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  #1  
Old April 9th, 2003, 07:04 PM

Cyrien Cyrien is offline
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Default Bug in 1.84 Gold?

Just started a new game using Fyron Quadrant Mod and TDM. Have used this before with no problems. Several turns in completed first research project with ship construciton. Working on projectile weapons and military science.

It researches normally... and then. It is 1 turn away from completing military science and doesn't finish it. Instead it says 0.0 turns to completion the status bar is 1 slot from full and it is researching projectile weapons normally. Keeps going until finishing Projectile weapons... and does the same thing! going over to the next item in the line up.

I put it on split research points and it finishes the two it should have awhile ago.

I think ok no biggie and move back... colonize a tiny breathable and it only gives me 5 slots to build with and I should have 6 with my racial ability of extra storage. I go and check my other planets. And none of them show the extra spaces now, but I know they used to. Check a few more things and NONE of my races abilites are being shown. It lists them in the abilities area and when I click on my race it shows everything correct but the game isn't using any of it?

Any one else had a problem like this before?
I could start a new game since this one isn't too far along but I would rather not as I got a great initial start that should make for a good challenging game...

Any ideas?
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Old April 9th, 2003, 07:08 PM

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Default Re: Bug in 1.84 Gold?

Few extra things I checked... in the research it applies all the points needed to complete the project... -1.

Seems that the only reason split points evenly is completing them is it divides the points and applies them to each project.

Also this is a sim turn game.

In addition it isn't not applying the bonuses... it is applying strange modifiers while listing the normal ones. IE: Large planets with max unit storage of 9599kt... not what I remember the default being. In fact it seems to be doing -1 to that as well... some big -1 bug?

As far as I can tell it is applying everything as it should -1... Never seen anything like this before and it makes no sense to me...

[ April 09, 2003, 18:14: Message edited by: Cyrien ]
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Old April 9th, 2003, 07:21 PM

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Default Re: Bug in 1.84 Gold?

Starting a new game certainly didn't work it had the same problems. However closing and restarting the program seemed to fix the problem.
Even loaded up my old game and it is working fine now as well.

Still curious as to if any one else has seen anything like this before?
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Old April 9th, 2003, 07:46 PM
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Default Re: Bug in 1.84 Gold?

I am curious, how are you using the mod? Are you manually editing the path.txt file or did you use the mod picker? And if you used the mod picker did you happen to close it during your game? Doing that reverts the path.txt file to none and I am wondering if this is what you are seeing. Perhaps switching to stock files during the game had some unusual effects on the program.

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Old April 9th, 2003, 07:55 PM

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Default Re: Bug in 1.84 Gold?

I was using SE4 launcher mod picker. I don't think I closed it during the game but it is possible that I did.
I know that I have closed it in the past during a game and not experienced negative effects.
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Old April 9th, 2003, 08:52 PM
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Default Re: Bug in 1.84 Gold?

Quote:
Originally posted by Cyrien:
I know that I have closed it in the past during a game and not experienced negative effects.
You might not have a problem playing a turn based game, but I'll bet you would playing a sim turn game as you said you were this time. That's just a theory though. I am not really sure. I have never seen the problem you are describing.

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Old April 9th, 2003, 09:05 PM

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Default Re: Bug in 1.84 Gold?

That is a possibility since most of the games I have played before where all turn based games.

Decided to play a few sim turn games however to get better aquanted with some up coming PBW games.

Hrmm... I will make a mental note to not close the mod picker during sim turn games in the future.

Still seems to be quite a strange thing.

At least it was easily fixed and had no long term harm that I can see.
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Old April 9th, 2003, 11:50 PM
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Default Re: Bug in 1.84 Gold?

I don't think it would be the mod picker. The game data files load when the game is fired up - I don't think it goes back and checks the path file and then reloads based on that - that would be nuts.

I very often play simultaneous turns and close the mod-picker, or not, or even launch more than one SE4 game at the same time on the same computer, and I have not noticed any such problems. I've not used that mod combo either, but that doesn't seem like a likely cause, either. I am curious to know what's going on with Cyrien's game, though.

If you look at your race description under Empires, does it list your racial advantages correctly?

The research thing though I haven't seen anything like that ever.

Maybe send someone else your turn file and see if it looks the same to them. If so, then send to Malfador!

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Old April 10th, 2003, 12:49 AM
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Default Re: Bug in 1.84 Gold?

Well, I didn't think it was nuts, but I did say it was a theory. I thought that when the game switched to the host turn as it does when running a sim turn hotseat game that it would look at the path.txt file again. I checked it though and you are right, it does not do that. So the problem must be something else.

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Old April 10th, 2003, 01:08 AM

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Default Re: Bug in 1.84 Gold?

Well I don't think that would help. I am pretty sure something was buggy somewhere deep inside. As to where... I cannot say.

I quit the game. Restarted SE4 using the mod launcher again. Loaded up the save game and it worked fine. Since this morning have played quite a few turns with no repeats, so it doesn't seem like something that gets saved in the save games.

When I clicked on my race details it showed everything correctly. It showed the advanced traits and the percent modifiers.

In the actual game everything was applied as it would be -1. So instead of tiny breathable worlds having 1200kt of unit storage they would have 1199kt. Instead of applying all the research needed to finish a project the turn it was due to be done it would apply all the research needed -1 pnt. When a project only needed 1 pnt it applied 0.
When research was split it applied the research divided up -1. All the planets had 1 facility less listed as their max than they should have had.

Don't know what caused it... never seen anything like this before and I have been playing since before the game came out (go demo!). Has me stumped apparantly has everyone stumped.
All I can say is at least all I had to do was restart SE4. Some weird program or computer glitch most likely.

I suppose we may never know.

[ April 10, 2003, 00:08: Message edited by: Cyrien ]
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