.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 20th, 2002, 05:27 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default TDM-ModPack v3.10 released

TDM310Full.exe, for download click here

TDM310Patch.exe, for download click here

TDM-ModPack_310_Full.zip, for download click here

TDM-ModPack_310_Patch.zip, for download click here

TDM-ModPack 3.10 (Gold Version)
April 19, 2002

For use with Space Empires IV Version 1.67 only.


INTRODUCTION
============

First - many thanks to the folks at Malfador Machinations ("MM") and Shrapnel Games for their continued support and communication with the gaming community. Since MM is dedicated to releasing a number of future patches, this "Mod" pack does not contain any modified tech trees, new components or facilities, just a major overhaul to the AI files to get the most of the current Version of SE4.


INSTALLING THE TDM-MODPACK
==========================

(1) AUTO-INSTALLER (FULL) - New with this Version is the option to use the automatic installer created by Mephisto. This greatly simplifies the process and does not require advanced knowledge of Winzip or other 3rd party software. Just double-click on the file called "TDM-ModPack Installer.exe" and the program will try and find your existing SE4 directory on its own and install all of the proper files. If it cannot find your installation, you have the option to install the TDM-ModPack anyway in a directory of your choice.

(2) ZIPPED FILE (FULL) - This is the traditional method of installing the TDM-ModPack and allows you to choose the location if you do not want to directly unzip the files into your existing SE4 directory using the auto-installer method described in (1) above. This method requires you to use 3rd party archive software (i.e. Winzip) and unzip the files using the "All Files," "Overwrite Files" and "Use Folder Names" options (i.e. the default settings for Winzip). This will place all the new files in the appropriate subdirectories under the new "TDM-ModPack" folder.

(3) AUTO-INSTALLER (PATCH) - This is similar to option (1) above, but only contains the files that have changed since Version 3.00 of the TDM-ModPack found on the Gold CD. First install Version 3.00, then apply this patch over it. That's it!

(4) ZIPPED FILE (PATCH) - This is similar to option (2) above, but only contains the files that have changed since Version 3.00 of the TDM-ModPack found on the Gold CD. First install Version 3.00, then apply this patch over it. That's it!


UN-INSTALLING AFTER INSTALLING WITH THE AUTO-INSTALLER
================================================== ====
(1) Press your "Start" button on the windows task bar, select "Settings," then select "Control Panel" and double-click on the program called "Add/Remove Programs"
(2) Make sure you are on the panel labelled "Install/Uninstall," then scroll the window down and click once on the line "The TDM-ModPack"
(3) Press the "Add/Remove" button in the lower, right-hand corner
(4) When the pop-up window appears, press "Start"


UN-INSTALLING THE TDM-MODPACK (OPTION 1)
========================================

(1) Copy the file "original Path.txt" from the TDM-ModPack folder to your Space Empires IV folder.

(2) Delete the file "Path.txt" in your Space Empire IV folder.

(3) Rename the file "Original Path.txt" now located in the Space Empire IV folder to "Path.txt".

(4) The game will now run with it's default settings. The "TDM-ModPack" folder is still present. You can either delete it now or keep it to reinstall the TDM-ModPack if you desire to do so. To re-install the ModPack, follow the instructions for un-install but use the "TDM-ModPack Path.txt" instead.


UN-INSTALLING THE TDM-MODPACK (OPTION 2)
========================================

(1) Open the file "Path.txt" in your Space Empires IV folder.

(2) Alter this line:

Using Mod Directory := TDM-ModPack

to

Using Mod Directory := None

(3) Save and close the file "Path.txt".

(4) The game will now run with it's default settings. The "TDM-ModPack" folder is still present. You can either delete it now or keep it to reinstall the TDM-ModPack if you desire to do so. To re-install the ModPack, follow the instructions for un-install but use the "TDM-ModPack Path.txt" instead.


