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Old June 25th, 2003, 07:26 AM

Binford Binford is offline
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Default Dark Nova Mod

Two (bugs maybe?) things I have noticed:

3 or four AI designs (Design 110, etc.) keep showing up in my ship list even though I have marked them obsolete two turns now.

Also, I got Crystal Missiles Tech from Ruins, but it seems to be completely useless, since they never show up in component list. Since I don't have Crystal Tech I assume this is the problem, but I would think you shouldn't have Ruins Tech be unusable, IMO.

Binford
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Old June 25th, 2003, 08:54 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Dark Nova Mod

maybe you have to research something else to get them.
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Old June 25th, 2003, 10:33 AM
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Default Re: Dark Nova Mod

Quote:
Originally posted by Binford:
Also, I got Crystal Missiles Tech from Ruins, but it seems to be completely useless, since they never show up in component list. Since I don't have Crystal Tech I assume this is the problem, but I would think you shouldn't have Ruins Tech be unusable, IMO.
Weapons from specific race Techs (Crystalline, Temporal, etc) are only usable by those races with those techs. The way out is to design a "special Version" of that weapon that is linked to Ruins Tech - therefore, whoever finds that Ruin can use the tech. Look at the data files for Massive Shield Depleter, Massive Planetary Shield, etc, to see how that is done.
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