|
|
|
 |

July 14th, 2002, 10:56 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
spaceyard ship
Hi,
i have SE IV standard, not gold. I built a cruiser with 1 spaceyard component to build a battlestation at a warppoint but the construction is very slow. So, i build another ship with such a component to aid the first one but i can't seem to figure out how to do that. Adding them in a fleet didn't work. Is it possible for one ship to help another in the construction of a base? Or am i going to have to build a ship with multiple space yard components on it?
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
|

July 14th, 2002, 11:23 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spaceyard ship
None of what you suggested will work because the game will not allow it. Get used to it talking a long time. 
|

July 14th, 2002, 11:52 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spaceyard ship
Quote:
Originally posted by minipol:
Hi,
i have SE IV standard, not gold. I built a cruiser with 1 spaceyard component to build a battlestation at a warppoint but the construction is very slow. So, i build another ship with such a component to aid the first one but i can't seem to figure out how to do that. Adding them in a fleet didn't work. Is it possible for one ship to help another in the construction of a base? Or am i going to have to build a ship with multiple space yard components on it?
|
Ship and base mounted Space Yards ... suck, WRT speed of building anything. Their only advantage is mobility ... and it barely makes up for the loss of build speed. You cannot even build a BIG ship with MANY space yard components for more speed.
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
|

July 15th, 2002, 12:12 AM
|
 |
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spaceyard ship
Actually, a good way to do this is to build a hull with only the basic components, then design another with more components upgrade to that, then more and upgrade and so on till you have the full design. Then get a couple of repair yards in there and you will have it done in no time.
You can upgrade to infinity within a turn, I do it all the time in pirates to quickly create baseships.
|

July 15th, 2002, 12:18 AM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spaceyard ship
Hmm, bummer.
If i would build such a basic yard and put a spaceyard on it, would it be able to repair/upgrade itself?
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
|

July 15th, 2002, 12:25 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spaceyard ship
As long as you don't try to upgrade the space yard. It will retrofit, but that breaks the component in the process- and the space yard is what repairs things.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

July 15th, 2002, 07:08 PM
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spaceyard ship
I think you forgot about Repair Bays. You need a SY to upgrade but a Repair Bay will repair also - in fact, level-for-level, it will repair faster. I always keep a few Repair Bays as well as SY's in my larger 'build sectors' for that reason.
As long as you have at least 1 RB or SY you'll keep repairing. Just move SY's and RB's up to the top of the repair priority lists for optimum useage.....
|

July 17th, 2002, 09:33 PM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spaceyard ship
IIRC there was something in 1.67 that stopped upgrading or something like that, or had to do wiht upg spaceyards...
could some old fogey please clarify?
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

July 17th, 2002, 09:51 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spaceyard ship
You cannot upgrade from a design without a space yard to one with a spaceyard anymore. Apparently this was viewed as a cheat. Some people would build a bunch of bases with nothing but basic control components, then upgrade them to BSY and have lots of build capacity in a very short time.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|