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Old April 3rd, 2002, 10:31 AM
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Tnarg Tnarg is offline
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Default How easy is it to add a Tech Area to a Mod

This may be a shot in the dark, but hey worth a shot. I have been daydreaming up new ideas to make the game more in depth and interesting. One thing I think that would be interesting to see would be a type of SETI Tech area and multiple tech level to follow. Anyhow the premise.

Tech Area: SETI (what this would do is to enable the detection of systems with out making contact via physical means.)

Tech Level I: SETI Facility I, Can detect home sytems of an Intelligent Species 4 sectors away(or an 1/8 of the distance of a galaxy)(I'm still trying to figure out light year distances in the actual game-bear with me). Enabling the Empires Window so that contact, treaties, and trade can begin (limited to a point of course). *con* time delay of 4 turns simulate speed of light communications

Tech Level II: SETI Facility II, " " 8 sectors (or a 1/4 fo the distance of a galaxy) " ". *con* " " 2 turns " ".

Tech Level II: Radio Communications Silencer Facility (Or Laser Optics Communication Facility), allows a species to silence themselves and maintain isolation.

Tech Level III: SETI Facility III Sub-space communications, " " 16 sectors (or a 1/2 of the distance of a galaxy) " ". Instantaneous Communications (like regular game communications)

Tech Level III: Radio Communications Silencer Facility II, eliminates all updated info even with if contact has been made physcically in the past. Requires a ship to be present in a system to gather intelligence or communicate with, rather than visit once and then always have contact with.

Tech Level IV: SETI Facility IV tachyon communication facility or as in Arthur C. Clarkes "The Light of Other Days" wormhole communications, " " with the entire galaxy " "

There of course is quiet of bit to revise and add (in between levels). This is just a sketch. Why would this be nifty? Well think about it. 1. It makes sense logically to try and detect your enemies or allys before you send out ships to attack or greet and form stronger alliances (as mentioned earlier only a limited amount of treaties and trade can take place; no mineral, organics, and radioactives obviously, or anything material for that matter, just info ie: star charts, technology, minamal treaties, a cry for help or stay away, ect.) 2. Those that want to be sheltered from detection right away, well, then research it. 3. Its a big galaxy and why not have beacons to aim for or avoid. 4. Gallatic Encylclopedia. 5. Frank Drake's 5th or 6th section of the Drake equation (the amount of species that gain radio technological intelligence). 6. In reality, this will more in likely be the first step that we "humans" actually make contact. 7. This leads to another tech area and facility type: advanced optical facilities or platforms "Hubble x100". 8. New strategy. 9. What about Art Bell and government "remote viewing" programs. 10. Ah ha yet another tech area and facility, or perhaps just an advanced tech level.

I'm aiming this idea to PvK and the splendid creativity and dedication to the Proportions Mod. Especially since the Newtonian Travel can take tens of turns to explore even a small portion of the galaxy.

I have a few other ideas too, if anyone is interested. I have absolutly no clue where to begin on creating my own mod, but I am more than willing to share my ideas. Two brains are always better than one, I don't care how intelligent you are.
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