THE SE4 LAUNCHER UTILITY BY MATRYX
==================================

As of Version 3.10 of the TDM-ModPack, we are happy to be able to incorporate one of the best utilities created by a fellow player for those that use mods with this game. This utility was designed by Matryx and is included with his express permission. It allows you to choose a particular "mod" folder upon starting SE4. This utility will be automatically installed along with the TDM-ModPack and will be located in your main SE4 folder. For more detailed information be sure to read the file "SE4Launcher.doc" located in the main SE4 directory after installation. To use:

(1) Press your "Start" button on the windows task bar, select "Programs," then select "Shrapnel Games" and click on the program called "SE4 ModLauncher"
(2) When the utility starts, choose the mod in the left most column that you would like to use for this game by clicking once with the mouse (note- the utility automatically creates these choices based on the list of folders located in your main directory and is designed to give your information for each mod that contains a "modinfo.txt" file)
(3) Once your selection is made, click the button called "Play SEIV."
(4) That's it! If you selected the "TDM-ModPack" you should be greeted with our specially modified intro screen to let you know your selection was successful.


INSTALLING OTHER MODS
=====================

If you want to use other Mods while playing the TDM-ModPack, make sure to install all other MODs you download into the "TDM-ModPack" folder and do not edit or override the "Path.txt" in your Space Empires IV folder. Following these instructions makes sure you don't cripple your ModPack installation involuntarily. BEWARE: Overriding any files in the "TDM-ModPack" folder may disrupt your ModPack installation!


HISTORY
=======

VERSION 3.10 - Introduction screen now using the GOLD screen (again modified to indicate use of "TDM-ModPack Directory"), minor bug fixes, again rework of all previous races and re-adding several races that we left out on the CD for copyright reasons. Also, most of these new races files take advantage of the new features implemented via the Gold Patch.

Compiled file contains the following:

(01) Complete AI Race files and Shipset for "Aquilaeian" - Version 2.00 (with shipset by Klaus Lehtonen a/k/a Zarix and AI files by Master Belisarius).

(02) Complete AI Race files and Shipset for "Colonials" - Version 1.23 (with shipset and AI files by Dracus).

(03) Complete AI Race files and Shipset for "Cue Cappa" - Version 1.20 (with default shipset from Malfador Machinations, AI files by Rollo and speech file by Quikngruvn).

(04) Complete AI Race files and Shipset for "Cylons" - Version 1.40 (with shipset and AI files by Dracus).

(05) Complete AI Race files and Shipset for "Dra'kol" - Version 2.00 (with shipset by Don Phillips a/k/a Voidhawk, AI files by Tampa_Gamer and speech file by John Zamarra).

(06) Complete AI Race files and Shipset for "Earth Alliance" - Version 2.70 (with shipset by Randy Stulce and other artists and AI files by Mephisto).

(07) Complete AI Race files and Shipset for "Jraenar" - Version 1.58a (with default shipset from Malfador Machinations, AI files by God Emperor).

(08) Complete AI Race files and Shipset for "Klingons" - Version 1.67a (with shipset from Atrocities, AI files by God Emperor).

(09) Complete AI Race files and Shipset for "Krill" - Version 1.67a (with default shipset from Malfador Machinations, AI files by Atraikius).

(10) Complete AI Race files and Shipset for "Narn Regime" - Version 2.70 (with shipset by Randy Stulce and other artists and AI/speech files by Mephisto).

(11) Complete AI Race files and Shipset for "Norak" - Version 2.10 (with default shipset from Malfador Machinations, AI files by Daynarr).

(12) Complete AI Race files and Shipset for "Orks" - Version 1.67a (with shipset and AI files by Atraikius).

(13) Complete AI Race files and Shipset for "Piundon - Version 1.50 (with default shipset from Malfador Machinations, AI files by Tampa_Gamer, speech file by John Zamarra)

(14) Complete AI Race files and Shipset for "Praetorian" - Version 1.58a (with default shipset from Malfador Machinations, AI files by God Emperor).

(15) Complete AI Race files and Shipset for "Pyrochette" - Version 2.00 (with shipset by Grand Mausic Yith Saulkar and AI files by Master Belisarius).

(16) Complete AI Race files and Shipset for "Rage Collective" - Version 2.41 (with shipset and AI files by Alpha Kodiak)

(17) Complete AI Race files and Shipset for "Romulans" - Version 1.67a (with shipset from Atrocities, AI files by God Emperor).

(18) Complete AI Race files and Shipset for "Sergetti" - Version 2.10 (with default shipset from Malfador Machinations, AI files by Daynarr).

(19) Complete AI Race files and Shipset for "Shadows" - Version 1.67a (with shipset from Atrocities, AI files by God Emperor).

