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  #1  
Old April 5th, 2002, 07:53 PM
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Default SE IV Holy Grail

..To build Sphereworld and fill it with Cultural Centers.
Is anybody up to the task ?
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Old April 5th, 2002, 08:36 PM
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Default Re: SE IV Holy Grail

Oh my. For the non-proportions among us, perhaps we shold explain?

It would take....a darn long time.

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Old April 5th, 2002, 08:43 PM
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Default Re: SE IV Holy Grail

I assume you are talkming about proportions mod, correct? Well, that would make you unstopable. There would be an insane amount of power going on there.
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Old April 5th, 2002, 09:42 PM

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Default Re: SE IV Holy Grail

Assuming SE4 doesn't crash because the turn numbers are too high before that. Even with a sphereworld totally full of population, that would take a while.

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Old April 5th, 2002, 11:10 PM
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Default Re: SE IV Holy Grail

For more challenge and less F12 pounding:

A military victory over the TDM races as a P&N Pirate race!
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Old April 6th, 2002, 12:09 AM
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Default Re: SE IV Holy Grail

Phoenix what is this about high turn numbers crashing the game??
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Old April 6th, 2002, 12:24 AM
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Default Re: SE IV Holy Grail

What he's saying is that the turn counter is likely to be only an integer number, and if you go beyond 65,536 turns it will cause a range check error.
That would put you into game year 8953.6, and real life year 2050.
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Old April 6th, 2002, 12:25 AM

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Default Re: SE IV Holy Grail

Well, SE4 doesn't like REALLY high numbers.

I figure once you hit around 64k turns- around year 8800- SE4 MIGHT crash. Stress might, I'm not that nuts. Haven't tried it.

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Old April 7th, 2002, 01:45 AM
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Default Re: SE IV Holy Grail

This was my goal when I first played an earlier Version of proportions. I wanted to see the production rate of a fully populated sprereworld (at the time PvK had the pop modifiers set so that a fully loaded sphereworld would have a 2000% consruction bonus, or something like that). However, I gave up when I did the math and realized that it would take a minimum of 600+ years to fill the beast up (just with population).

Not to mention the fact that I was declared MEE when I decided that it would be a good idea to build three sphereworlds at once (it was a trinary system, I couldn't help it). That was also when I realized that the starbases that go into the creation of your sphereworld aren't actually destroyed, and so continue to add points to your score. 63 starbases can push it pretty high.
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Old April 7th, 2002, 02:01 AM
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Default Re: SE IV Holy Grail

I suppose that in order to be able play over 64.000 turns, you need to be one of the following:
a) an AI (possibly blocked in a single system by black holes
b) deliberately trying to see if the game freezes or resets the clock to 2400.0, using the none-AI mod, simulating play on different machines, and batch-hosting it
c) insane.
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