony tech would have only taken me five turns. So I was thinking maybe the research cost should be raised to around 1 to 2 million research points instead of 500,000.
Or maybe have something like this
Go from Rock native to = Ice = 1,000,000 Research points.
Go from Rock native to = Gas = 2,000,000 Research points.
Go from Ice native to = Rock = 100,000 Research points.
Go from Ice native to = Gas = 2,000,000 Research points.
Go from Gas native to = Rock = 1,500,000 Research points.
Go from Gas native to = Ice = 1,500,000 Research points.
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October 30th, 2003, 03:00 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Cosmos:
This is something that I’ve been thinking about a little bit. During my Last game at around turn 100 I was getting around 100,000 research points a turn. And to research a different colony tech would have only taken me five turns. So I was thinking maybe the research cost should be raised to around 1 to 2 million research points instead of 500,000.
Or maybe have something like this
Go from Rock native to = Ice = 1,000,000 Research points.
Go from Rock native to = Gas = 2,000,000 Research points.
Go from Ice native to = Rock = 100,000 Research points.
Go from Ice native to = Gas = 2,000,000 Research points.
Go from Gas native to = Rock = 1,500,000 Research points.
Go from Gas native to = Ice = 1,500,000 Research points.
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Gas, Ice?? What are you talking about? Every Trek fan knows that every single species in the galaxy breaths Oxygen and speaks English. 
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October 30th, 2003, 03:04 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
and lives on a rock planet. maybe ice.
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October 30th, 2003, 04:48 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
LOL ....Yes..... that English speaking part is very important. 
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