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January 11th, 2003, 03:15 PM
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Re: Happiness
couslee, I have found that about 100 troops (I call them police. Because I just use the Largest troop I have with my best shield, no weapons. A lot cheaper to build as well) works for both of your questions. As soon as population is happy I pick them up with a Transport and ferry them to the next/current war zone. I do know the answers to your third question.
mlmbd 
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January 11th, 2003, 03:39 PM
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Re: Happiness
In my current game, I JUST got my first "mood increase" message. It is on a planet the I also just finished a ship, and I have 10 Police present (my design a bit different than yours tho). I don't know which year I placed the 10 troops there tho. If it is like the other game functions, 10 troops would take 10 turns to affect a change, 100 troops would take 1 turn.
Once a planet is "happy" using your method, and you pull the 100 troops off the planet, how long does it stay that way? I have noticed planets going from happy to inconsiderate in a just a few turns (yes, the word usage is intentional). I wonder if a 1%-5% happiness racial trait would sticky a planet to the "happy" mood? (barring any negative modifiers).
[ January 11, 2003, 13:40: Message edited by: couslee ]
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January 11th, 2003, 03:57 PM
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Re: Happiness
Place (1) Urban Pacification Center in each system you capture. This will help keep your captured planet populations happy for the long term. It'll also allow you to move your Troops in and out of the system much faster then having to leave them on a particular planet for a set number of turns.
If you've never used Urban Centers then you'll need at least (1) non-Angry world to build the Facility on. But once you have it, all your problems will go away 
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January 11th, 2003, 04:12 PM
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Re: Happiness
Thanks Katchoo. When I finally get around to researching that tech, I will do that. 
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January 11th, 2003, 05:02 PM
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Re: Happiness
Well, I went to go sleep for a while, and as soon as my head hit the pillow I had an interesting thought. I wonder if anyone has tested this, or perhaps knows for sure......
Of the three options avail for happiness, peacefull likes treaties, blood thirsty hates them, and neutral scorns them (huh?, why? should have no effect on this selection. talk about a balance issue.)
My race choice was neutral (for lack of a better one). I recently met a new race and signed a treaty with them, so the question is..
If the surrendered race was a "blood thirsty" type, then would planets with that type of population get angry faster than the ones populated with my starting race when a trade treaty is in place with a third race?
I did a right click on the race, but this information was not shown (the happiness choice). Would be nice if that info tidbit was included in the next patch.
[ January 11, 2003, 15:06: Message edited by: couslee ]
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January 11th, 2003, 05:05 PM
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Re: Happiness
Quote:
Originally posted by couslee:
My race choice was neutral (for lack of a better one). If the surrendered race was a "blood thirsty" type, then would planets with that type of population get angry faster than the one populated with my starting race
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Before you select happiness type, see what the Encyclopedia Malfadorica has to say about them.
[ January 11, 2003, 15:05: Message edited by: Arkcon ]
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January 11th, 2003, 07:44 PM
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Re: Happiness
lol. Arkon, you posted while i was editing for clarity.
I did check out the MalEnc but this still does not answer the question. let me put it yet another way.
My empire has 3 races in it. Does my original race happiness type setting superceede the added races, or do I now have to deal with 3 different type of happiness settings?
IE.
Original race: neutral
Surrendered race 1: bloodthirsty
Surrendered race 2: peacefull
Player: screwed no matter what he does when it comes to happiness. (this is begining to look a lot like democrats, republicans and independents lol)
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January 11th, 2003, 07:49 PM
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Re: Happiness
The answers to all these questions are in the stickified newbie faq at the top of the list.
In short, captured population is like yours in all respects except their atmosphere breathing and they slowly get unhappy over time. 10 troops on a planet will exactly cancel the negative effect. More than that will make them get happier. A UPC works great too.
Slick.
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January 11th, 2003, 08:18 PM
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Re: Happiness
Thanks Slick.
And as for the stickyfied newbie questions, I tried the search function and got a mess of crap. Even with the newbie thread, I would get (example) reply 257... but the replies are not numbered!. and I am not.... repeat NOT, going to re-read a 50 page thread every time I have a question. I didn't get this game to read and re-read a thread for hours, I got it to play the darn game. The sticky thread is a great item, but perhaps it is time for "sticky thread for newbies #2" with the first post summarizing the items from #1, and let #1 slide off into oblivion.
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January 11th, 2003, 08:40 PM
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Re: Happiness
well, the game shows you to be incorrect on that. One of my angry planets just went rioting. I did have 10 police troops on the planet, and 1 combat ship sentried in orbit. there are also 2 colony ships, but they just arrived the previous turn and are only passing through. Based on what your saying, the happiness factor should not be heading in a negative direction.
(The surrendered race in question is the Bobroba States if any is curious).
The only thing I can think of that would send this planet in a negative direction is my trade treaty with another race. Since the race description states "warriors" I am assuming they are bloodthirsty.
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