(20) Complete AI Race files and Shipset for "Terran" - Version 2.70 (with default shipset from Malfador Machinations, AI files by Mephisto).

(21) Complete AI Race files and Shipset for "Toron Confederation" - Version 2.70 (with shipset by Klaus Lehtonen and AI by Mephisto).

(22) Complete AI Race files and Shipset for "Ukratel" - Version 1.58a (with default shipset from Malfador Machinations, AI files by God Emperor).

(23) Complete AI Race files and Shipset for "Vaxin" - Version 1.31 (with shipset and AI files by Alpha Kodiak).

(24) Complete AI Race files and Shipset for "Vikings" - Version 1.10 (with shipset by Dogscoff and AI files by Rollo).

(25) Complete AI Race files and Shipset for "Xiati" - Version 2.70 (with default shipset from Malfador Machinations, AI files by Mephisto).

(26) Complete AI Race files and Shipset for "Xi'Chung" - Version 2.20 (with default shipset from Malfador Machinations, AI files by Daynarr).

(27) Revised default AI_Planet_Types file to tweak planet selection for AI (by Daynarr).

(28) New formations.txt file that includes 9 new formations (contributions by Tampa_Gamer, Daynarr and Master Belisarius)

(29) Settings.txt modified to make "Quick Start" option available for all races - including 4 additional default races and all new races and increased default max units/ships (modified by Tampa_Gamer and Mephisto).

(30) "Modlauncher" info file added (created by Mephisto).

(31) Revised "Intro.bmp" screens for both 800x and 1024x Versions to indicate that "TDM-ModPack Directory" in use (created by Tampa_Gamer).

(32) Complete SE4 Launcher Utility - Version 2.01 (created by Gregory 'DM-Matryx' Sweetman).

(33) [Only in Auto-Installer Version] Complete Auto-Installer Utility - Version 1.00 (created by Mephisto).

(34) New default AI_Construction_Units file included to increase AI unit production in default, non-modded AI races (by Tampa_Gamer and Mephisto).


VERSION 3.00 - GOLD-Version of the TDM-ModPack. All the races were modified and made compatible with the GOLD-Edition.

VERSION 2.00 - Introduction screens modified to indicate use of "TDM-ModPack Directory", major reworks to previous races and several races added (Cue Cappa, Jraenar, Krill, Praetorian, Ukratel, Terran, Xiati and Vaxin).

VERSION 1.80 - Aquilaeian race added, older races updated and ModLauncher info file added.

VERSION 1.75 - All races (except Norak, Xi'Chung and Sergetti which have been tested and are working with Version 1.41) reworked by respective authors.

VERSION 1.72 - Minor patch to include strategy changes to Norak, Sergetti & Xi'Chung and minor tweaks/spelling corrections to other AI files

VERSION 1.71 - Revisions to all races, updated for SE4 ver 1.35 & Pyrochette race added.

VERSION 1.70 - Revisions to all races & additional races added.

VERSION 1.60 - Revisions to all races.

VERSION 1.50 - Added shipsets for two races, all AI files tweaked and updated.

VERSION 1.01 - Fixed several range errors caused by spacing and spelling error in Dra'kol files.

VERSION 1.00 - Initial Release.

NOTES
=====

(1) Each of the races has a complete revision history and additional notes contained in their own respective "readme.txt" files located in the race subfolders.

(2) You can find the most recent Version of the TDM-ModPack in the "Space Empires: IV - AI Races/Ship Sets" folder on the Shrapnel Games website download section located here:
http://www.shrapnelgames.com/cgi-bin...&f=50&t=000001

(3) The TDM-ModPack may be freely distributed as long as no files are modified, added or deleted.

Have Fun!
- The TDM-ModPack Team

[ 22 April 2002: Message edited by: [K126]Mephisto ]

__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #2  
Old April 20th, 2002, 06:45 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: TDM-ModPack v3.10 released

Like that auto-installer!

Install went without a hitch!

Danke mein Herr!
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #3  
Old April 20th, 2002, 11:13 PM

Chris Herbert Chris Herbert is offline
Private
 
Join Date: Mar 2002
Location: Shropshire, United Kingdom
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Chris Herbert is on a distinguished road
Default Re: TDM-ModPack v3.10 released

Why do I still get AI errors when attempting to load up the Shadows?

