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January 27th, 2003, 01:44 PM
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Neutrals..
What happened?
got several neutrals that load with no homeworld facilities (but 2 do load properly).
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January 27th, 2003, 03:41 PM
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Re: Neutrals..
Stupid question, but this is standard SE4, right?
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January 28th, 2003, 01:24 AM
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Re: Neutrals..
They might have problems in their general ai text files relating to homeworld type.
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January 28th, 2003, 01:31 AM
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Re: Neutrals..
B5 MOD neutrals. I think I need to check and see if there is the "B5 standard race" as an advanced trait (should be but one never knows  ) in the general.txt files..
Looks like the ORDER that they are listed is important here. "B5 Standard Race" has to be listed 1st in order for the neutral to be loaded properly.
[ January 27, 2003, 23:51: Message edited by: pathfinder ]
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January 28th, 2003, 04:36 AM
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Re: Neutrals..
There is a known issue with how AI races select racial characteristics and traits. If at any point they have 0 or fewer racial points remaining, they will not adjust/take any of the remaining characteristics/traits in their list. If B5 Standard (0 cost) was the Last trait and they already used up their points, they won't pick B5 Standard.
The simple workaround is: 1) Place all decreased characteristics before increased ones; and 2) Place all negative- and zero-cost traits before positive-cost ones.
Hope this helps in your race setup.
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January 28th, 2003, 05:17 AM
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Re: Neutrals..
Yeah, B5 Standard is 0 cost. Fixed the order and the neutrals are working fine in current test game. Thanks for the assist!
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