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Showing results 1 to 25 of 218
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Posts Made By:
Baal
Forum:
Space Empires: IV & V
December 18th, 2006, 03:32 AM
Replies:
2
Write Stream Error
Views:
1,290
Posted By
Baal
Re: Write Stream Error
Thanks, I redownloaded the shipset and it works fine.
Forum:
Space Empires: IV & V
December 17th, 2006, 11:19 PM
Replies:
2
Write Stream Error
Views:
1,290
Posted By
Baal
Write Stream Error
I'm playing Kwok mod v1.0 with the Ngath shipset and I get one of these "Write Stream Errors" each time I have a ground combat. What is it and how do I stop it?
Forum:
Space Empires: IV & V
December 13th, 2006, 01:57 PM
Replies:
4
We need a generic race!
Views:
1,622
Posted By
Baal
Re: We need a generic race!
Was it that fighter.X thing because I ran into a problem with that model in particular.
Forum:
Space Empires: IV & V
November 30th, 2006, 04:25 PM
Replies:
36
SEV: Taking me to the edge of sanity
Views:
3,192
Posted By
Baal
SEV: Taking me to the edge of sanity
Turn processing taking 10+ minutes at turn 60 I can stand (barely).
Slight bugs being fixed continually, not a problem.
When the game crashes so much that I can't do more than 2 turns in a row. ...
Forum:
Space Empires: IV & V
November 28th, 2006, 04:25 PM
Replies:
36
What Is More Important To You?
Views:
3,750
Posted By
Baal
Re: What Is More Important To You?
I fear I've been spoiled by the new graphics. However, I would prefer an SE4 graphics system with hex grids over the SE5 system that takes 20 minutes to process a turn with 13 players.
Forum:
Space Empires: IV & V
November 28th, 2006, 01:07 PM
Replies:
72
SE5 - 1.17 Patch Out
Views:
6,765
Posted By
Baal
Re: SE5 - 1.17 Patch Out
On a ship full of troops I had all the cargo components destroyed yet the troops were not also destroyed for occupying those cargo components. They just sat there safe and sound while I got the...
Forum:
Space Empires: IV & V
November 27th, 2006, 08:10 PM
Replies:
72
SE5 - 1.17 Patch Out
Views:
6,765
Posted By
Baal
Re: SE5 - 1.17 Patch Out
When invading a planet with satellites in the cargo the satellites do not show in the ground combat and can not be destroyed however a ground combat will be initiated each turn because there are...
Forum:
Space Empires: IV & V
November 27th, 2006, 01:40 PM
Replies:
72
SE5 - 1.17 Patch Out
Views:
6,765
Posted By
Baal
Re: SE5 - 1.17 Patch Out
I stuck 3 WP with only Capital ship missiles and 1 WP with only PD on a planet and when the emeny attacked it all the weapons were PDs and there were no Capital ship missiles to be seen. Needless to...
Forum:
Space Empires: IV & V
November 25th, 2006, 04:06 PM
Replies:
72
SE5 - 1.17 Patch Out
Views:
6,765
Posted By
Baal
Re: SE5 - 1.17 Patch Out
I can still order planets to move in simultaneous play.
Oops, thought this was two different threads.
Forum:
Space Empires: IV & V
November 25th, 2006, 04:05 PM
Replies:
72
SE5 - 1.17 Patch Out
Views:
6,765
Posted By
Baal
Re: SE5 - 1.17 Patch Out
There was talk of point defense accuracy being different at different speeds. If that's still true it may be affecting other weapons as well. Are you running tactical and strategic both at 8x?
Forum:
Space Empires: IV & V
November 22nd, 2006, 05:14 PM
Replies:
9
An idea for a new victory condition.
Views:
1,910
Posted By
Baal
Re: An idea for a new victory condition.
I'd like to see a "secret mission" victory condition like in risk. You are given a specific mission to complete at the very beginning of the game.
Example: Prevent PLANET with ancient technology...
Forum:
Space Empires: IV & V
November 22nd, 2006, 04:58 PM
Replies:
11
Killing Cheesy Interface Sounds
Views:
1,601
Posted By
Baal
Re: Killing Cheesy Interface Sounds
Turn your speakers off. In fact I didn't know SE5 had sounds until this thread.
