|
|
|
![Reply](images/styles/Shrap/buttons/reply.gif) |
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
January 18th, 2003, 09:16 PM
|
First Lieutenant
|
|
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Trading population
I know it may sound a bit doubtful, but I think that population trading with his allies is definitively a good way to improve one's empire, by turning domed worlds into atmosphere compatible ones.
But what are the best ways to perform that kind of trade ?
It's impossible to sell or drop cargo on a foreign planet, so the only way is to sell a full transport ship or abandon a planet with its population ?
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
January 18th, 2003, 09:31 PM
|
![capnq's Avatar](image.php?s=e28ab413af8929a5578d7898164eb7de&u=1185&dateline=2008) |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Trading population
You don't want to abandon a planet. That just removes the population from the game, and gives you a choice whether to leave the facilities intact.
You have to give or trade a ship with population in cargo, or a planet. You might want to design a special transport for the trade, so the person you trade it to won't get any "free" techs from you by Analyzing it after he offloads the population.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
January 18th, 2003, 09:37 PM
|
![Arkcon's Avatar](image.php?s=e28ab413af8929a5578d7898164eb7de&u=2934&dateline=2008) |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Trading population
It's cheezy, but I'll trade an empty colony ship for the colony ship the AI just sent into my territory. I can sweeten that deal with 5,000 organics or something. They take it and I get a colony ship, population, colonization tech, and I deprive them of that world in my system they wanted.
Ah, the power of cheeze ![](http://forum.shrapnelgames.com/images/icons/icon10.gif)
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
January 18th, 2003, 10:29 PM
|
First Lieutenant
|
|
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Trading population
Quote:
Originally posted by Arkcon:
It's cheezy, but I'll trade an empty colony ship for the colony ship the AI just sent into my territory. I can sweeten that deal with 5,000 organics or something. They take it and I get a colony ship, population, colonization tech, and I deprive them of that world in my system they wanted.
|
One more evidence that prove that AIs are really stupid !
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
January 18th, 2003, 11:18 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Trading population
One more evidence that prove that AIs are really stupid !"
Actually a player either way has no way of knowing what condition the ship he is receving is in. This makes ship trades a bit risky. You could get the fully equipped colony ship you're expecting- or you could get a badly damaged and outdated clunker that will cost more to get back to your territory and repair than you could ever gain from the trade.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
January 18th, 2003, 11:20 PM
|
First Lieutenant
|
|
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Trading population
That's why I think that ship trading is reserved to good human player allies...
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
January 18th, 2003, 11:53 PM
|
![Arkcon's Avatar](image.php?s=e28ab413af8929a5578d7898164eb7de&u=2934&dateline=2008) |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Trading population
Quote:
Originally posted by Phoenix-D:
One more evidence that prove that AIs are really stupid !"
Actually a player either way has no way of knowing what condition the ship he is receving is in. This makes ship trades a bit risky. You could get the fully equipped colony ship you're expecting- or you could get a badly damaged and outdated clunker that will cost more to get back to your territory and repair than you could ever gain from the trade.
Phoenix-D
|
True enough, I used to trade with the neutrals for that big population transport that's always orbiting their homeworld -- but more often than not, it's empty.
The AI could be improved on it's trade evaluation 'tho. You could always outsmart it, but it should assign reasonable values to things, and have it's anger rise if it got screwed.
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
January 19th, 2003, 01:53 AM
|
![Ed Kolis's Avatar](image.php?s=e28ab413af8929a5578d7898164eb7de&u=1524&dateline=1346595112) |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Trading population
Quote:
Originally posted by Phoenix-D:
One more evidence that prove that AIs are really stupid !"
Actually a player either way has no way of knowing what condition the ship he is receving is in. This makes ship trades a bit risky. You could get the fully equipped colony ship you're expecting- or you could get a badly damaged and outdated clunker that will cost more to get back to your territory and repair than you could ever gain from the trade.
Phoenix-D
|
Can't you right-click on the ship in the "view package" window to make sure you're getting what they say you are?
__________________
The Ed draws near! What dost thou deaux?
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
January 19th, 2003, 01:57 AM
|
![Fyron's Avatar](image.php?s=e28ab413af8929a5578d7898164eb7de&u=1780&dateline=2008) |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Trading population
It doesn't tell you if the ship is damaged, or out of supplies. ![](http://forum.shrapnelgames.com/images/icons/icon7.gif)
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
January 19th, 2003, 02:27 AM
|
Sergeant
|
|
Join Date: Jan 2003
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Trading population
A cheezy trade with the AI and taking advantage of it's lack of programming is one thing. I think a person should refrain from hose-bag tactic against the AI. I find it funny, that there are soo many Posts complaining about the sorry AnonI, yet there are a ton of Posts of people taking advantage it.
"the AI needs all the help it can get.....cause I cheeze-wiz it every chance I get..."
If someone in a MP setting traded "less-honestly" they would get a LOT of ships, all pointed at their planets.
__________________
It's all just a perspective of matter.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|