.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 6th, 2003, 08:12 PM
kalorrith's Avatar

kalorrith kalorrith is offline
Private
 
Join Date: Jun 2002
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
kalorrith is on a distinguished road
Default Better sensor/cloak relation?

Hello,

I just had a quick question about cloaking. Are there any mods that make a better relation between cloaking and sensors. For example, a cloak that is based on gravity that can bend light, nullifing the optical sensors, but still rendering the ship visable to the psy. temp. and grav sensors. I just wanted to know if people have added more depth to cloaking. Thanks!

Scrytub Ka'Lorrith
Reply With Quote
  #2  
Old May 6th, 2003, 08:39 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Better sensor/cloak relation?

Pirates & Nomads PBW (Humans-only Versions) have the cloaking techs split up.

Gravitational cloaking is 100% dependent on the mass of your ship.
Scanners are rated as being able to detect "masses of 400kt or greater", and such.
Passive scans get blocked by Stealth Armor
Active scans get blocked by Scattering Armor
Psychic scans get blocked by Master Computers (no consious crew), and low level scans by organic armor.
Temporal scanners are blocked by tachyon related systems.
The top scanners will be defeated by the above items!

There are also cloaking devices to provide low-grade protection against all the cloaking types (except gravity), but the top level scanners will see through it.

The sensors are also given a wide variety of sizes and costs... Level 3 grav sensors, which can see anything bigger than a frigate, cost horrific amounts of resources, and can only be mounted on starbases due to their size.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.