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  #431  
Old September 2nd, 2003, 05:02 AM

AGoetz AGoetz is offline
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Default Re: STM "Final v1.7.5" Discussion

I downloaded 1.2 and the various image packs required (took several days, slow connection at home). Playing solo versus AI.
Had colonized 4 systems before my scouts found an AI (note : not a neutral) - the AI had a fleet of ships over it homeworld but had no other colonies and I had seen no sign of the AI scouting before I entered it's homesystem. The turn after I entered the system the AI blew my scout away and sent the fleet straight back to my homesystem.
Is the AI just a slow expander or is there an incorrect setting or something? All 19 of the AIs were showing 1 system/1 planet under the score card.
Also, (probably nothing you can do about this), all the AI ships I encountered had 3 structual integrity field components installed.
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  #432  
Old September 2nd, 2003, 12:14 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by AGoetz:
I downloaded 1.2 and the various image packs required (took several days, slow connection at home). Playing solo versus AI.
Had colonized 4 systems before my scouts found an AI (note : not a neutral) - the AI had a fleet of ships over it homeworld but had no other colonies and I had seen no sign of the AI scouting before I entered it's homesystem. The turn after I entered the system the AI blew my scout away and sent the fleet straight back to my homesystem.
Is the AI just a slow expander or is there an incorrect setting or something? All 19 of the AIs were showing 1 system/1 planet under the score card.
Also, (probably nothing you can do about this), all the AI ships I encountered had 3 structual integrity field components installed.
Please send me your saved game file. [email protected] Thanks.

What turn were you on. The Ai will usually begins to expand around Turn 5 and up. I would recommend that you play a game on a large dense galaxy with medium settings.

We can do nothing about the AI putting 3 SIF on a ship. If you let your own ministers design your ships, you too will have this. Tis cheating of course, but who'll know.

In some games the AI does not expand well. It has a lot to do with the random settings of a map. The 10 main races should expand well, they have been for me. The other 10 minor races I have not worked with much. They have been a lower priority.

[ September 02, 2003, 11:19: Message edited by: Atrocities ]
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  #433  
Old September 2nd, 2003, 09:26 PM
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Fyron Fyron is offline
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Default Re: STM "Final v1.7.5" Discussion

Have you tried setting the Tonnage Required line for the SIF ability call in the ship designs to something like 100000, so they will only ever add one?
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  #434  
Old September 2nd, 2003, 11:20 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
Have you tried setting the Tonnage Required line for the SIF ability call in the ship designs to something like 100000, so they will only ever add one?
Nope, didn't even know you could do that.
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  #435  
Old September 3rd, 2003, 01:42 AM

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Default Re: STM "Final v1.7.5" Discussion

When I went to get the save I found it had been saved over. Opps. If I can duplicate I'll send a save to you.
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  #436  
Old September 4th, 2003, 10:16 AM

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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Tymy:
Hi,

Could you look into the research of Warp Technology.

I have found Warp Core 1 on a ruinsplanet.
When i wanted to research the next level
i saw that i still had to research level 1
and the result would be None !

As from researching level 2 and up i had
no problems.

gr. Tymy
The problem is that Warp Core I requires no technology, and Warp Core II requires Warp Technology 2. Warp Technology 1 does nothing except allow some other tech areas. You can not get Warp Core I from ruins, as it has no tech requirements. What was the exact technology and level you got?
I�m playing with the Dominion and nothing else then dominion technology.

In a new game i saw that i have the component Warp Core I. But WC I is a result of researching Warp Technology 1 and that is not listed in the tech tree (yet).

If i research physics i can research Warp technology level 1. Then i do have a result None !

I think one of the two listed below can fix this.
1. Besides giving the tech Warp Core 1, you will also have to give Warp Technology lvl 1 and physics lvl 1.
2. DO NOT give Warp Core lvl 1 as a free gift but let this be researched.

solution 2 is the easist to implement.

Hope i make things clear(er) now.

BTW : You�re right that i did not find the WC 1 on a ruins planet. My mistake !

Hope this helps you a bit further.

gr. Tymy
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  #437  
Old September 4th, 2003, 11:26 AM
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Default Re: STM "Final v1.7.5" Discussion

Warp Core I is supposed to be given free though. Perhaps Warp Tech 1 should give a WC that is between I and II? Or perhaps have WC I from Warp Tech 1, and have a Basic Warp Core that is given free (best solution IMO ).

[ September 04, 2003, 10:27: Message edited by: Imperator Fyron ]
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  #438  
Old September 4th, 2003, 05:57 PM
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Default Re: STM "Final v1.7.5" Discussion

Read this

[ September 04, 2003, 17:35: Message edited by: Atrocities ]
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  #439  
Old September 4th, 2003, 08:55 PM
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Default Re: STM "Final v1.7.5" Discussion

Atrocities, perhaps you just need to get some help with the AI. It is most certainly frustrating, but it does not have full autonomy.

Quote:
Originally posted by Atrocities:
This is an email I received yestarday. Does any one know what the Mailer is talking about?
My guess is that he either does not have Gold, or does not have any patches of Gold installed. All of those things work fine, but not with unpatched Gold (as they were added in patches).

[ September 04, 2003, 19:57: Message edited by: Imperator Fyron ]
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  #440  
Old September 4th, 2003, 09:56 PM
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Default Re: STM "Final v1.7.5" Discussion

I found the problem.

When the game selects random AI's for a game, it does not use seem to be accepting the colony tech even though each race has it programed into its research file. I double checked and the only races that use the colony tech are the ones that have EMP files. These races also have to be pre-selected, or they too will not use the colony tech.

I checked the research for each race, and sure enough there is nothing listed for that races Colony type. Ergo, no colony research means no colonies.

Each race has the colony trait added to it. The race lists all the traits EXCEPT for the colony one. I don't understand this, but I will try and figure it out. In the mean time if any one can offer up a suggestion I would appreciate it.

Random AI's do not use the colony tech even thoough their general files and research files are setup to use it.

___

Now the neutral AI's appear to be doing just fine, they are designing colony ships and colonizing within there own systems.

Yet the main AI's, aside from the one I chose for myself, don't even have colony tech listed in the research file or any components. Yes the colony ship is listed, but no component and nothing to research. What could possibly be the problem?

My race, pre-selected using a 5k EMP has the colony technology as specified.

EDIT----

I think I figured this out. I moved the colony tech from Racial Trait 5 up to 2 and it seems to have worked.

For some reason the game will not recgonize a 5 racial trait in the General txt file if that trait is a Colony trait. I will switch all races around now and see what happens.

[ September 04, 2003, 21:17: Message edited by: Atrocities ]
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