I seem to have been getting this error with the shadows ever since the first Version of TDM-Modpack that contained them!

Also the .exe file doesn't install successfully to the default Space Empires IV Gold folder, I had to move it to my root directory in order for it not to complain about uncompressing to such a long directory structure.

Other Users experiences welcome..

[ 20 April 2002: Message edited by: Chris Herbert ]

Reply With Quote
  #4  
Old April 20th, 2002, 11:22 PM
Dracus's Avatar

Dracus Dracus is offline
Captain
 
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
Dracus is on a distinguished road
Default Re: TDM-ModPack v3.10 released

Can you post some of the errors and I will try to help you.
Reply With Quote
  #5  
Old April 22nd, 2002, 12:06 AM

Chris Herbert Chris Herbert is offline
Private
 
Join Date: Mar 2002
Location: Shropshire, United Kingdom
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Chris Herbert is on a distinguished road
Default Re: TDM-ModPack v3.10 released

Whenever you scroll down the Quick Start selection screen and get to the screen containing the Shadows, a box pops up containing all of the following errors. This same box also comes up whenever the Shadows are used in a game.

"Unknown value "Polical Savvy" for Race Opt 1, Characteristic 3 Type in record "Shadows"."

"Could not find field "Race Opt 2 Characteristic 2 Type" in record "Shadows"."

"Could not find field "Race Opt 2 Characteristic 2 Amount" in record "Shadows"."

"Could not find field "Race Opt 3 Characteristic 2 Type" in record "Shadows"."

"Could not find field "Race Opt 3 Characteristic 2 Amount" in record "Shadows"."

I was running a clean install of Space Empires IV Gold, patched to v1.67 (Patch 1). The Version of TDM-Modpack installed was the current release 3.10.

As I recall, I used to get the same if not similar problems with previous Versions of TDM-Modpack on the older Versions of SEIV. The problems always seemed to be associated with the Shadows.

If it helps, I'm running Microsoft Windows XP Pro configured with UK Regional Settings.

Chris.

[ 21 April 2002: Message edited by: Chris Herbert ]

[ 21 April 2002: Message edited by: Chris Herbert ]

Reply With Quote
  #6  
Old April 22nd, 2002, 02:19 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: TDM-ModPack v3.10 released

Support added to PBW for TDM 3.10.

Geoschmo
PBW Admin Team
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #7  
Old April 22nd, 2002, 03:45 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: TDM-ModPack v3.10 released

I think I saw a typo in the Piundon research file. An extra line in one of the point-defense selections. Didn't see anything else, though. (And I don't have the file with me so I can doublecheck.)

[ 22 April 2002: Message edited by: Sinapus ]

__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #8  
Old April 22nd, 2002, 08:07 PM

neofit neofit is offline
Corporal
 
Join Date: Apr 2002
Location: France
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
neofit is on a distinguished road
Default Re: TDM-ModPack v3.10 released

Seems to be a problem with the Colonials in the file I downloaded 30 minutes ago:

AI Design creation errors:
...\races\colonial\colo...
*Unknown value "Drone Attack" for default strategy record "Anti-Ship Drone".
*UUnknown value "Drone Attack" for default strategy record "Anti-Planet Drone".

Edit:
Hey, I'm getting the hang of it . There is no strategy named "Drone Attack" in the Colonial_AI_Strategies.txt files, as there is one for the other empires. Can I copy one from some other race without much harm?

[ 22 April 2002: Message edited by: neofit ]

Reply With Quote
  #9  
Old April 22nd, 2002, 08:11 PM
Dracus's Avatar

Dracus Dracus is offline
Captain
 
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
Dracus is on a distinguished road
Default Re: TDM-ModPack v3.10 released

Is this the one from the tdm or the one form the down section? I may not have updated the one on the download section to fix that problem.
I will check and see.
Reply With Quote
  #10  
Old April 22nd, 2002, 08:13 PM

neofit neofit is offline
Corporal
 
Join Date: Apr 2002
Location: France
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
neofit is on a distinguished road
Default Re: TDM-ModPack v3.10 released

quote:
Originally posted by Dracus:
Is this the one from the tdm or the one form the down section? I may not have updated the one on the download section to fix that problem.
I will check and see.



It is from the link on this very forum page, the full zip file.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.