quote:
Originally posted by capnq:
AFAIK, the AI won't use the new types you add; I'm not sure whether editing them into Default_AI_Construction_Facilities.txt would work.
I have done this and the AI will use the new type, as long as there is a valid entry in the Default_AI_Construction_Facilities.txt or the corresponding (racename)_AI_Construction_Facilities.txt
I had created a storage compund for nothing but resource storage and a Multi-Resource Colony for those rare, but obtainable, large or huge, breathable atmosphere, 110% or more of all resources type, planets (I must mention that the AI didn't segregate breathable in the latter).