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May 21st, 2003, 02:10 PM
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Question about simultaneous freeze
Can anyone give me a breakdown of what happens at what percentage in simultaneous processing? I'm testing a modded race trait, and it consistently freezes at 91% when processing 2400.9. If I rename/remove my AI_Construction_Units.txt, the problem sometimes goes away. I thought 91% was during the combat phase--is that wrong?
Also, can you specify specific design names in AI_Construction_Units.txt, or are you limited to design types (like AI_Construction_Vehicles.txt used to be)? I don't see how that would cause my freeze, but...  ?
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May 21st, 2003, 05:12 PM
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Re: Question about simultaneous freeze
Okay, I figured out about the freeze. Seems we had some units with 0 cost, and the game couldn't figure out how to build 2000/0 of them.  Still not sure about the specific design names, though.
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May 21st, 2003, 10:06 PM
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Re: Question about simultaneous freeze
i think the combat is halfway.
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May 22nd, 2003, 11:35 PM
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Re: Question about simultaneous freeze
Combat can happen several different times during the turn, depending on how far the ships have moved.
[ May 22, 2003, 22:36: Message edited by: capnq ]
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May 23rd, 2003, 08:47 AM
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Re: Question about simultaneous freeze
oh, i ment halfway through the status bar for simultanious turn generation. had to think about what i meant myself.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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