.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 8th, 2002, 12:50 AM

Unco Unco is offline
Private
 
Join Date: Nov 2002
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Unco is on a distinguished road
Default Resouce Converters

How do Resource Converter facilites work? Do they automatically kick in when I run out of one resource? Is there a way to convert X of one reource to another each turn?

Thanks!

Unco
Reply With Quote
  #2  
Old November 8th, 2002, 12:55 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Resouce Converters

When you have one built on a planet, select that planet. There will be a "Convert Resources" button activated for it. Or, hit ctrl+v. In this window, you specify how many of what resources you want to convert to other resources. There is no automatic conVersion; you have to give new conVersion orders every turn.

[ November 07, 2002, 22:57: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old November 8th, 2002, 05:35 AM
Greybeard's Avatar

Greybeard Greybeard is offline
Sergeant
 
Join Date: Jun 2002
Location: Overland Park, Kansas
Posts: 209
Thanks: 0
Thanked 0 Times in 0 Posts
Greybeard is on a distinguished road
Default Re: Resouce Converters

The button for the resource converter looks like a mining cart filled with ore. This button will only be available for a planet which has a converter facility.

Also, you only need one facility in your entire empire. You can convert as many resources in each turn as you wish, as long as they are available in your storage.

I'm sure you will enjoy this game. Welcome to the forum...Greybeard
Reply With Quote
  #4  
Old November 9th, 2002, 10:22 AM

Unco Unco is offline
Private
 
Join Date: Nov 2002
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
Unco is on a distinguished road
Default Re: Resouce Converters

Thanks for the replies! I've been playing this game for about a year and am now in 4 pretty serious games and the tournament. The PBW site is really great.

Thanks again!

Unco
Reply With Quote
  #5  
Old November 11th, 2002, 07:30 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: Resouce Converters

Soon to be 3 pretty serious games....

Quote:
Originally posted by Unco:
am now in 4 pretty serious games and the tournament.
Unco
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #6  
Old November 11th, 2002, 07:44 PM

Andr�s Andrés is offline
Major
 
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
Andrés is on a distinguished road
Default Re: Resouce Converters

BTW will AI ever use RC?
Reply With Quote
  #7  
Old November 12th, 2002, 11:40 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Resouce Converters

Quote:
Originally posted by Andr&eacutes Lescano:
BTW will AI ever use RC?
The AI? No, of course not.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #8  
Old November 12th, 2002, 12:11 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Resouce Converters

That's a shame, you'd think the maths would be fairly easy to code. All you need to look at are the current levels of the 3 resources in relation to some threshold figure below which the AI won't let its resource levels fall.
Reply With Quote
  #9  
Old November 12th, 2002, 10:47 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Resouce Converters

ahh just open source the game... then k-m can add it...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #10  
Old November 13th, 2002, 05:41 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Resouce Converters

Yeah, this is a problem akin to the 'infinite RATE of supply generation' for the Quantum Reactor. Even if it can generate supplies forever, there really ought to be a limit to how much it can create per turn. Similarly, it's all well and good that the ConVersion Facility can change one resource into another. But surely it has to have a limited rate of progress? Another little something we have to persuade MM to fix.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.