.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 26th, 2002, 02:06 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Totally Organic ship??

I was wondering if anyone has ever made a mod that has a totally organic ship?? What we have now seem mostly a few organic components combined with metal engines etc. I guess the closest I've seen would be P&N's Living Ships and Organic together.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #2  
Old October 26th, 2002, 10:52 PM
CombatSquirrel's Avatar

CombatSquirrel CombatSquirrel is offline
Corporal
 
Join Date: Oct 2001
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
CombatSquirrel is on a distinguished road
Default Re: Totally Organic ship??

I have one mod in which selection of Racial Techs does not merely allow you an otherwise restricted set of technology, but instead determines the predominate type of technology a culture uses. So, with Organics, virtually every facility or component is grown, or is a symbiotic life form designed, domesticated or altered to be utilized by the society. Living ships, which steal blantantly and unabashedly from S_J's concept, are living creatures and have an entirely different set of limitations and advantages then metallurgic constructs.
Most of that is merely cutting and pasting of the data files, being creative with the descriptions, adjusting the variables of cost and effect and stealing cool pictures....

Combat Squirrel
Reply With Quote
  #3  
Old October 27th, 2002, 12:47 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Totally Organic ship??

I produced an outline of some Ancient Techs that would allow the discoverer to produce living ship hulls. There were three different techs for Predator (fast, short range, small), Grazer(slow, larger, more efficiency) and Sessile (reef like bases) Genome Projects. The player needed level 3 to 5 biology before they could recreate the creatures encoded in the respective Genome Projects.
But then I started to wonder if they should have only organic weapons, and would it make sense to put normal weapons on them etc. Never did complete them.
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
Reply With Quote
  #4  
Old October 27th, 2002, 01:38 AM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: Totally Organic ship??

My own mod "Exodus", still in the early stages of work, will have just that. For an "Organic Manipulation Paradigm" race, the hulls will be organic, the control components will be organic, just about EVERYthing will be organic. Frankly, aside from possible ruins tech, there won't be many ways in which an Organic Tech player COULD include non-organic components on ships, bases, units, or whatever.
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.