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  #1  
Old January 17th, 2003, 04:14 AM

couslee couslee is offline
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Default The Ultimate ship design

I spent many turns slip shotting tech to get a decent selection of weapon choices, support components and shielding. I get the Crusier chassis and head off to the drawing board to design the ultimate ship for combat.

I add the required bridge and what nots, including a scattering armor, steath, shields....all the goodies. I pick a nice weapon and run it up to the max. this thing can shoot down a duck from a sector away it looks so good. I decide to build a fleet of these, as it can be built in two turns on emergency build, (3 otherwise). I commit 75% of my empire to this new fleet endeavor and am going to trounce the Phong for their continued intel attacks and harrassment. BOY are they gonna get it!

The turn finally rolls around, my new capitol ships are finished. Time to assemble the stomping fleet on the game!

I forgot to include the FU**ING ENGINES IN THE DESIGN!

damn it damn it damn it damn it damn it!!!!!!!!
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Old January 17th, 2003, 04:19 AM
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Default Re: The Ultimate ship design

been there - done that
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Old January 17th, 2003, 04:30 AM

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Default Re: The Ultimate ship design

I have a save I can go back to and fix the problem. Just glad this was not a PBW game, I would have to eat the loss (and a lot of crow). This is also why I said it would be nice if you could edit prototypes that are still in queue. Now I have to take the extra hassel step of removing them all before I can fix the problem and then re-entering them over again.
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Old January 17th, 2003, 05:42 AM

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Default Re: The Ultimate ship design

This is where the Retrofit command comes in handy.

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Old January 17th, 2003, 05:48 AM
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Default Re: The Ultimate ship design

LOL!
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Old January 17th, 2003, 06:14 AM
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Default Re: The Ultimate ship design

That is hilarious!
I haven't managed to pull this one off yet because I make sure I have all needed stuff, including engines.
What I do is add the Bridge, LS, and CQ then the engines. It is a habit for me so I never forget to add those items. You should try to get in the habit of doing that as well. I'm sure it will save you future frustrations.
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Old January 17th, 2003, 06:23 AM
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Default Re: The Ultimate ship design

Quote:
Originally posted by Ragnarok:
That is hilarious!
What I do is add the Bridge, LS, and CQ then the engines. It is a habit for me so I never forget to add those items. You should try to get in the habit of doing that as well. I'm sure it will save you future frustrations.
Used to happen to me. Now, instead of designing from scratch, I upgrade an old design, even if I have to change hull size.

Somehow 'tho I always create stellar manipulation ships from scratch -- and more than once I've forgotten engines.
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Old January 17th, 2003, 07:02 AM

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Default Re: The Ultimate ship design

Quote:
Originally posted by Ragnarok:
You should try to get in the habit of doing that as well.
Thats just it, I follow the same pattern. i put the bridge,LS,crew,enignes, then the ecms shields ect. weapons Last so I can pack as many on as will fit. I just plain arse forgot the mousey looking thangy. But it certainly would shoot down anything that came near it. I should have know better that something was off base being able to fit ALL those guns on it.

If it looks too good to be true, it probably is. (fitting, yes?)

hey, at least I am a good sport and shared.
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Old January 17th, 2003, 07:26 AM

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Default Re: The Ultimate ship design

Unless you had supply, I don't think weapons work very well without engines. could be wrong.
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Old January 17th, 2003, 07:32 AM

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Default Re: The Ultimate ship design

Quote:
Originally posted by Gryphin:
Unless you had supply, I don't think weapons work very well without engines. could be wrong.
Gee, thanks. your right. make me feel even better about my ultimate design. an empty gun with no trigger.
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