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  #1  
Old April 13th, 2003, 02:31 PM
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Default Something about Mines

I was looking at the components.txt file and one of the modding guides, and I have a question...can the "Warhead" weapon type (for Mine Warhead I-III) have a weapon damage type of other than "Normal"? Something like "Only Shield Generators" or "Only Engines" instead...I was thinking of a few ideas/strategies to try out for a small mod.
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Old April 13th, 2003, 02:41 PM
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Default Re: Something about Mines

umm...perhaps I should look at some other Posts before I ask a question...

*crawls back under rock*
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Old April 13th, 2003, 05:26 PM
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Default Re: Something about Mines

Nah, keep asking! There is no useless question.
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Old April 13th, 2003, 05:52 PM

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Default Re: Something about Mines

try it out and play test it.... That way you will know for sure.

It is a good idea...

Post your tests here so we can learn about it off you. I like the idea as well...
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Old April 13th, 2003, 06:39 PM

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Default Re: Something about Mines

It is possible. Some mods already do it. At least one that I know of.
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Old April 13th, 2003, 07:52 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Something about Mines

Mines already skip shields, so any of the shield skipping damage types would be a waste. The others must work fine, because there was a change to the game a few updates back that made mines not attack if ships did not contain anything they could damage. Engine destroying mines are a very evil, now. You can place a minefield of engine destroying mines at a warp point with your other defenses and the enemy appears as usual -- with no engines! -- and you mop them up.

The only other types that would be generally useful on mines would be 'only weapons' and 'only shield generators'. But some of the more exotic ones might be useful in special situations. Only Master Computers for example, would be horrendous against the AI in the current patch. It is now hard-coded to always use the MC when it has been acquired. The Increase/Disrupt Reload types from Psychic/Crystalline might be interesting in warp point defense, too. It's all a question of how much typing you are willing to do to setup all those special warhead types.
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Old April 13th, 2003, 09:18 PM
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Default Re: Something about Mines

Quote:
Originally posted by Cyrien:
It is possible. Some mods already do it. At least one that I know of.
At least 2 I know of do. P&N and Adamant.
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Old April 14th, 2003, 05:56 AM

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Default Re: Something about Mines

"The Increase/Disrupt Reload types from Psychic/Crystalline might be interesting in warp point defense, too."

These only work in combat though..and mines attack before combat. I doubt they'd work.

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Old April 14th, 2003, 09:42 AM
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Default Re: Something about Mines

death, taxes and embaresment. but only one is fatal. and it's NOT embaresment, that just feels like it.
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Old April 14th, 2003, 02:10 PM
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Default Re: Something about Mines

Quote:
death, taxes and embaresment. but only one is fatal. and it's NOT embaresment, that just feels like it.
That's what I am learning...

I haven't had a chance to work on it yet, but what had gotten me thinking about it was an interesting one-two combo...Shield-Generator Destroying Mines on the exit side of a warppoint followed by Shard Cannon (or other armor skipping weapon) equipped fighters/ships on sentry.

...ouch... yes/no?

[ April 14, 2003, 13:11: Message edited by: Xaren Hypr ]
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