Forum:
Space Empires: IV & V
November 19th, 2006, 09:06 PM
Replies:
15
v1.13 bugs
Views:
1,925
Posted By
Baal
Re: v1.13 bugs
This was a surprising one for me. I had the flagship of a fleet run off the edge of the map chasing a ship. The rest of the ships just vibrated around not knowing what to do about it.
Also, I'm...
Forum:
Space Empires: IV & V
November 19th, 2006, 08:21 PM
Replies:
4
Shere / Ringworlds in SEV
Views:
1,049
Posted By
Baal
Re: Shere / Ringworlds in SEV
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Board=UBB23&Number=465796&Forum=]LINK...
Forum:
Space Empires: IV & V
November 18th, 2006, 09:15 PM
Replies:
15
v1.13 bugs
Views:
1,925
Posted By
Baal
Re: v1.13 bugs
It sounds as if your computer is running the calculation that is launching the fighters from your carriers. If you don't have an extreme amount of carriers eventually the fighter calculation will...
Forum:
Space Empires: IV & V
November 16th, 2006, 08:41 PM
Replies:
15
v1.13 bugs
Views:
1,925
Posted By
Baal
Re: v1.13 bugs
Where'd you get the history.txt?
Forum:
Space Empires: IV & V
November 16th, 2006, 01:02 PM
Replies:
15
v1.13 bugs
Views:
1,925
Posted By
Baal
Re: v1.13 bugs
What I tell a fleet to attack a planet they do. However if I then retreat they attack again and again until they are out of strategic movement points (They are seeking the planet to attack again). ...
Forum:
Space Empires: IV & V
November 16th, 2006, 12:59 PM
Replies:
5
What Do You Like Most About SE V?
Views:
1,328
Posted By
Baal
Re: What Do You Like Most About SE V?
I like the hex grid system in the system view.
I like the RTS tactical combat so 1 team doesn't get splashed coming through warp points.
I like all the shiny new graphics.
I like the new...
Forum:
Space Empires: IV & V
November 15th, 2006, 08:03 PM
Replies:
15
v1.13 bugs
Views:
1,925
Posted By
Baal
Re: v1.13 bugs
The AI is using DUCs and Ripper beams when it attacks my organic armor satelites. None of the AI even bothers to use armor skipping weapons.
Forum:
Space Empires: IV & V
November 15th, 2006, 01:46 PM
Replies:
15
v1.13 bugs
Views:
1,925
Posted By
Baal
v1.13 bugs
Still able to move planets I own in simultaneous mode if I tell both them and a ship in orbit above them to move. They will not transit warp points.
When fighters retreat they don't end up in the...
Forum:
Space Empires: IV & V
November 12th, 2006, 07:08 PM
Replies:
68
SE5 gets some... "recognition"
Views:
6,148
Posted By
Baal
Re: SE5 gets some... \"recognition\"
I've seen it at The EB games just down the street from me.
Forum:
Space Empires: IV & V
November 12th, 2006, 07:06 PM
Replies:
60
SE5 Patch 1.13 Out
Views:
5,735
Posted By
Baal
Re: SE5 Patch 1.13 Out
Excessive numbers (>40) of fighters being launched in combat still crash the game.
Forum:
Space Empires: IV & V
November 9th, 2006, 02:47 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
271,207
Posted By
Baal
Re: Fleet supplies
This Balance mod rocks. I like how organic tech actually gives me more value than just normal tech (especially in the armor and weapon section). It makes it worth while to spend racial points on...
Forum:
Space Empires: IV & V
November 9th, 2006, 03:31 AM
Replies:
27
Fog of War and already colonized planets...
Views:
3,342
Posted By
Baal
Re: Fog of War and already colonized planets...
This not a feature (yet). You never can see things out of your site, even colonies you know were there.
Forum:
Space Empires: IV & V
November 8th, 2006, 02:47 PM
Replies:
61
Fixing the Horrid UI
Views:
6,177
Posted By
Baal
Re: Fixing the Horrid UI
While it would be pretty a 3d quadrant map would be for looks only. It wouldn't add anymore playablility in my opinion. It's general purpose is to select a system in order to do things in the...
Showing results 1 to 25 of 218
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