.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 5th, 2002, 09:30 PM

ckotchey ckotchey is offline
Corporal
 
Join Date: Aug 2002
Location: Apalachin, NY
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
ckotchey is on a distinguished road
Default The Power of Stellar Manipulation

Again, I'm still in the middle of my first game, and am just learning the components, but...

It seems to me that the Stellar Manipulation parts, such as those to create warp points and planets, seem a bit easy to reach and use, given the implicit power of what is really happening. Example: On a simple Cruiser hull, I have a planet-maker, and a repair bay, so it can waltz around making planets each and every turn (especially in asteroid belt systems) as it repairs itself each turn. Seems to me that this should not be such a casual or quick operation.
I would suggest:
- making the research more expensive, or with more tech prerequisites to reach these mammoth proportions
- making the parts heavier and costlier to build
- making the parts more "inconvenient" to use - such as slowing down ship movements containing them, rendering them uncloakabe, etc. (Q: can it be too easy to waltz these into enemy territories and wipe them out too easily?)
- making the parts destroy the entire ship upon use, rather than just the part itself burning out.
- making the parts harder to repair (i.e. must repair it for a few turns before it is re-usable)
- making the process (e.g. planet creation) take several turns to achieve once the process has started.

Since I've not actually played much, especially against other humans, I'd also be curious to hear general discussions about how easy or difficult these parts are to use, and how they affect gameplay & game strategy. I can definitely see planet & star destroyers ruining someone's day pretty quick.
Reply With Quote
  #2  
Old August 5th, 2002, 09:35 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: The Power of Stellar Manipulation

Actually I've always thought these components were too expensive (Hmmm so maybe MM found a happy medium?) Although most of the multiplayer games I've played have either been over or else one player has a major lead by the time these components get used.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #3  
Old August 5th, 2002, 09:40 PM
Lord_Shleepy's Avatar

Lord_Shleepy Lord_Shleepy is offline
Private
 
Join Date: Aug 2002
Location: USA
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Lord_Shleepy is on a distinguished road
Default Re: The Power of Stellar Manipulation

* falls out of bed with a start

Humph! They certainly seem dashed expensive to me! The little buggers take YEARS to build... Though, I do see your point. Maybe have them consume massive amounts of supplies (due to the extreme physical requirements of such a task) requiring large ships to hold enough supplies and frequent resupply stops? You could certainly add this property yourself if you feel the need.
__________________
I mok...therefore I am
Reply With Quote
  #4  
Old August 5th, 2002, 09:45 PM

ckotchey ckotchey is offline
Corporal
 
Join Date: Aug 2002
Location: Apalachin, NY
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
ckotchey is on a distinguished road
Default Re: The Power of Stellar Manipulation

Heh - yeah, maybe they seem cheap to me because it's just me and one computer player left with a single warp-point separating our empires. I really have no other attack fleet built at this point, so maybe the economy of playing "real" people makes it much more prohibitive to build in the first place.
Reply With Quote
  #5  
Old August 5th, 2002, 09:53 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: The Power of Stellar Manipulation

Unless you have some major maintenance reduction, then you'll spend 15-25k or more in maintenance per turn.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #6  
Old August 5th, 2002, 10:50 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: The Power of Stellar Manipulation

Quote:
Originally posted by Lord_Shleepy:
Maybe have them consume massive amounts of supplies (due to the extreme physical requirements of such a task) requiring large ships to hold enough supplies and frequent resupply stops?
Actually this would be no good what-so-ever. Maybe if you had the tech to make planets BEFORE you had the Q-reactor. Once you research that it doesn't change a thing as far as supplys go. So this would only help if you research the planet creator before the Q-reactor.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #7  
Old August 6th, 2002, 12:44 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: The Power of Stellar Manipulation

I may be missing something but was't it fixed in some patch that "destroy on use" components now require space yards to repair - repair bay is insufficient. But it was long time I used stellar manipulation - Proportions games are veery long.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #8  
Old August 6th, 2002, 07:29 PM
LGM's Avatar

LGM LGM is offline
Sergeant
 
Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
LGM is on a distinguished road
Default Re: The Power of Stellar Manipulation

Against humans stellar manip ships are costly and must be guarded as valuable assets. In addition, there are system shields that stop their effectiveness, so you have to use conventional weapons to take out the system shield first.

System shields are costly, but require no maintenance. Stops Stellar Manipulation cold.

Stellar Manipulation are like Wrecking Cranes. They can do lots of damage if unopposed. But they can be vulnerable ships.
Reply With Quote
  #9  
Old August 6th, 2002, 08:59 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: The Power of Stellar Manipulation

Not vulnerable enough in my opinion. I've increased the sizes of all of the SM components to reflect their large-scale effects. It's still a bit silly to think of a ship-sized device destroying a planet or even a star, but at least it's a bit more balanced to force the use of a battlecruiser or larger to carry a star-destroyer component.
Reply With Quote
  #10  
Old August 6th, 2002, 09:22 PM
Lord_Shleepy's Avatar

Lord_Shleepy Lord_Shleepy is offline
Private
 
Join Date: Aug 2002
Location: USA
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Lord_Shleepy is on a distinguished road
Default Re: The Power of Stellar Manipulation

"Actually this would be no good what-so- ever. Maybe if you had the tech to make planets BEFORE you had the Q-reactor. Once you research that it doesn't change a thing as far as supplys go. So this would only help if you research the planet creator before the Q-reactor."

Sigh...too true. I rarely use Q-reactors myself and forgot about that lil issue. although effective they are a tad unrealistic and a lot of research. I stand corrected.
__________________
I mok...therefore I am
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.