I would like to have a ship component that allows a ship to jump from one star to another without using a wormhole.
Not really. My FTL map comes close, though (look in my sig)
See how you like it, but know that the AIs will be unable to navigate on that map. Your captains will also be confused if their current order invloves doing something at a place they don't have line-of-sight to.
Great for PBW.
Took me 12 hours to make in the map editor
Are weapon ranges of 21+ supported? or still limited to 20?
A while back, someone said that if you add a 21st entry to the damage at range list, you could get missiles to have infinite range, doing that 21st amount of damage if they hit after that.
can you put colonys on asteriods?
If you mod the secttypes.txt, you can make planets that look like asteroids, and are thus colonizable.
You could thus turn gas giant colonization into asteroid colonization.
Alternatively, you could make a Version of the tiny size planets that look like asteroids.
Can you create binary/trinary star systems?
Only in the map editor, or by the random map generation.
In the map editor, or by editing the systemtypes, you could make multi-star systems with unlimited numbers of stars.
How about a item that would be the Last item destroyed on a starship?
Armor components with large hitpoint values are usually hit Last.
Internals with low hitpoint values are usually hit Last.
If you made a component with 1 hitpoint, or possibly even zero, it would almost always be hit Last.
If the ability is what you want to survive, rather than a component, you gcan give the ability to the hull itself, by editing Vehiclesize.txt
Or an ability that can repair any component simular to the armor regeneration, so mixed with
the Last question can get nano-repair modules?
For gold, and component that has the armor regeneration ability can be healed by other components with the armor regen ability. It does not have to be armor.
Give all the combat-repairable components the armor regen ability with value 1 set to either zero or one. The smallest value that works is probably what you want.
[ 14 April 2002: Message edited by: Suicide Junkie ]