|
|
|
 |
|

May 13th, 2003, 11:23 AM
|
 |
Sergeant
|
|
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
ship strategy, ECM ships
correct me if I am wrong, but I am assuming that if one has a fleet and wants to take advange of ECM, sensors, and multi-tracking, every ship will need these, not just one special ship?
I read somewhere that there are certain components that can be placed on a sole ship and give the entire fleet the benifet, same thing with fighters.
Thanks.
|

May 13th, 2003, 04:58 PM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
How about fighters, they are units.
If I make the first (Oldest) fighter a utility fighter with combat sensor and ECm, will that apply to all other fighters in the same stack?
I assume that the newest built fighters are placed at the top of the stack and destroyed first, or is it the other way around?
|

May 13th, 2003, 05:04 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: ship strategy, ECM ships
Which units get destroyed first depends on the order of launch/loading, rather than simply age, though there is still some randomness IIRC.
__________________
Things you want:
|

May 13th, 2003, 05:08 PM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
So if I construct 1 ECM fighter and 9 offensive fighters at a planet, in wich order should they ba loaded onto the ship, if the ship can launch 10 units per combat turn?
|

May 13th, 2003, 06:23 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
with cargo transfert you can determine precisely which thing is loaded first iirc. Now sensors are cheap on fighters but are costly on a WP, so it is perhaps better to try optimizing whose WP.
For fighters it is true that you gain one kt of space though... can be slightly interesting.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

May 13th, 2003, 10:19 PM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
Ah, but the ECM fighter doesn't just have the ECM, it has combat sensor aswell, and can you put scattering and stealth armour on it?
ECM+Combat sensor=2 kt, mucho percentage on a small fighter!
And I do know that I can load them in whatever order I want too, but what I don't know is how that will effect the fighter launch.
How will I load to get the ECM fighter to be the Last one to be blown up by the enemys PDC?
[ May 13, 2003, 21:21: Message edited by: Ruatha ]
|

May 13th, 2003, 10:22 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: ship strategy, ECM ships
Test out the loading and launching sequences.
Fighters can't have stealth or scattering armor.
|

May 14th, 2003, 12:05 AM
|
 |
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
Quote:
Originally posted by Imperator Fyron:
Fighters can't have stealth or scattering armor.
|
Unless you mod it of course. 
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|

May 14th, 2003, 01:02 AM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
for units, only one of these components is sufficient in a given stack, eg you have a WP stuffed with attack scanners, and the others without, and they will all get the + to hit.
For ships you can have the neural network (iirc) which share the experience of all ships (the best one). Otherwise I dont think you can share anything between ships. I will let the vets give a more precise answer.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

May 14th, 2003, 01:32 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ship strategy, ECM ships
Everything Pocus has said is true. You will need a seperate ECM (+stealth armour etc) for each ship for them all to benefit.
However you can give a ship an "instant boost" in defensive (and offensive) modifiers simply by adding it to an experienced fleet.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|