.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 16th, 2002, 10:46 PM
Chronon's Avatar

Chronon Chronon is offline
Sergeant
 
Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
Chronon is on a distinguished road
Default Newbie question on fighters and capturing planets

My first venture into PBW is as a replacement player, and I find myself with an empire that is oriented around fighters. This not my usual play style - I prefer to use fewer large ships - but since I have the technology I might as well use it.

My question is, what weapons should I use on the fighters when I'm trying to capture a planet? Should I go with bombs, rocket pods, or other planetary weapons and risk glassing it? Or, should I go with regular direct fire weapons with a better rate of fire?

I'm sure this topic has been covered before, but my search of the forum yielded no threads. I'd love to hear any and all advice. Thanks!

Oh, BTW, it's pretty early in the game (turn 50 or so), and I have fighters level one, organics level two, and small weapons level one. And I will, of course, build a troop transport, fill it to the gills with troops, and send it in with the light carrier and escort ships.
Reply With Quote
  #2  
Old September 16th, 2002, 11:08 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Newbie question on fighters and capturing planets

If you have a troop transport with the fleet and your fleet strategy is set to capture planet, then your fighters should cease firing on the planet as soon as the weapons platforms are gone. All fighter weapons and all planetary waepons in the unmodded game are direct fire weapons.

Missles and anything listed as a seeker weapon are things wqhich will give you a risk of accidental glassing. Fighters are refered to as seekers sometimes because they can be targetted by PDC, but they aren't really any more than sats are which can also be targeted by PDC.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old September 16th, 2002, 11:19 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Newbie question on fighters and capturing planets

You can accidentally glass a low population world that has tons of weapon platforms, esp. using weapons with a high damage value (or large fighter stacks ).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old September 17th, 2002, 05:36 PM
Chronon's Avatar

Chronon Chronon is offline
Sergeant
 
Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
Chronon is on a distinguished road
Default Re: Newbie question on fighters and capturing planets

Thanks Geoschmo and Imperator Fyron for the advice and good information on planet capture.

I think I'll go with the ship/planetary weapons rather than the purely planetary ones. That will give my fighters more flexibility. Do either of you like rocket pods - one shot massive destruction - or do you go with the one-shot-per turn weapons?
Reply With Quote
  #5  
Old September 17th, 2002, 06:03 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Newbie question on fighters and capturing planets

Personally I like rocket pods at least until I get large fighters with shields. DUC's or whatever will give more total damage for 30 rounds of combat, but since fighters get slaughtered by PDC and ships weapons they aren't likely to live more than a few combat rounds anyway.

The exception might be against a race that uses a lot of fighters too. There you might want your fighters to be able to take out some of his fighters. Rocket pods can only target ships.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old September 17th, 2002, 06:29 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Newbie question on fighters and capturing planets

Rocket pods all the way. Especially on warp points! "Hello!" -200 fighters with Rocket Pods III fire-

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old September 17th, 2002, 07:36 PM
Chronon's Avatar

Chronon Chronon is offline
Sergeant
 
Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
Chronon is on a distinguished road
Default Re: Newbie question on fighters and capturing planets

Rocket pods it is! I'll start building them next turn...
Reply With Quote
  #8  
Old September 17th, 2002, 08:27 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Newbie question on fighters and capturing planets

Also be aware that the small Versions of the organic weapons are some of the best nfighter weapons in the game. Against other fighters or even larger ships, they can really do some damage.
Reply With Quote
  #9  
Old September 17th, 2002, 11:50 PM
Greybeard's Avatar

Greybeard Greybeard is offline
Sergeant
 
Join Date: Jun 2002
Location: Overland Park, Kansas
Posts: 209
Thanks: 0
Thanked 0 Times in 0 Posts
Greybeard is on a distinguished road
Default Re: Newbie question on fighters and capturing planets

I have been avoiding fighters in my games with the AI to give them more of a chance =|%^)>

I think I'll need to change my tactics in PBW....

Greybeard
Reply With Quote
  #10  
Old September 18th, 2002, 01:49 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Newbie question on fighters and capturing planets

So what if you change the strategy of your ships to "ignore planets" but still allow them to attack Weapons Platforms?

1) Will they kill everything in site, but leave the planet alone?
2) Will your ships kill everything except the planet but then just sit there and get pounded by the weapon platforms (assuming WP are present)?
3) if you tell ships to ignore planets, but set "damage planet" to say 50%, what will happen? (i'm guessing but I'm not sure, that the ships will attack the planet until 50% of the weapon platforms are gone, and then stop)

PBW & rules pertaining to strategies confuse me.
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.