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May 2nd, 2002, 03:51 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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new patch ?
Unprecedented tech. support by MM spoiled me. The prospect of a new patch with some exiting new features always gave at least something bright and shiny to look forward in my life
Do we hit the end of the road ? There are no new patch requests or bugs reports lately. Did SEIV reached perfection and alas, stagnation ? 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 2nd, 2002, 03:56 PM
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Private
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Join Date: May 2002
Location: Le Bar sur Loup, France
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Re: new patch ?
Huh? The 1.67 patch to SEIVAu has only been
out for three weeks.
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May 2nd, 2002, 04:11 PM
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Lieutenant General
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Join Date: Jan 2001
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Re: new patch ?
Exactly ! See what I mean ? 3 weeks and still nobody requests new patch. Arghhh.
BTW, are fate shrine fully opperational as promised in 1.67 ?
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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
May 2nd, 2002, 04:22 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: new patch ?
Currently I'm testing the patch 1.69.
I have not here the updates, but are only bug fixes and changes to fix possible game abuses that currently the players can do.
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May 2nd, 2002, 09:01 PM
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General
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Location: Ohio, USA
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Re: new patch ?
quote: Originally posted by oleg:
Unprecedented tech. support by MM spoiled me. The prospect of a new patch with some exiting new features always gave at least something bright and shiny to look forward in my life
Do we hit the end of the road ? There are no new patch requests or bugs reports lately. Did SEIV reached perfection and alas, stagnation ?
Stagnation? There are dozens of requested features waiting for the bug fixes to get done. It'll be time to move on to SE V before we reach 'stagnation' in SE IV.
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May 3rd, 2002, 04:02 AM
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Private
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Re: new patch ?
Could someone please post the history file with Version 1.69?
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May 3rd, 2002, 04:08 AM
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Colonel
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Re: new patch ?
Here are:
Version 1.69:
1. Fixed - The Massive Ship Mount stated that you needed a ship size of
1100kT but it should actually be 1200kT.
2. Fixed - Rare Integer Overflow in combat when a planet was attacked.
3. Fixed - There was a way to bypass the Next Player Password dialog.
4. Changed - A ship cannot be retrofitted from a design which does not
have a Spaceyard to one that does.
5. Changed - A ship cannot be retrofitted from a design which does not
have a Colony Module to one that does.
6. Fixed - Range Check Error when a luck trait tried to prevent a star
from exploding.
7. Fixed - Set Players To Computer Control window was setting all ministers
off even for human players.
Version 1.68:
1. Fixed - Fighters no longer share their supplies with other ships.
They will not pool their resources when in a fleet.
2. Fixed - Newly launched fighters in a turn-based game will have no
movement. The next turn after they are launched, they will
receive full movement.
3. Fixed - AI was not reacting with anger when a planet or system was
destroyed.
4. Changed - Increased the number of formation positions from 30 to 100.
5. Fixed - AI was still not always closing to optimum distance for
launching seekers against planets.
6. Fixed - Seeker hit on a planet would sometimes not show an explosion
even if damage was done.
7. Fixed - AI was not always moving on the first turn of Tactical Combat
if it was the first player.
8. Fixed - Planet hit points would not always accurately portray damaged
units on the planet as well.
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May 3rd, 2002, 04:16 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: new patch ?
quote: Originally posted by Master Belisarius:
4. Changed - Increased the number of formation positions from 30 to 100.
WOOHOO! One of my pet peeves is fixed!!!
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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May 3rd, 2002, 04:19 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: new patch ?
Thanks Belisarius!
But Darn...
quote: 2. Fixed - Newly launched fighters in a turn-based game will have no
movement. The next turn after they are launched, they will
receive full movement.
...There goes my instant fighter swarm system defence! 
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Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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May 3rd, 2002, 05:23 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: new patch ?
"Fixed - Fighters no longer share their supplies with other ships.
They will not pool their resources when in a fleet."
Doh.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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