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  #1  
Old January 20th, 2003, 05:11 AM
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Default Proportions....

Fighter have WAAAAAAAYYYYYYY too much defense, it's nearly impossible to hit 'em even with PDC.
I could kill a small squad of LCs easier than a stack of ten of them things.
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  #2  
Old January 20th, 2003, 06:03 AM
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Default Re: Proportions....

Research Energy Pulse Weapons 1.
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  #3  
Old January 20th, 2003, 06:47 AM
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Default Re: Proportions....

And why is it set so AI's won't surrender except against the most absolutely absurd odds (10000 to 1). Means there nothing left to do with them but destroy them and that's just a boring waste
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Old January 20th, 2003, 10:11 AM

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Default Re: Proportions....

you starting to talk me into trying this mod.
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Old January 20th, 2003, 05:25 PM
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Default Re: Proportions....

Quote:
Originally posted by MacLeod:
And why is it set so AI's won't surrender except against the most absolutely absurd odds (10000 to 1). Means there nothing left to do with them but destroy them and that's just a boring waste
Cause if their "meager" advantage is all fighers, they will rip your military apart

Proprotions changes the rules so completely, the conventional rules of "who has an advantage" don't really apply anymore.

I just started playing it on PBW -- and I'm still trying to figure out what to do.
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Old January 20th, 2003, 06:14 PM
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Default Re: Proportions....

Quote:
and I'm still trying to figure out what to do.
ahhh.. I love Proportions mod.

I find it impossible to worry about things like gaining an advantage over my opponents because I just love building all those little cities and agrarian centres and things. Playing to maximum efficiency I could fill all planets with mineral megaplexes and stuff and probably slaughter the AI, but then where would all my ppl live?

In my current vsAI game in Proportions the Drushocka glassed one of my worlds and its moon: total casualties were a half-dozen ships, and about 9 million pop. I didn't even have a completed facility there. Not much of a loss in standard se4, but I was so FURIOUS- I really build up a relationship with my empire in Proportions.

All the military stuff becomes a bit of a sideline for me. I guess really I'm a sim-city guy at heart.
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  #7  
Old January 20th, 2003, 07:17 PM
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Default Re: Proportions....

Quote:
Originally posted by couslee:
you starting to talk me into trying this mod.
Great Mod....also try Dereks mod too has this one in it and more
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  #8  
Old January 20th, 2003, 11:15 PM
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Default Re: Proportions....

Maybe SE4 by Committee should have been a Proportions game, to enhance the realism feel of it... nah, it's slow enough as it is!
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  #9  
Old January 21st, 2003, 12:05 PM
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Default Re: Proportions....

Quote:
Originally posted by MacLeod:
Fighter have WAAAAAAAYYYYYYY too much defense, it's nearly impossible to hit 'em even with PDC.
I could kill a small squad of LCs easier than a stack of ten of them things.
If fighters are deployed early in the game, they can be fairly hard to hit with typical ships. They can still be hit with other fighters, or small ships with PDC and sensors and training, or weapon platforms or bases with Fire Control Centers. As Fryon said, energy pulse weapons combined with PD tech gives you some effective PS beam weapons against them too.

Typical anti-ship ships, especially larger ships, may have a hard time snagging fighters. That's intentional. However, there are several effective options for combatting them, besides other fighters. The smaller ships get to-hit bonuses, and there are Small and PD mounts, and lots of levels of sensors, and weapons with to-hit bonuses, etc etc.

If I get time to do 3.0, I may expand the fighter tech tree a bit, though, and adjust things a bit, so it takes more research to get the better fighters, and add other toys.

PvK
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  #10  
Old January 21st, 2003, 12:10 PM
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Default Re: Proportions....

Quote:
Originally posted by MacLeod:
And why is it set so AI's won't surrender except against the most absolutely absurd odds (10000 to 1). Means there nothing left to do with them but destroy them and that's just a boring waste
Because the hard-coded AI logic would otherwise have intact homeworlds surrendering to aliens who did something like:

1) Blockade their homeworld
2) Build many large ships, even unarmed colony ships, causing the score to tip extremely, even though the high-score empire doesn't really pose a particular threat to the AI.
3) or other silliness

Also, an AI surrender of an intact homeworld, particularly to a human player, is a major game event with major effects in Proportions. It also allows both homeworlds to directly add their research, multiplying research rate, which is something the rest of the mod tries to tone down.

So, the idea is if you want that massive prize, you may have to actually earn it and not take advantage of AI foolishness.

PvK
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