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Old November 2nd, 2002, 10:25 PM

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Default starmaps

i want to create a starmap. is there a maximum # of starsystems you can put on a map. what i am thinking of doing is to ramdomly create a starmap then add empty starsystems to fill the space. they would allow you to create warppoints to other systems without having to go in one jump, find hidden star systems, or create them from nebulae and asteroids, etc. i realize that would be a total of 3082 starsystems.
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Old November 2nd, 2002, 11:00 PM
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Default Re: starmaps

There's a hardcoded limit of 255 systems; that's the highest it can be set in Settings.txt .

You'll also need a larger SystemNames.txt file; there are several available. The standard file only has around 140 names, IIRC.
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Old November 2nd, 2002, 11:20 PM
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Default Re: starmaps

You can make systems have more objects in them, thereby simulating more systems, while still having only 255.
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Old November 2nd, 2002, 11:39 PM

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Default Re: starmaps

oh well.
another question. is there a way to add ringworld and sphereworld as possible planet types when creating maps using automated map generation.
and another one. anything out there that will allow you to turn gas giants into mini-suns like in 2010 then build ringworld or sphereworld around them.
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Old November 2nd, 2002, 11:48 PM
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Default Re: starmaps

Quote:
Originally posted by desdinova:
oh well.
another question. is there a way to add ringworld and sphereworld as possible planet types when creating maps using automated map generation.
Try calling for them in the planet size in SystemTypes.txt. I do not know if it will work or not.

Quote:
Originally posted by desdinova:
and another one. anything out there that will allow you to turn gas giants into mini-suns like in 2010 then build ringworld or sphereworld around them.
No, you cannot do that. Planets cannot be changed into stars. If you destroy a Planet, you get an Asteroid Belt, which also cannot be changed into a star.
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Old November 3rd, 2002, 12:40 AM

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Default Re: starmaps

Thanks i will give it a try
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